Reviews from

in the past


It's entertaining roguelite where you fight robots, and you fight robots, and you fight robots, and you fight robots, and you fight robots, and you fight robots and you fight robots.

A very fun FPS roguelike in the vein of something like Deadlink, but with an obvious visual inspiration from Borderlands and other cell-shaded games.

Empezando por lo basico, Roboquest es un rogue-lite FPS con un gameplay que mezcla las arenas de Doom con el gunplay de Overwatch, lo cual hace un juego muy satisfactorio de jugar.

Doble salto, esquivar balas, grindar barras para moverte mas rapido... todo ello mientras limpias arenas a base de tiros con unas armas muy diferenciadas que cambias constantemente en la run (junto a sus propios modificadores haciendolas mas unicas) y unas mejoras que obtendras al subir de nivel con la experiencia de matar esos enemigos.

Es un juego que viene de un early access y se nota para bien, todo da la sensacion de estar muy pulido y muy pensado, desde lo claro que son los menus y el aspecto visual para no perderte en el campo de batalla como las propias mejoras y las builds que le puedes hacer a cada personaje, haciendo un juego facil de entender pero dificil de dominar.

Por poner un punto negativo, tal vez podrian ser un poco mas claros tambien en los secretos a lo largo de las runs, ya que son bastante necesarios de cara al enfrentamiento final.

Quitando eso, grandisimo juego tanto como FPS como por rogue.

Me lo pasé genial pegando unos cuantos disparos e intentando desbloquear todo. Tiene sus fallos, pero me dio unas cuantas horas de diversión.

It is an extremely solid roguelite. I'll say the main issue I had with the game straight away, the music, despite matching a lot with the game, is quite repetitive, to the point I want to turn it off. I wouldn't even mind if the music turned off during some parts of the game. Other than that I would've liked if there was some voice over during the run with Max.

Now to the good things. I really like the variety of enemies, bosses, guns and abilities. The game offers a lot of content adding a lot of replayability, even more than the regular roguelite. I feel the combat feels extremely satisfying. Hitting enemies, using skills and gaining health is quite satisfying. I would've enjoyed if there was some really small parkour to the game to vault over small ledges whern you barely reach. I really like the aesthetics of the game. Overall this is a really fun roguelite but I feel it might get a bit repetitive over time.


8.5 - Yup, this one’s going in the epic collection

It was alright time. I personally would get bored in the middle of my runs.

Best FPS final boss I've fought

Lots of fun with this one! Didn't exactly see much reason to keep playing it after beating it a couple times though, but for those first however many runs it took to get there, I had quite the blast.

Gunplay and movement is fun, progression systems are pretty interesting with how you unlock new paths and permanent gadgets. Looks pretty good.

Some situations can get a bit too hectic, especially with weapons that ask to be in closer ranges, and you can sometimes feel screwed by not being able to see stuff because of the fps viewpoint.

Pretty enjoyable game overall, it does exactly what it says on the can, and does it quite well.

A very solid fps game that becomes completely tedious by the end. Way too little variation in my opinion and I think the gadgets being permanent always on upgrades ruins any difficulty you can have. By the time I finished my first run I felt really satisfied but felt no desire to keep running the game. Still I think the gameplay is really fun and engineer is best class.

The rogue-like/lite genre has quickly become my favorite over time. My gateway being Risk of Rain 2, which has stayed at the top and will presumably stay that way. So, when I heard about a funky little FPS robot rogue-lite game with overwhelmingly positive reviews, it naturally peaked my interest.

I bought it, played it, "finished" it, and I was not disappointed. The game offers six different classes with one primary ability and a secondary, along with upgrades for said abilities; and in rogue-like/lite fashion, the game will start off semi-slow but will increase quickly with more upgrades. Movement is a big part of the game as it is a movement shooter, and the number one rule of movement shooters is DO NOT STAND STILL! It is self-explanatory why you shouldn't. The movement could have gone harder, though; Roboquest only has guardrails to boost your speed and double jumping. Just a minor complaint from my end. Your biggest enemy will be the RNG, which is a prominent mechanic in rogue-likes. It usually spices up the gameplay and is what makes it replayable. The only RNG in this game that can make or break your run is what weapons you get. Now, I am sure all of the weapons can be used in an effective manner; however, the weapons I am not good with are objectively the bad ones.

