Reviews from

in the past


*Reviewed with 2023 Remaster

Quake 2 is a weird game to rate because as it was back in 1997, it was only "okay". Not a bad game, but just kind of boring.

Nightdive's incredible remaster fixes that and them some. There's more content here even compared to the QUAKE 1 remaster they did for 2021, and that was already a great package.

Combat has been completely rebalanced from the ground up to be much more challenging and engaging, via simple visual overhauls and reintegrating cut enemy attacks. New additions as well like a separate weapon wheel for inventory items are genius and just make this port the best one if you ask me, and that's not even going into everything else.

More multiplayer customization options, all of the Q264 content (pre-packed in the game by default as well, not an add-on this time!), mission pack-exclusive multiplayer maps working out of the box, and even some new ones from MG, on top of restored playable cut content via the "id vault" such as E3 test showcase maps.

If Q2 wasn't your cup of tea when you first played it, give it a shot again with this new port. It's absolutely incredible and I honestly find it the better game compared to Q1 in some aspects. This raises the bar not only for Nightdive's remasters (something they have emphasized a lot in interviews for future projects), but remasters in general. If games got as much care and respect in re-releases as this one, the world would be a lot better.

Definitely my least favourite Quake game.

Very fun level design and weapons. The energy blaster is epic.

The Nintendo 64 port has, in lieu of a proper final boss and ending, four of the common spongy baddies you’ve already faced and then a screen that says “thanks for playing!” If I wanted someone to let me down with a complete non-resolution and then tell me "congratulations!", I'd watch Neon Genesis Evangelion.


The most 3 star game in history, perhaps.

Quake 2 is weird, as it had an extremely focused development where they knew exactly what the game was going to be, and yet it will NEVER be as good as Quake: a game thrown together of disparate ideas, those tonal clashes turning out to be some kind of magic that is often duplicated hit never replicated.

Conversely, Quake 2 is almost defined by its workmanlike competency. The sign posting in levels is stellar, it gives you enough hints at secrets to find them but doesn't spoil the fun for you, ways forward are always clearly telegraphed to further show just how Id had level design down to an exact science.

Guns sound and feel good to shoot, enemies bloody and gib satisfyingly, the act of playing Quake 2 is by every metric exactly what it should be.

What's missing though? Why did Unreal, a game with less refined encounter design and a way too long runtime, eat Quake 2's lunch so significantly? The two answers I've formulated range from nebulous and vague, to more concrete and defined. Let's start there.

These enemies are weaksauce, dude. The Night Dive remaster reintroduces more complex behaviors to them, and the game actually feels genuinely challenging now, but even with Quake 2's superior challenge escalation, a fight with a single Skarrj blows this shit out of the water. Especially the Tanks, who the game seems to think are equal to Shamblers as far as danger goes, but they are basically ammo dumps and nothing more. (when I was a little kid though, they scared the HELL out of me, and was always terrified of seeing one IRL. Now as an adult I know how to circle strafe, though.)

My more nebulous reason is the same reason Prey (2017) isn't a beloved classic despite being a competently built game: it's not weird enough.

Think about some really beloved games: Final Fantasy 7, Deus Ex, Killer7, NieR, and of course, Quake 1. These games are weird as hell. Idiosyncratic, oftentimes obtuse, but dripping with personality and character. In Yahtzee's review of Quake, he mentions that the lightning gun exploding you in water has John Romero written all over it. That's why it's so good! Romero has a wonderful developer penchant for catching you on your backfoot, waiting for you to get sloppy. This doesn't even get into Sandy Peterson's maddeningly difficult labyrinths in Episode 4. The game just OOZES style and personality. It may have become an FPS late in development, but goddamn if it wasn't going to be an esoteric one.

Quake 2's science fiction corridors just can't ever hope to match that. Which is a shame because the body horror angle they take here is very cool, and was very effectively spooky when I was a kid. It wouldn't be until Quake 4 in 2005 that this idea would get the pizzaz it so needed in 1997.

