Bio
I mostly enjoy platformers, character action games, some rpgs, and ones with unique worlds.
Personal Ratings
1★
5★

Badges


Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

On Schedule

Journaled games once a day for a week straight

Liked

Gained 10+ total review likes

N00b

Played 100+ games

Favorite Games

Paper Mario: The Thousand-Year Door
Paper Mario: The Thousand-Year Door
Celeste
Celeste
NieR: Automata
NieR: Automata
Super Mario Galaxy
Super Mario Galaxy
The Legend of Zelda: The Wind Waker
The Legend of Zelda: The Wind Waker

159

Total Games Played

005

Played in 2024

013

Games Backloggd


Recently Played See More

Paper Mario: The Thousand-Year Door
Paper Mario: The Thousand-Year Door

Apr 21

Ratchet & Clank: Up Your Arsenal
Ratchet & Clank: Up Your Arsenal

Apr 13

Ratchet & Clank: Going Commando
Ratchet & Clank: Going Commando

Mar 30

Ratchet & Clank
Ratchet & Clank

Mar 20

Psychonauts
Psychonauts

Feb 13

Recently Reviewed See More

Up Your Arsenal is another good sequel. Although it's not as ambitious as the previous game Going Commando, what it does well hasn't changed from the previous games, the gameplay is still frenetic and fun. It has some changes I like, and some I don't.

What I've noticed is that there's a shift in focus that started in Going Commando but has reached its culmination here. Which is that it's finally dropped all pretense of being a platformer, and has cemented itself firmly as being a fast paced run and gun shooter. I don't actually have an issue with this in theory, because I never thought Ratchet and Clank had outstanding platforming to begin with. The problem with this change for me is the simplification of the level design, and how that affects the feel of the worlds and player choice. The previous games had worlds with branching paths for the player to choose from. One path could be a puzzle section and another could be a combat section, and there was a lot of fun in exploring the worlds from different angles. They felt organic, and always rewarded with a new gadget or story progression event. The levels in Up Your Arsenal are mostly straight lines to the end. They're finished so quickly that there's hardly any time to appreciate the ambience of the world, and the few split paths they do have usually only lead to titanium bolts, a cosmetic unlocking item. The mission list is functionally useless in this game.

It also has less variety compared to previous games. There's no grind rail sections, hoverbike races, or space ship battles. Instead there's Galactic Ranger missions where you fight enemy hordes, fine at first but there's just too many of them and it's always the same thing. The writing is funnier, but it lost a lot of its edge and corporate satire, and feels more like a typical Saturday morning cartoon.

As far as improvements, there's a second weapon wheel which cuts down on constant menu opening. The weapons got an upgrade up to 8 levels which keeps them useful. There's less Giant Clank levels, which I detested. The bosses are better, they're back to being about as good as the first game's bosses again. I did enjoy the story more than Going Commando's weird evil furby thing, but that's mainly because I loved Dr. Nefarious and his apathetic butler as characters, and not because the story is complex or has any sort of character development like the first game. It added a mini hub, and it's nice that it let me buy armor upgrades without having to remember which level the armor vendor was thrown into.

Even if it's not quite as varied or innovative as the previous games, Up Your Arsenal is still a fun game, and a solid entry worth playing.

No doubt one of my favorites. It has a gorgeous and timeless artstyle, a great feel of adventure, and the music is fantastic. The story is my favorite in the franchise with the best Ganondorf and a superb ending. It has great feeling swordplay, even more so than some modern Zelda games. It's definitely not perfect. It has very few dungeons and not all of them are great, and I won't excuse the triforce quest, it's not a well executed idea to say the least. Still I adore everything else about this game so much that it's easy for me to look past its flaws. This is a beautiful, emotional and epic game I really love.

So take the gameplay of Drakengard 1 and bump it up from bad to average, but also take the most interesting part of that game which was the insane story and make it boring, take all of the eccentric characters and make them standard rpg flavor with little to no personality, and you have this game here. It's bland as sand. I don't think the story is bad conceptually, it has a few good ideas, it's just really dull execution wise. When the only part of the game that got any emotional reaction out of me was seeing characters from the previous game show up and finish their own story arcs, that says a lot to me about how little I cared about anything happening in this story. I mean as a game, it's fine enough, it plays well, but as the years go on I have a feeling I'll remember very little about it, while there's no way I could forget its predecessor.