Lastly, there is a story; without going into spoilers, it's... Okay? It's nothing thought-provoking, although with the rampant talk and rise of AI, it did come out at a fitting time. Also, f#ck AI art.

Solid game that like every other roguelike gets boring after a some runs and mastery of the basics.

Solid rogue-lite. I was expecting something Borderlands-y, but i was pleasantly surprised by how, instead, it's way more of a fast movement-oriented game.

My only nitpick so far is that the unique skills available to most of the classes seem to only offer additional offensive tools, rather than providing other kinds of support. I always end up using the starting class, because its shield ability feels like it actually increases my general agency on the play. While I rarely feel like I need Other ways to deal damage to enemies.

The first Roguelite I've played that actually knows how to make the genre fun.

First, the game doesn't rely on randomly found items to make gameplay engaging.
Instead, it's carried by a very strong foundation of core gameplay mechanics - good enemy designs, solid movement (after you unlock some of the must-have "gadgets"), fast pace and great weapon feedback. Healing is also a constant part of combat, which means you lose by messing up an encounter instead of the game slowly wearing you down in every fight and refusing to heal you back up.
It's also generally better to pick up a new weapon instead of endlessly upgrading one throughout a run, leading to more variety.

Second, the game has actual level design, not some procedurally generated mess of boring square rooms. Each area is unique and you're the one who chooses where you're going next.

Third, they actually used the run-based structure of a roguelite for something - quests. You'll find items that you can deliver to NPCs in the next run, get a request to see someone while wielding a certain weapon, or need an attack with fire damage to melt an ice cube.
This is the first time I'm aware of that being done to this extent, and as a central part of the game and its progression system.

And with that, Roboquest earns GOAT status and shows how absolutely pathetic the implementations of roguelite mechanics are in nearly every other title.

I typically have a difficult time getting into roguelikes, since it can feel like the core gameplay loop gets stale or lacks that sense of progression. I was repeatedly surprised at how often I wanted to do another run in Roboquest. The concept of finding new paths, weapons, skills, and synergies was incredibly rewarding not only for myself personally, but tangibly in your run. Each class & related skill tree feels well put together and heavily considered, which helped me feel excited to switch things up as opposed to just sticking with "the one build I enjoyed that one time". Bosses felt unique, the art style was strong & consistent, and the small characters you find throughout your runs are cute & fitting. While I did find that after about an hour or so of playing my head would feel like mush due to the fast paced gunplay & soundtrack, it felt like a small price to pay for a game that was going for that high intensity feel in the first place.

I kinda fell off out of this game after almost 25 hours. It's true that the more you play the easier it gets, but even then I am too bad to complete it.

Roboquest combines the best aspects of many of its contemporaries and delivers one of the best FPS experiences I've had in many years.

If Borderlands and Doom had a kid it would be something like this

Pretty alright roguelite, big variety of weapons and they're all pretty cool. The level-up perks are cool, but the other ones seem to be mostly stat boosts. Pretty difficult as well, almost feels a bit unfair imo. I played on standard.

"Lots of fun with this one! Didn't exactly see much reason to keep playing it after beating it a couple times though, but for those first however many runs it took to get there, I had quite the blast."

Concordo com essa review do BlackDino, muito divertido mas enjoa rápido, e podia ter mais variedade de inimigo e builds.

Really fun little Roguelike. Looking forward to new content

Trying to beat Normal with Elementalist for the last month practically but It's just not to be. I did it on Easy instead and at least also got the S achievement. Maybe I will try Normal with Recon or Engi, cause this game seems to really punish close quarters combat even with armor and health buffs


Cool FPS. Cannot find a sex mod, but it's fine I still enjoyed it.

