Reviews from

in the past


This game is very good. I would say it is better than the first one...But not by much.

The transformation mechanic is a cool idea and I love how most of these tracks are super dynamic, with different water and aerial sections, and some of these actually change completely by the third lap. However, there are a few minor things that make this game a bit of a step back from the first one.

- The commentator is not nearly as involved in the races and pretty much lacks any of the personality from the one in the first game
- The all star moves are all pretty generic and look almost the same
- You can no longer unlock different music tracks for each stage
- All star moves are still kind of a problem since you can save your all star move pretty much all race and use it to win for free right at the end.

I have also noticed that getting hit by anything in this game is way too common. It almost feels like there is barely any cooldown right after you get hit by an item, so getting hit by one means you are probably going to get comboed and left behind by like half of the racers.

I have also noticed that whenever I get pushed by other racers, my car essentially starts flying in one direction at high speed and I end up crashing or falling off. I'm not sure if these were also problems in the first game since I haven't played it in a long time.

With that said, I would still recommend this game. Whether or not it is better than Mario Kart is debatable, I personally prefer the higher difficulty and skill ceiling.

Plus you can play as Team Fortress 2. Why do they sound like that doe?

Only ever played this at a friend's house, but good racer and I'm sad Team Sonic Racing killed my SEGA reps.

They have Wreck-It Ralph and Team Fortress in this game.

This game takes a unique twist to the kart racing genre. There's a lot to like here. Being the only solid contender to Mario Kart I cannot help but make some comparisons (to MK8).
The announcer has a very arcade type voice and brings me back to 90's arcade machines.
The track and vehicles change through the race. Lap 1 you are a car and lap 2 you could be a plane. This gives excitement to the game and I haven't seen used in this way before. The tracks are longer then MK - about twice as long. I personally like this as you change vehicles during mid-race you can be entertained with the extended track length.
There are less item variety. Items will appear no matter where you rank in the race. You can get bad items being at the back and good items when coming first. It is all according to change not position.
The rubber banding is kinda mild (especially compared to MK8). So the game has more of a skill focus. If you prefer this or not, it is up to you.
Career mode gives you a change to earn new characters to race. The customisation is limited and not cosmetic but that never bothered me as if I want a better handling vehicle, just pick another character.
The game is more difficult then MK for sure. I found I mostly did "B Class" to get though and I did struggle. Some courses I have to go on Easy as I had a hard time controlling the vehicles in Drift challenges.
The options of race types is creative but the battle mode challenges are nowhere near as good as MK8. It feels very random upon winning due to being in a race track and not an arena.
The load times are quite long and can take away from the excitement when you are waiting.
I had fun with the game but the vehicle controls are not as tight as MK and having challenges that are higher difficulty takes the casual fun away from the game but if you want a more challenging fun kart racer, you cannot go wrong with this one.


Peak racing game fun. My favorite in the genre. I remember the multiplayer netcode being pretty bad back in the day and that was the only thing holding this excellent game back.

This is my favorite racing video game and one of my favorite video games of all time, it's awesome

One of the funniest racing games I've ever played, this brought me vibes from Mario Kart 64 when I was a kid, but with more features, game modes, tracks, and characters to pick! Other than that, we fly, we drive and we sail! The vehicles simply adapt to the road we are driving on. It comes with iconic SEGA characters, Team Fortress 2 characters (Spy, Heavy, and Pyro), and Ralph from the "Wreck-it Ralph" movie! I enjoyed the challenges and visuals.

This is a great Kart Racer. While not as simple as the first All Star Racing, transformed makes the whole thing more flashy, something I think that was lost after ditching the Riders series.

Transformed does have a mission mode, I wouldn’t reccomend trying to beat it all because it’s a nightmare to do, but there is content there for the single player.

But obviously the fun is the multiplayer and the tracks themselves. The cars control super well in this game, the drifting mechanics from the first All Stars have been brought back and they work just as well here. But transformed brings in.. well transformations. After passing certain parts of the track your car will become either a boat or a plane. These both control super well so there’s no need to panic when this happens.

Tracks will often change during the course of the race, chucking you into a boat or flight section all the time, and there’s just this amazing sense of energy that never goes away. Often finding secret transformation point

When I first got my Wii U and there was literally only this and New Super Mario Bros U to play, this game was amazing. after playing it years later its alright

One of the stunningly few Kart racers out there than can go toe-to-toe with Mario Kart.

Mto foda jogar com os mano

Ok, tbh? I really liked it at the times for being an alternative Mario Kart with awesome graphics. Returning a decade later and...yeah, game didn't age well, especially on the physics and balacing. I definitely got spoiled by MK8DD (which improved the base game).

Peak version still since you can play as SEGA mascots, Wreck-it Ralph and TF2 Pyro/Heavy/Spy.