So, while Quake 2 is an extremely competent FPS campaign with great level design, a solid core of enemies and weaponry, and effective visual design, it just lacks that "what the hell just happened??" moment that defines REAL classics of the medium. The part you reload a save and bring everyone to the computer because they HAVE to see this weirdo shit, a la Cloudman in Killer7. You try and make anyone watch Quake 2 you are going to be bored to tears, it just is what it is.

How about the remaster though? It honestly is so good I wish I could have a seperate star system just for "Presentation." This is 5 fucking stars. Night Dive have updated the visuals without fucking with the artstyle, so weapons no longer do that insane bubbling thing, and the guns have MUZZLE FLASH NOW. Honest to god they didn't used to have that. An insane thing to not have, so thank GOD it's here. Included a new campaign by MachineGames, who are so good at making these it's stupefying. The two quake 2 expansion packs, which, you know, are.

And QUAKE 2 N64!!!! My favorite game as a kid, I played the SHIT out of it and to this day know it like I used to live there. Absolutely play this, the level design is really fun and it has much more colors than base Quake 2.

So, that is Quake 2. Better than average, but never amazing enough to surpass it. The soundtrack is godly though, blows Doom 2016 the fuck out. Industrial metal forever.

(Nightdive version, mostly played on Steam Deck and Switch)

Nightdive port is just as incredible as Quake 1's, maybe a little more so. Probably the definitive way to play. As for the game, eh. It's got more color than Quake 1 and somehow less personality. The Strogg are almost cool but I really wish they went harder on the industrial body horror aspect. Now to play Quake II 64 and the MachineGames expansion.

John Romero is gone. Carmack remains.

You can feel his absence in every single ounce of Quake 2's single player. It's sprawling hub world design. It's sci-fi setting. The choice to turn power ups into deployable weapons. Its limited application of repetitive music. All of these are the what happens when you take a work of art's identity, right down to its creator, and strip it all out for the sequel.

Released in 1997 originally, Quake 2 is the story of a soldier who ends up stranded on a planet full of evil STROGG. At least....I think they're evil. Anyways. Its your mission to lead a one man army into the STROGG base on the planet with a goal of dismantling the base and murdering its leader. That's it. What little story there is is disseminated through text objective updates, brief radio transmissions, and the game's opening cutscene. I have to give credit where credit is due - they really did try something here with giving Quake some sort of storyline to roll with.

They just appear to have traded story ambitions for any hint of real atmosphere.

Just like with the loss of the gothic horror themes of Quake, Quake 2 is a brighter, far less interesting game to navigate. Gone are the complex mazes and simple puzzles of Quake; they've been exchanged for a hub world structure that loosely ties series of levels together with a few loading screens and an objective that eventually sends you screaming back through a previous level to deposit a disk or unlock a door. There are plenty of secrets to discover and movement puzzles to traverse, but many of the levels feature simple geometry that's easy to traverse, instead exchanging enemy count for ingenuity. Many of the later levels of Quake made you feel smart like solving a Zelda puzzle makes you feel. Many of the later Quake 2 levels made me bored with their rote layout and visible, but boring color scheme. It just doesn't hit the same.

Quake 2 also just feels like a huge step backwards in terms of encounter design - the entirety of the design, playing the game on the hardest difficulty, just felt like more encounter. Just wave upon wave, followed by a hidden wave that swoops in from the sky to further muddle your progress. The conversion of power ups into collectible items that you're free to deploy at will takes them out of the encounter design equation entirely. You just get the sense that although the graphics of Quake 2 are wonderful, that without the magic of Romero and his design philosophies that the id Tech crew just didn't have the same juice for level design.