Um dos melhores roguelites/likes, o combate e a movimentação são uma delicinha, e tem uma boa variedade nas runs, com muitas armas e características que diferenciam cada jogada, além das classe que apesar de na base ser o mesmo gameplay, faz mudar um pouco o pensamento de como agir no jogo, chegar ao final em si pode levar um tempo já que o jogo tem um progressão de upgrade entre runs, algo para limitar sua progressão e expandir o jogo aos poucos, mas não faz mal já que de longe a coisa que mais me fez apreciar roboquest são os pequenos mistérios que o jogo não para de te jogar em você, uma porta que precisa de uma chave ou senha, um robô pedindo um item, algo suspeito no mapa, nunca algo de explodir cabeça, coisas simples, mas sempre algo para ficar de olho no futuro, um próximo objetivo, além de só ir mais longe, mesmo não conseguindo chegar no fim sempre vai ter algo para completar, bom de mais esse aqui, recomendadíssimo.

i ended up being VERY surprised by this game! i'm not a huge shooter fan, and i've had a bit of burnout in the roguelite genre for the past couple years, but somehow this ended up hooking me like crazy!

visually i love it, absolutely nails the cel shaded style and has a ton of really fun visual flair! things like little onomatopoeia being next to the gun as you shoot or reload is very charming, enemies stand out visually pretty well (although when there's a fuck ton in some rooms it can be pretty overwhelming) and attacks are pretty visually clear. there's cute little robots/friends that are super charming as well. the whole style is so sick and appealing it's hard to not just appreciate it. the music was fine, but i ended up just playing some of my own music that kinda dominated the music while i got into a flowstate so i don't have a very strong opinion on it. the sound design is amazing though, the guns sound really satisfying and the little pings for getting critical hits were always a treat!

gameplay wise this genuinely might be some of my favorite gunplay and movement in a shooter i've played! especially once you get more gadgets and movement items it really opens up and feels a ton of fun to explore the verticality of some areas and just zoom around! most guns were very fun and satisfying, but obviously i had a few that really stuck with me. i always lean towards like fast shooting smgs/assault rifles and they're all pretty solid here, i also like the big beams/explosion weapons. i didn't click super hard with the snipers/shotguns/melee weapons especially the shotguns/melee weapons the later areas didn't feel designed around those particularly well even if they were pretty fun just cause of the damage you take and the extra health not really balancing that out well enough in my experience. the enemies had decent enough variety, and there's a surprising amount of bosses and none of them were bad either! the final boss was a bit of a difficulty spike compared to the rest but it felt real satifsying to finally beat it. speaking of difficulty, it is a roguelite so the early game feels pretty rough and throwing yourself at a wall. once you get a few areas in you just take so much damage from any little hit because of the lack of upgrades that it's pretty frustrating to get too deep in runs. it's hard to criticize that too much since it's a roguelite and that's often common but less so than something like hades or gungeon which feel like the you can make significant progress with just learning and getting better. but since it's 3d it's so much more common to have things behind you or out of sight that shoot you and just absolutely demolish you that it can feel more impossible and frustrating early game.

i also find the permanent upgrades at the to be a bit inconsequential and boring, just small percent changes/more options at shops/etc which obviously in the grand scheme are helpful but don't really feel like things i'm excited to buy and look forward to getting. the upgrades in the actual runs though have a lot of synergies and build potential and help making runs interesting! i do think like most of these games you'll find a couple upgrades you like and will grab almost everything time but it's still fun experimenting with very different ones. the only ones i thought were lame were the "corrupted" augments, they usually come with a downside and to be fair i didn't experiment with them a ton but the downside almost never seemed worth it so i just skipped them. i don't think any class is straight up bad, but i did much prefer recon, elementalist, and commando. they had the most fun syngeries to me and i'm a more offense orriented guy in these types of games and they facilitate that the most.

multiplayer is really fun plus too, the using health to revive each other gimmick can be a little frustrating (there is an item that fixes that though) and it was a ton of fun exploring the world and discovering data logs, secret areas, and finishing quests and finding new gadgets together. i was surprised at how many secrets and little bits of permanent progression there was, like the power gems and new paths, felt super fun to discover that stuff and feel the effects of it the rest of the time after not just in that one run.

again, this game was a huge surprise for me! it looked fun and i knew i'd enjoy it fine enough, it's why i played it in the first place. that being said, i was not expecting to love my time as much as i did! i have a couple small problems i detailed but the joy of the movement and gunplay and the rush of beating the game for the first time makes those not a big deal whatsoever to me, highly recommend this one! even moreso if you have a buddy to run through it with.

Bom pra caramba, pode ter gente que não vá gostar porque não tem tanta diferenciação por run a longo prazo, porém tudo no jogo é satisfatório