My friend SandyAJ (and Twitch) arranged for myself and many of the rest of us to do a regular/semi-regular stream with friends to both highlight each other's streams and also just have a whole lot of maddening fun!

The game involves playing as numerous popular and much lesser-known characters against your friends over evolving and living maps where the tracks often change and even the roads get destroyed, your car often transforming into a aircraft of some kind or a boat. Every track has a hidden shortcut and certainly makes me nostalgic for Mario Kart, only without having to pay a stupid subscription to play online with friends, however, that brings me to the issues with this game...

Despite what I was saying earlier, the game is programmed for purely local co-op, but thanks to the power of Steam and using remote play you can play together, up to ten players as otherwise it appears to be impossible as far as I can see.

Another issue is crashes. It's a little unstable and I have had it crash on me, even when I got a newer and far more powerful machine, it had the occasional crashes meaning you have to get reinvited to remote play to join in, but you've now automatically lost that race.

You have a limited number of tracks, unless you play through the campaign mode which has a interesting start with story of why the characters are racing, however, after a while and at the final race all knowledge of the race has been lost! You can also unlock other characters, like I said before. Some very popular like other characters from the Sonic universe like Shadow or Eggman and more obscure characters like Vyse from Skies of Arcadia, Nights from the game of the same name and so on! There's even a really cool track from the game "Burning Rangers" with a really bad-ass music track from the game. At one point it feels a little lazy as later stages are reversed versions of the others, but still quite entertaining and can certainly confuse you.

Beyond these issues, it plays like any kind of vehicular combat game that's similar to Mario Kart where you grab power-ups and then use them as weapons to fire at the other racers and get past them, but there's also a battle mode, ghost elimination and a capture-the-flag where you stealing a Chao and delivering them to a ufo and scoring.

Apart from the issues with the game, it was still a lot of fun and I got many hours of fun out of it playing with my friends online who are a lot of great fun on Twitch.

Stream and Gameplay

Friends on Twitch:

Anime_Artist_Gamer: https://www.twitch.tv/anime_artist_gamer

Dark: https://www.twitch.tv/darkangel61236

SandyAJ: https://www.twitch.tv/sandyaj

Serra: https://www.twitch.tv/serrabritt

TS_Yuudachi: https://www.twitch.tv/ts_yuudachi

this game is hilarious. it barely works on modern GPUs. the actual racing is tight, but you have to play against Wreck-It Ralph and Team Fortress 2, neither of which have their original voice actors. some of the tracks are just nonsensical. i had to change my monitor settings to keep the game from crashing. yogscast is a playable DLC character. i love it. i hate it. it's perfect. there should have been a space channel 5 track.

One of the best racing games I've ever played.

4☆ - While Mario Kart is unparalleled as a cart racer, I cannot help but remember this game when I think of cart racers. As my only experience with the Sonic franchise, this game really surprised me for how fun it is. Nostalgia +1☆.

If Mario Kart is the Mario of kart racers, this is the Donkey Kong Country: Tropical Freeze if kart racers, for all of the impressive good and odd quirks that might entail. Which is weird to say it's not the Sonic of kart racers, but we already have Riders for that, and Riders is off doing Riders things.

If there is something that All-Stars Racing Transformed is utterly unparalleled in, it's spectacle. The race courses that the game chooses to bring out don't just spread across Sega's history, but prove to be ever-evolving set pieces rather than simple circuits. Tracks very often crumble to pieces by their third lap, some invading force like the eruption of Death Adder's volcano, or the assault of the Death Egg crumbling away Sky Sanctuary, or a massive zombie dance party within the House of the Dead will cause the entire stage to morph, with first-place's reward being able to see exactly how everything changes and falls to pieces for leading the pack. It makes every single track exhilerating, as you wonder just how it's going to change, what laps will be the same and which ones will morph, what kind of set pieces will be thrown at you next. In terms of a first impression, All-Stars Racing Transformed is the top of its class; if you wanna play a racer for just two hours blind, this is absolutely brilliant.

But then ASRT decides to marry pretty fabulous track design with an engine that takes the greatest advantage of it. ASRT is patterned far closer to a game like OutRun than Mario Kart in terms of vehicle handling, and it makes every single turn feel silky smooth, figuring out just how much you wanna throttle or let off the gas and break respectively. The fact that it has essentially a revert for drifting to make s-turns a combo opportunity is absolute icing on the cake - driving is an absolute joy and is allowed to be endlessly more complex than the game's predecessor. This then leans into the game's main gimmick - your vehicle transforming mid-race into planes and boats - and these are handled pretty darn well too! The layouts of each course allow for a sort of freeform shortcut-making, where you need to decide how stringently you're gonna follow the suggested route that has turbo boosts and how much you're gonna try to cut corners to save time. The transitions between these sections are all absolutely seamless, and figuring out where to save items, what turns are the most dangerous, where your specific character can save the most time - THAT is when ASRT is at its absolute best.

