Enquanto The Neverhood (o jogo anterior) é um point and click, esse aqui segue um estilo diferente, o gênero de plataforma 2D. Aqui se encaixou até que bem, os visuais são os mesmos do jogo anterior, então continua bonito, e cada pedaço desse mundo tem um padrão próprio de plataforma, mas que pela frente vai ficando bem desafiador.
This was a viewer request to play on stream and I can certainly see why! It was a pretty unforgettable experience not only from a gameplay, but mostly from the visual aspect as well with it's humour and how the cut scenes are done!
The game itself took the interesting choice of being all claymation in regards to both the fully animiated cut scenes and the gameplay too!
In regards to gameplay, this game isn't for the faint-hearted. It's a hard-as-balls platformer where you die in only 1 hit, so you better be careful! You can get power ups, even one that gives you a hamster that spins around you and instantly destroys the enemies you come across for the limited time he lasts.
The story continues from another game I've never played, where the main character had defeated the villain and sent him away from the Neverhood, but, he crashed on the planet of the Skullmonkeys and then convinced them to work for him whilst he creates a machine to destroy your character and the entire of the Neverhood!
If you're looking for a challenging and hilarious video game you should certainly check this one out.
Gameplay + Stream
The game itself took the interesting choice of being all claymation in regards to both the fully animiated cut scenes and the gameplay too!
In regards to gameplay, this game isn't for the faint-hearted. It's a hard-as-balls platformer where you die in only 1 hit, so you better be careful! You can get power ups, even one that gives you a hamster that spins around you and instantly destroys the enemies you come across for the limited time he lasts.
The story continues from another game I've never played, where the main character had defeated the villain and sent him away from the Neverhood, but, he crashed on the planet of the Skullmonkeys and then convinced them to work for him whilst he creates a machine to destroy your character and the entire of the Neverhood!
If you're looking for a challenging and hilarious video game you should certainly check this one out.
Gameplay + Stream
This is definitely one of the best 2D platformers on the Playstation. It's got those Donkey Kong Country style graphics, which is cool, and there's a lot of creativity with the characters and enviornments you encounter. The gameplay isn't super exciting but it's pretty good. Skullmonkeys is just a cool journey to go through overall.
um bom jogo, o meu favorito pra falar a vdd porém tem seus defeitos como dificuldade nas fases finais e a jogabilidade um tanto que estranha e demora pra se acostumar com câmera mas fora isso o trabalho em argila que Doug TenNapel fez ficou fantastico sem contar no level designe, musicas e cutscene incríveis
no geral bom jogo recomendo
no geral bom jogo recomendo
With what it strives in style and aesthetics it lacks in literally everything else.
It controls really slippery, its level design is on par with a mid-tier Genesis game, it was way too many levels for its own good, and it has these werid difficulty curb between the dumb as dogshit levels and it's piss easy bosses and laughable.
I will say this the best part is Doug Tennapel had nothing to do with this game, so I can sleep easy at night knowing the game I played wasn't made by an absolute monster.
Fuck Doug Tennapel!
It controls really slippery, its level design is on par with a mid-tier Genesis game, it was way too many levels for its own good, and it has these werid difficulty curb between the dumb as dogshit levels and it's piss easy bosses and laughable.
I will say this the best part is Doug Tennapel had nothing to do with this game, so I can sleep easy at night knowing the game I played wasn't made by an absolute monster.
Fuck Doug Tennapel!
I wish Doug Tennapel a very log off. Just one of those Genesis-like platformers I personally can't stand, each level being a board of floating platforms that sprawls in every direction and only vaguely makes you feel like you're actually going anywhere.
Grew up a fan of The Neverhood and never really saw or heard anything from Skullmonkeys until this playthrough, so I was quite excited! Sadly this just kinda aint it. Wild how much is lost in the transition from point n click to platformer. Sacrificing animation tenets for the sake of having a character that controls wildly fast and snappy, and barely making any use of the claymation environments outside of the FMV cutscenes. It was uniquely disappointing to see Klaymen burst into a sprint and grind to a halt with barely any inbetween animation. The soundtrack talks the talk though, these tunes slap, thanks Terry.
Where Neverhood would immerse you as you drudge at a snail's pace across lovingly crafted playdough worlds and characters, Skullmonkeys is more contempt to breadcrumb you at a blistering pace to its anticlimactic end. You could tell me that this was a massively lower-budget production than what came before and not only would I believe you, it'd explain a lot. Sadly, this isn't a case where adversity bred creativity.
Grew up a fan of The Neverhood and never really saw or heard anything from Skullmonkeys until this playthrough, so I was quite excited! Sadly this just kinda aint it. Wild how much is lost in the transition from point n click to platformer. Sacrificing animation tenets for the sake of having a character that controls wildly fast and snappy, and barely making any use of the claymation environments outside of the FMV cutscenes. It was uniquely disappointing to see Klaymen burst into a sprint and grind to a halt with barely any inbetween animation. The soundtrack talks the talk though, these tunes slap, thanks Terry.
Where Neverhood would immerse you as you drudge at a snail's pace across lovingly crafted playdough worlds and characters, Skullmonkeys is more contempt to breadcrumb you at a blistering pace to its anticlimactic end. You could tell me that this was a massively lower-budget production than what came before and not only would I believe you, it'd explain a lot. Sadly, this isn't a case where adversity bred creativity.