After being expecting this game's release for months, I managed to play it day one.
The graphics, gameplay and soundtrack are phenomenal.
One of my favorites of the genre from the very first moment. WayForward made it again.
The original ending is just stupid but they fixed it via a patch. So nothing to worry about now.
The graphics, gameplay and soundtrack are phenomenal.
One of my favorites of the genre from the very first moment. WayForward made it again.
The original ending is just stupid but they fixed it via a patch. So nothing to worry about now.
Not much more to say than its a shitty beat em up. Maybe if you played this before Streets of Rage 4 or TMNT you could enjoy it. But its just clunky, awkward and annoying to play, and the writing is Forspoken tier embarassing.
As much as I appreciate Wayforward's art team, they really suck at making video games. Even Shantae and the Pirate's Curse peaked with above average, and Half Genie Hero was so short it was practically a demo. They just can't make a game that "feels" good to play. They put all this work into beautiful sprites and hand drawn art and make a crappy C-tier Unity beat em up with them.
I admit the cutscene they got 5 year olds to voice act was funny. If this game had an easy mode, this could be a fun game to play with your kid. Alas, it's tough for all the wrong reasons. Like annoying endlag, bad hitboxes, long hitstun and gimmicky boss fights.
As much as I appreciate Wayforward's art team, they really suck at making video games. Even Shantae and the Pirate's Curse peaked with above average, and Half Genie Hero was so short it was practically a demo. They just can't make a game that "feels" good to play. They put all this work into beautiful sprites and hand drawn art and make a crappy C-tier Unity beat em up with them.
I admit the cutscene they got 5 year olds to voice act was funny. If this game had an easy mode, this could be a fun game to play with your kid. Alas, it's tough for all the wrong reasons. Like annoying endlag, bad hitboxes, long hitstun and gimmicky boss fights.
So, I decided to play this game after Hades got a little grindy for me and I needed to play another game on my backlog.
It started off with me just getting used to the mechanics (I've never played a beat 'em up in this style before, so it took a little getting used to.) but once I got it, I got it. The game also got really fun for me because it has some RPG elements to it, and I've been kinda itching for a good RPG as of late.
The gameplay itself proved to be fun after I got used to things... however, this game is very buggy. I had backtracked to go back to the school, and when I reached the far right corner of the first boss fight arena... the game went black, the music distorted and my entire computer shut down.
So. I rebooted. Brought the game back up... and resumed playing. After about an hour, it crashed again. And then again after awhile. It stayed stable enough for me after those crashes... so I'm not sure what could be the issue but it seems the game needed some fixes that it never received? (And now they have made a sequel?) Weird.
But overall? The gameplay is very fun. Once you unlock some moves, LVL up a bit, and just get used to things... it becomes fun enough to where you can drive through the game and enjoy yourself.
However, and I think... this is just the nature of the old school style it's trying to bring into this game. The mapping for the throw items/punch... got really annoying. I wanted to punch, but I happen to be near an item? I pick the item up but then get smacked by an enemy. Platforming? And it's kinda hard to tell where I am on the screen so I don't plummet off the stage? Oof.
The menu? And I'm trying to just get to the items to heal. Some of the cutscenes... while they are skippable, sometimes it's just nice to just... get straight to the fight after an attempt?
Just needs some work in some areas. Overall? Very fun.
The style of this game reminded me of Scott Pilgrim a little bit? Not the game, the actual series itself. (I haven't played Scott Pilgrim yet. Though I believe it's also a beat 'em up as well?)
However, you can tell it pulled from the old school anime aesthetic the older Kunio/double dragon games had.
The MUSIC. Very good! I really started to appreciate it once I reached the Beach area? Oh my god. Again, pulled inspo from that old 80s feel to the music and I really loved it.
I loved the idea of the female leads as well. It's actually what drew me to the game!
So overall, yes... It had it's downfalls. But overall, I think it had a great idea in bringing back those old 2D beat 'em ups, but gave it a fresh spin, while still keeping true to the original series.
Hopefully in the sequel it fixed some of the issues and amp'd up on the style even more.
Overall for me? Good game. If you find this game on sale, grab it and give it a go!
It started off with me just getting used to the mechanics (I've never played a beat 'em up in this style before, so it took a little getting used to.) but once I got it, I got it. The game also got really fun for me because it has some RPG elements to it, and I've been kinda itching for a good RPG as of late.