They also don't really have the juice for enemy design either - enemies in Quake 2 are limited in variety as they were in Quake, but none of the STROGG feel nearly as intimidating or interesting to grapple with. These new sci-fi aliens just don't hit you the same as a SHAMBLER does in Quake - I never once feared for my life as the enemies in Quake 2 came at me. They designed each level in such a way that I always had enough ammo to simply dispatch them, or duck away from them. Variety, as a result, in encounter design, is awfully limited.

Where Quake 2 succeeds is with its series of weapons; the shotgun, grenade launcher, chain gun, and the newly added railgun are all a delight to turn on the dastardly strogg. Movement is also excellent; players can still glide and use explosive weapons to send themselves soaring all over the place to their heart's desire. Although Quake 2 is bland in terms of overall design, it IS an incredibly smooth experience controlling your space soldier.

Quake 2 just doesn't have the same sauce that Quake does, and it never has. It succeeds mostly as a multiplayer endeavor and an exercise in abusing a known brand to cover up for lack of capability otherwise. It only has like 5 music tracks! Like. Give me a break!

It is still fun in limited bursts. But if I can't get chased by a massive, limb ripping shambler, I ain't coming in next time.

Using this to log my Quake II 64 playthrough.

Quake II 64 was always one of the better FPS campaigns on the system, sitting alongside the Turok games and Goldeneye, as it is a totally unique set of small, quickfire levels designed around the hardware's strengths and weaknesses rather than a gimped port of the PC original. Still really enjoyable and, without the divisive backtracking present in the PC Quake II, it wouldn't surprise me to find out many prefer this version.

Ran through Quake 2 64, pretty neat set of levels that makes for a solid campaign, glad they included that in this port. Felt way easier and shorter than the other Quake 2 main campaign, but I imagine a big part of that is having much better control options than the N64 controller. Liked the Doom 64 vibe it had with the soundtrack and atmosphere, but it also doesn't quite live up to Doom 64.

Just for including Quake II N64 I'm giving this 4 1/2 stars. That is fucking amazing, that was my favorite N64 game as a kid and I never thought I'd get to play it on something that isn't the horrible N64 controller.

better mp than the first quake, but overall i still gotta give quake 1 the bouquet

I have the soundtrack on vinyl

Eh, it's fine. Not very "Quake," though...

good but the game the game is unplayable in its default state

Just like the first title, it's a very solid shooter with a great atmosphere and a great soundtrack. Nothing more needs to be said.

Once again, MachineGames knocked it out of the ballpark with their expansion. I would say what they did for Quake 2 surpasses what they did for Quake 1.

I really hope Quake gets a reboot soon. Judging by the expansions, MachineGames really has what it takes to pull this off. As long as their narrative team doesn't decide to turn it into a boring melodrama.

muy empatado en todo con el original, aun con lo distintos que son, salvo el diseño de niveles donde gana el original. mientras en ese se sentia que cada nivel era una aventura, este ha sido un laberinto de pulsar botones y abrir puertas sin pensar ni tener ninguna idea de lo que estaba ocurriendo o porque.

um dos primeiros jogos que eu joguei com o meu pai, tenho um carinho enorme

So...

With this new remaster by Nightdive Studios coming out, I decided to give this weird game another chance. And I actually enjoyed it this time.

In my previous review, I mentioned that the game was boring because of some aspects. I'm happy to say this isn't quite the case anymore. The visuals received a big upgrade, making them more pleasing to the eyes. The enemies are much more aggressive and have new moves, and the game is harder overall, making it feel more engaging and interesting to play. The weapon and item wheels make it a lot easier to manage your equipment during the hardest moments, and there's also a new marker that shows you where to go to complete the next objective.

The rest, however, remains mostly the same. That leaves you with a game that may please some, but will also disappoint quite a few. Still, this remaster manages to make it a lot better than the original version. Good job, Nightdive.

