This was okay at first but it got really boring quite quickly.
In the first third of the game,
SpongeBob's driving levels weren't great since they were shown as "races" when in fact they weren't, but Patrick's platforming levels were pretty fun especially with the comic book style that reminded me of XIII and I got some enjoyment out of Plankton's 2.5D platformer section.
The second "section" that I played today was just boring.
SpongeBob's level was just Patrick's from earlier without charm, Patrick's was difficult to control and Plankton kept dying on spawn and his Lazer eye is uncontrollable.
That second Plankton level caused me to drop this game entirely because of how finicky it was.
The minigames were not great, some were harder to control than others, and I kinda expected more from this game.
I had high hopes for this game when I first started it yesterday but it grew old really fast.
In the first third of the game,
SpongeBob's driving levels weren't great since they were shown as "races" when in fact they weren't, but Patrick's platforming levels were pretty fun especially with the comic book style that reminded me of XIII and I got some enjoyment out of Plankton's 2.5D platformer section.
The second "section" that I played today was just boring.
SpongeBob's level was just Patrick's from earlier without charm, Patrick's was difficult to control and Plankton kept dying on spawn and his Lazer eye is uncontrollable.
That second Plankton level caused me to drop this game entirely because of how finicky it was.
The minigames were not great, some were harder to control than others, and I kinda expected more from this game.
I had high hopes for this game when I first started it yesterday but it grew old really fast.
CFTKK is to Battle for Bikini Bottom and Movie Game what Crash: Wrath of Cortex is to the original Crash Trilogy. Its got all the makings to be a good Spongebob game, but some choices the devs made hold it back significantly. Some levels overstay their welcome way too much. Its not as smooth flowing as its predecessors either. Very linear and tedious to say the least. Still, I reccomend this over Truth or Square ANY day.
Very fun turn your brain off kinda game, I quite like Plankton's presence in this and his levels with being chased by a Krabby Patty (music is a big reason why) and the giant movie monster levels (as seen on the boxart), tho Starfishman levels, while cool at first, just kept dragging on and on and on and ugh I just got sick of them after a while
Here we have another Spongebob game from Heavy Iron Studios. While made by the same people, this game is still noticeably different from the other two: Battle for Bikini Bottom and the Movie videogame. This one has a different engine, gameplay styles, and mechanics. The game was quite enjoyable, but certainly nowhere near as good as Battle for Bikini Bottom. Worth a go either way.
Heavy Iron Studios made Spongebob a success in the video game world so Blitz Games decided to take their own take on Spongebob. Taking inspiration from the episode Sleepy Time, the game takes place in the dreams of Spongebob, Patrick and Plankton.
Spongebob has three different gameplay styles. He will do racing sections in a hot rod racing and nightmare racing, platforming in the hot rod and an Alaskan Bull Worm and he will also fly a plane above Bikini Bottom. Patrick has two different gameplay styles. He will do superhero action in a comic book style world and fly in a rocket ship in space and nightmare racing. Plankton also has different three gameplay styles. He will be chased by a Giant Krabby Patty, he will grow 50 feet tall to crush every building in Bikini Bottom and racing in nightmare racing.
Since the story takes place in dreams, the artwork changes. Level 1 - Diesel Dreaming is inspired by artist Ed Roth. Level 2 - Starfishman to the rescue is a comic book world. Level 3 - Supersized Patty is a regular Spongebob episode. However, Level 4 to 9 all use the same art style hinting at the player that all these dreams are the same dream.
This is definitely the most unique Spongebob game to ever be made. Blitz Games did a good job at it. Shame this is one of the last decent Spongebob games before the dark age of Spongebob games.
Spongebob has three different gameplay styles. He will do racing sections in a hot rod racing and nightmare racing, platforming in the hot rod and an Alaskan Bull Worm and he will also fly a plane above Bikini Bottom. Patrick has two different gameplay styles. He will do superhero action in a comic book style world and fly in a rocket ship in space and nightmare racing. Plankton also has different three gameplay styles. He will be chased by a Giant Krabby Patty, he will grow 50 feet tall to crush every building in Bikini Bottom and racing in nightmare racing.
Since the story takes place in dreams, the artwork changes. Level 1 - Diesel Dreaming is inspired by artist Ed Roth. Level 2 - Starfishman to the rescue is a comic book world. Level 3 - Supersized Patty is a regular Spongebob episode. However, Level 4 to 9 all use the same art style hinting at the player that all these dreams are the same dream.
This is definitely the most unique Spongebob game to ever be made. Blitz Games did a good job at it. Shame this is one of the last decent Spongebob games before the dark age of Spongebob games.