Reviews from

in the past


Need to come back to this but Fayt is awesome
I think my biggest hurdle is really just trying to understand how the workshop works

a game carried by its battle system. im not sure if ive felt this way about a game's story before but its definitely something. but holy fuck the music. and battle system. this shit blew my mind as a kid, fayt leingoat is consistently on timing

would've been a 5 if it had a good story. if you play the game for the battle system and ignore facets of the story you WILL love this game if you like fast paced action RPGs

The PS4 version adds widescreen support, trophies, and HD visuals to an already incredible PS2 RPG classic. It has one of the most satisfying battle systems in the series and a killer soundtrack, though the finale is pretty polarizing amongst series fans. Some would say the PS2 era hasn't aged gracefully but you could still play this for the first time in 2024 and have a great time if you're a fan of the genre.

Star Ocean 3 became my favorite game after the first time I played it, as it gave me a unique feeling that I had never experienced before. It is, without a doubt, a fun game, full of content, which made my teenage self invest countless hours in it.

Playing it again this time, I can sum up the game in one word: 'identity'. Compared to SO2, the game introduced several new ideas, such as MP Death, a party with 3 members, a vastly different Item Creation system, map progression, and some incredibly creative and dynamic dungeons. Additionally, the game has a somewhat odd and unattractive graphical style, which, in some way, makes it unique as well.

I wanted to write something deeper about the story, which is the main highlight of the game, but it's simply IMPOSSIBLE without spoilers. All I can say is that the famous twist and the ending are incredible. There will be people both liking and disliking it because the game challenges you to get frustrated and that's okay. I understand those who demand better writing after the plot twist; I don't think it's bad, but I also believe it could be improved in certain aspects, a lot of this indicates that there were certain limitations in development (who knows, perhaps this will change in a possible remake).

In conclusion, it's an incredibly brave game that made a significant impact on my life and continues to do so. It's my favorite game, and probably, that feeling won't change till the end of time! (:D)

A jrpg classic for the ps2.
Although not as well-known as its contemporaries, SO3 is a fun and challenging game complete with a competent sci-fi aestethic and strong world building.
Storytelling: It does not have to make sense and the developers nailed this aspect. Sci-fi plays with common customs and flips them over in order to find new ways of communications. SO3 mixes sword and magic with hi-tech narration quite well, in a way that is, by definition, nonsensical but fitting at the same time. This world building is fun, and there is no denying it.
Gameplay: dynamic. Always stay focused on the action, this is no turn based rpg. Both item management and reaction skills are required. Easy to learn on the surface level, but item-crafting requires too much experimentation and failing-redo cycles.
Soundtrack: Well defined on its own, suits the story and the environments perfectly. The main theme is also well composed and offers a long lasting comfort feeling. Definitely stream "The Little Bird Who Forgot How to Fly".
Conclusions: This game is really well made, but for some reason not many players have experienced it. You should try it.


Somewhere between the 35-40 hour mark this game crashed on me for about the 5th time, this time while I was trying to figure a way out of the door puzzle dungeon and I just decided this was the final push I needed to stop playing this game. If you finished this thing, you have a lot more patience than me, but giving it anything higher than 2 stars seems insane.

De nombreux systèmes ont vieilli (notamment les aller-retours, et le craft trop lié à l'aléatoire), mais le jeu est plein de coeur, et passionnant de bout en bout, en plus d'avoir un système de combat imbattable

impulse buy. anime as hell, but i'm willing to see where it goes. i wanna really dig into the combat BUT the story keeps grinding you to just watch the cutscenes and its not 100% interesting

This review contains spoilers

I kind of really REALLY liked the twist???

Like sure if you think too hard about it it's kinda dumb. But I liked it nonetheless.

Just don't think too hard about the fact that they basically said "we are not dead because we believe we are not dead" and left it at that.

The combat wasn't really my cup of tea but it didn't bother me too much to not finish the game.

I really liked the characters and the story was good, not wow super amazing but it was good and for it being a 45-50 hour JRPG I was satisfied with it.

I have no desire to do any post-game stuff though, just experiencing the story is fine for me.

Excited to move onto SO4 and beyond to see how the series evolves etc.

Had to start this one three times because the combat made no sense to me. even after getting more than half way through, I still don't fully get it. The controls are odd, the story is good but also confusing. I hate that when you get new allies they start at level one. One of those games you pick a team and just stick with them, because it takes way to much effort to level newbies up. It has moments of fun and is a good game, but it just doesn't hold my attention. may come back to it... but I doubt it.

Fun game, very ahead of its time. Some aspects are outdated but I found the confusing dungeon design, choices, plot twists, and inventing system very gripping

One of the dumbest stories and plot twists in all of gaming... retroactively makes everything, including its own franchise, much worse.