The gameplay itself proved to be fun after I got used to things... however, this game is very buggy. I had backtracked to go back to the school, and when I reached the far right corner of the first boss fight arena... the game went black, the music distorted and my entire computer shut down.
So. I rebooted. Brought the game back up... and resumed playing. After about an hour, it crashed again. And then again after awhile. It stayed stable enough for me after those crashes... so I'm not sure what could be the issue but it seems the game needed some fixes that it never received? (And now they have made a sequel?) Weird.
But overall? The gameplay is very fun. Once you unlock some moves, LVL up a bit, and just get used to things... it becomes fun enough to where you can drive through the game and enjoy yourself.
However, and I think... this is just the nature of the old school style it's trying to bring into this game. The mapping for the throw items/punch... got really annoying. I wanted to punch, but I happen to be near an item? I pick the item up but then get smacked by an enemy. Platforming? And it's kinda hard to tell where I am on the screen so I don't plummet off the stage? Oof.
The menu? And I'm trying to just get to the items to heal. Some of the cutscenes... while they are skippable, sometimes it's just nice to just... get straight to the fight after an attempt?
Just needs some work in some areas. Overall? Very fun.
The style of this game reminded me of Scott Pilgrim a little bit? Not the game, the actual series itself. (I haven't played Scott Pilgrim yet. Though I believe it's also a beat 'em up as well?)
However, you can tell it pulled from the old school anime aesthetic the older Kunio/double dragon games had.
The MUSIC. Very good! I really started to appreciate it once I reached the Beach area? Oh my god. Again, pulled inspo from that old 80s feel to the music and I really loved it.
I loved the idea of the female leads as well. It's actually what drew me to the game!
So overall, yes... It had it's downfalls. But overall, I think it had a great idea in bringing back those old 2D beat 'em ups, but gave it a fresh spin, while still keeping true to the original series.
Hopefully in the sequel it fixed some of the issues and amp'd up on the style even more.
Overall for me? Good game. If you find this game on sale, grab it and give it a go!
Jogo dahora, ele é meio difícil no singleplayer, não sei se no multi ele é menos difícil já que os inimigos se dividem, mas no single é bem complicadinho de zerar.
Eu só tiro uns pontos pq eu não tanko a dublagem desse jogo, namoral, dublagem ENG em bonequinho de anime não rola pra mim, muito paia, é muito exagerado, chega a dar uma vergonha alheia, mas isso é pessoal mesmo, é só baitolagem da minha parte.
Eu só tiro uns pontos pq eu não tanko a dublagem desse jogo, namoral, dublagem ENG em bonequinho de anime não rola pra mim, muito paia, é muito exagerado, chega a dar uma vergonha alheia, mas isso é pessoal mesmo, é só baitolagem da minha parte.
Decent game. Great pixel art, decent OST, and the gameplay bangs to an extent. I think that if there were more in game incentives to make the player try new moves and experiment with different combos it would enhance the whole experience tenfold, since earlygame unlocking new moves was exciting with trying to lab out cool combos, but by lategame I was mostly just spamming the one combo I know that worked to defeat most encounters, which gets kinda boring. Theres a dab move though, so this game is turbo based on that basis alone. The writing and the voice acting delivery of said writing was kinda cringe to me personally but idk other people might like it. I do think it is a mild bit bizarre for the game to not have any japanese voices when the game is a spinoff of a predominantly japanese exclusive game series, but eh it probably wasn't really in the budget, plus who tf is making new kunio kun games in the year of our lord 2019 anyways. all in all, a decent beat em up but mans still likes castle crashers and streets of rage 4 more than this
Pretty okay!
There are no outright glitches that I encountered, but some pretty frustrating perspective, hitbox, and quality of life issues keep this game from being great. The shonen camp vibes are immaculate but the game itself is passable at best. If the reviews of RCG2 are any indication, there's no reason to play this test run at a River City homage. Just skip to the sequel.
There are no outright glitches that I encountered, but some pretty frustrating perspective, hitbox, and quality of life issues keep this game from being great. The shonen camp vibes are immaculate but the game itself is passable at best. If the reviews of RCG2 are any indication, there's no reason to play this test run at a River City homage. Just skip to the sequel.