Unfortunately, there are a few issues that hold it back. While ASRT's ambitions are incredibly lofty and the actual racing mechanics fairly solid, it doesn't quite adapt to the physics of these tracks particularly well. Any sort of diagonal surface is liable to cause a car to veer out of control, most notable in water sections where ramps can cause vehicles to launch real high into the air or stall out entirely. As the game is built on momentum, any time that it comes to a hault, it SCREECHES to a stop. But hey, that's no problem, this is a kart racer, crazy comebacks are a part of the whole shebang... except no, the item system is exceptionally poor. A vast majority of items are single-target, with the game essentially having two Green Shell variants (three if you count a forward-thrown blowfish), a red shell, a purely defensive item and two self-boosting items. As all of these only interact with either yourself or a single other racer (usually whoever's right in front of you), the middle of the pack is even more of a nightmare here than in other kart racers, where wild swings in position simply aren't possible and whoever's frontrunning is probably gonna have an easy time of things. There are two excpetions - the hornet swarm, which creates a skill check for the front of the pack to deal with in the form of walls of bees with a few gaps to race through, which can either turn things around or do absolutely nothing depending on player skill, and the all-star item, a Starman equivalent with some extra bonuses per character. The All-Star is basically the only comeback mechanic, usually only dropping once per player per race (if at all), so knowing exactly when to use it is paramount in a way similar to Mario Kart's Bullet Bill... but the lack of guarantee of its drop, dealing with everyone else's all-stars in the meantime, and need to still jockey into a good enough position to use it without the ability to use other items to hope for first makes it rather a struggle. Compounded with single-player AI that absolutely loves targeting you, specifically, and any issues with courses essentially leaving you in a position of "get All-Star or suffer", and it can make for real hopeless situations in instants, far more often than contemporaries like Crash, Mario, Diddy Kong, or even the game's own prequel might put you in.

Ultimately All-Stars Racing Transformed is a Sega love letter, through and through. It has incredible ambitions, and when it reaches those heights, it is an absolutely irreplaceable experience. Seriously, Burning Depths might just be the best kart racing course I have ever experienced, it is such an exhilarating rush with beautifully turns, and I'm uncultured and don't even know what a Burning Rangers is! But it does crumble under its own ambitions at times, with moments where the game stops working, odd gaps (why did you take Billy Hatcher out but still have a Billy Hatcher course that was a lot of new assets for the water section... which also is probably the glitchest part of the game?), and the crime of not having a race track for my beloved Space Channel 5. It is the best at what it does and sometimes pretty bad at what it's going for, and if it decided to stop being a kart racer and instead be purely focused on its racing elements, as the boost race sub-games imply, it might've just been the best mascot racer out there. As-is, it simply has to settle for being better than almost all Mario Karts and having some unforgettable moments more than worth showing off. What a terrible fate.

No tiene sentido que sea tan bueno un puto juego de cochecitos de sonic

now THIS game is the sonic racing game i played the most, definitely the best sonic racing game with it being an improvement from the previous title and expanded upon with the transforming vehicles. would recommend!

Sega's Mario Kart, easy to learn, hard to master.

You can play as Team Fortress 2 on the PC version.
10/10 no less


Sonic & All-Stars Racing Transformed takes the Sonic and Sega All-Stars Racing concept and adds onto it, for better and for worse. For starters, the stage and map selection is much more varied than the first game and there have even been many more characters added, including non Sega properties which is neat (except for the inclusion of Yogscast who is the single most annoying character in a racing game). It still feels good to string together drifts, however where I feel the game falls short of the original game is in it's other vehicle modes. The airplane makes most of the tracks much less interesting in my opinion, and any time I was in the boat was hell to control and manage. This game is good overall, but I'd much rather play the original.

A very good arcade race, I would not like to elevate my rating to an absolute, because there are characters from the Sonic universe, but at one time it gave 25+ hours of good gameplay.

Очень хорошая аркадная гонка, я бы не хотел возводить мою оценку в абсолют, т.к тут присутствуют персонажи из Соник вселенной, но в свое время подарило 25+ часов хорошего геймплея.

I played this game only because Vyse from Skies of Arcadia is in it, so I could unlock and play as him. It's fun with friends, played it with two other people in the family to get him, has some unique gimmicks and was unique enough from Mario Kart, I still prefer MK Double Dash as a racing game though personally.

I did like the different modes this game had though, like the boost challenges and rival system that was like F-Zero 99, those were unique spins and good modes to make the game play differently in fun ways. This game also gets an extra half a star just for having Vyse in it.

If only World Tour wasn't filled with missions that were clearly not designed with the item balancing differing vehicle physics in mind. Battle Races are the most egregious in this aspect, highlighting the severe lack of defensive options within the item pool. Many track designs with heavy boat usage are often the worst ones as boat controls are easily the most frustrating and least responsive.