Really fun and simple FPS with good music.

my genuine absolute belief is that all FPS games needs at least one or two kinds of enemy that makes you go "Oh fuck not this fucking guy" and you drop everything else to zero in on killing that dude as fast as possible, Doom has shotgunners, chaingunners, pain elementals and archies, Quake has slimes, shamblers, vores and fiends. Quake ii really lacks these kinds of enemies, and above the boring aesthetics and the loss of arcade smoothness, this is what holds it back. The new level pack is solid though.

Logging the original Quake 2 as there is no individual option for Quake 2 64

This review is post remaster but I have played it before, I'll split my review into the game itself and the remaster.

Quake 2
7/10

When I was playing this again I was having a blast. Like everything was really clicking and the pace of it felt really good. I still think this might be the best roster of weapons in any FPS game and I really enjoy the Strogg as an antagonist. The Half-Life esq structure was really ambitious for its time and it has its moments. That being said, I think the game overstays its welcome big time near the end. A lot of the enemies are really tanky and boring to fight. All the levels start blending together, nothing you do in it really sticks out. I think the separation of levels was really key for Quake and Doom and they were a lot better off for it. The game just doesn't feel as tight as the first Quake. Weapon switching is really clunky. A lot of weapons feel slower than they need to be. I really hate how there are hand grenades and a grenade launcher, it's entirely unnecessary. It's just a lot of these small gradual problems that make the experience kind of a mixed bag. It has some of the most interesting Id design but more often then not it gets bogged down. I think it's worth playing and I definitely don't have complaints about the multiplayer. I'm really glad this game paved the way for Quake 3 which is a much better feeling game and a great arena shooter. Quake 2 is really disappointing compared to the first Quake game which is one of my favorite games ever, but it's solid enough.

Quake 2 Remaster: 10/10

This remaster is incredible. It fixes a lot of issues I had with the original making it more fun. The item wheel and quicker weapon switching is a god send. The remastered visuals are perfect and I often felt the colored lighting and modern effects helped make the game look less samey even if only a little. This is also the first time I was able to play Quake 2 multiplayer. It has issues similar to the first games remaster. I think the lobby system is pretty bad and some matches felt a little laggy, but it's still fun. I haven't played the new expansion (let alone the original expansions or the new expansions for quake 1) but I have heard it's some of the best Quake 2 content out there and that's really exciting to hear. There are a couple of things about the first games remaster that gives me pause in calling it the definitive sourceport of it, but Quake 2's remaster is absolutely the way you should be playing this game.

the most unsalted tops ass shooter of the era. something of a canary in the coalmine in hindsight and the first of many dead eyed john carmack tech demos that lack the human component that made id's earlier work so compelling — namely john romero and sandy petersen

a comprehensive downgrade from atmosphere to movement to weapons to maps to enemy designs, functions, and even silhouettes. while it doesn't play poorly it settles on a perfunctory lurch early on and operates comfortably in that space til end credits roll four hours later

I revisit this thing every few years when the psyop hits successfully and seem to enjoy it less and less each time. in fairness I don't mind the quasi hub format even if it feels real conservative following hexen and strife, some of the setpieces are cute, and I eventually came around on how every monster looks like it was inspired by toy story. at one point I walked into a room full of people doin an elmer fudd thing for some reason? I don't know dude, this game's real dumb

The recent Quake 2 remaster made me replay this gem again, and it is still a blast even today.

Quake 2 improves on the original game in almost every way, despite the change in setting and tone, which fans of the original did not like at all.

Yes, Quake 2 is a sci-fi shooter now, not a lovecraftian monster hunt like the original, but I believe this setting is much better, because it differentiates Quake from Doom.

The remaster also contains the expansion packs and the port of the Nintendo 64 version, so if you never played Quake 2, go for it!


watched a certain YouTuber's video on the Quake 2 remaster where he kept asking why people don't like this game and ranted about how people are just parroting opinions and the people who've actually played it love it

replayed an hour of it and it turns out people don't like it because it's boring. the remaster's great and it plays fine and everything, it's just a bit boring. my genius detective work strikes again