Battle system is alright, and breaking the HP limit back then was pretty neat... dying when losing all your MP not so much...

Story, characters, and voice acting range from bad to god awful. Music is good though.

The plot twist through the ending of the game really soured me on the entire experience and pissed me off. I hated it by the end and will never revisit it... nor do I recommend anyone, even diehard JRPG fans, play it.

This review contains spoilers

This is likely the most mixed I've ever been on an RPG in my life. This review will largely be disorganized garble since I have a lot to say, but here goes.
Starting with the positives, I thought the story was pretty good? Funnily enough, I think people overreact heavily to the twist of the game, and I still don't really understand how it could possibly contradict the events of the other Star Oceans (Unless proper Gods come into play in future games.). I don't think the twist diminishes the previous games in any sense of the word either, because the story makes it INCREDIBLY evident that the characters in Star Ocean's world are completely sentient without any compromise to that idea. Hell, I think Flad being the one to explain the Eternal Sphere made me enjoy the twist more just because of how much a fucking weirdo he was. With that all said, much of the ending is very incomprehensible, when it basically just boils down to "The Eternal Sphere is now legitimately its own universe now."
I found myself enjoying the characters quite a bit as well, with 2 core exceptions, and not being big on those characters does hurt the game a lot due to their importance. Star Ocean's track record with male protagonists have been very half and half for me so far. You're either Roddick and you're the most generic character I've ever seen, or you're Claude C. Kenny who I've grown to respect as a character a fair bit over time. Fayt lies somewhere in the middle. I don't think he's generic like Roddick, but he never quite gained his footing in the way I felt that Claude did. I don't dislike Fayt, but he really didn't do it for me as a protag. Meanwhile, Sophia as a female lead just kind of annoys me? She felt very absent of character, and it felt like the very much substituted character importance for character growth.
Everyone else I really did like though. Cliff basically carried the story for me all the way until Albel joins. Maria is cool. I get the appeal of Nel even though I'm not as big on her as other people are. Mirage is cool, but should've joined the party earlier. Peppita is wonderful. I expected myself to DESPISE Roger, but he ended up one of my favorites. Adray is a psy-op of a party member and you can't tell me other wise, but I love him for that.
This is probably the best Star Ocean OST I've heard so far. Star Ocean 2 still has my favorite tracks in the series, but as far as consistently good songs go, this one has a definitive edge.
And now we get to the negatives, and hoooooo boy. I'm gonna be frank, the battle system was too much for me. Lategame enemies scale too quickly. Party member levels don't scale at ALL. Party AI is just blatantly bad unless your name is Roger for some reason?????? Boss fights were painfully easy until the difficulty spike right at the end of disc 1. Normal encounters were often harder than the actual bosses in a very not fun way. It got to the point where I legitimately had to use an EXP boost cheat to make the lategame more fun.
In regards to cheating, I don't know what madman thought the creation system in the game was even adjacent to a good idea, but I hope that they learned their lesson, because it's baaaaaaaad. It should not cost more to forge an item than to buy it in any rpg with a crafting system. Cooking becomes worthless as a result, because the whole point of cooking in previous games was to be able to stock up on a ton of healing items in a cost efficient manner. It was to make dungeon exploration more fun and allow for the harder encounters to exist, as there becomes little punishment for struggling in a random encounter. I cheated max creation stats onto Fayt and disabled item costs for this reason, because this mechanic is so unfun, that I just said screw it, and chose to bypass what I felt was the least fun part of the entire game.
That long rant over, aside from my issues with getting turned around and feeling like the game is pretty terrible with directions (something I think a lot of PS2 and PS1 era RPGs have issue with), that's really the gist of my problems with the game. It unfortunately means I have it rated lowest out of the Star Ocean games, but I do still like the game. Its characters, story and music do a lot of heavy lifting for it, and sometimes the gameplay can be fun when you do actually figure it out. I can definitely understand people who love this game to death and people who despise it as well. Ultimately, I'm somewhere in the middle, leaning towards liking, obviously. It did burn me out though, so I doubt I'll be touching the post-game of this one.

The game that brought me into the series when I was younger! I have alot of nostalgia for this one and when I went back to play it again through the PS4 port, I was instantly reminded why. The soundtrack is one of the best in any JRPG ever, the combat is tough at times but alot of fun, the story is FANTASTIC and yeah, I even love the infamous twist at the end, there's honestly not much I don't enjoy about this title, aside from perhaps some of its difficulty spikes, but I didn't find them too hard to manage after some light grinding. My favorite of the series thus far.

Easy contender for my top 10 of all time, my 3x3, etc. I can play this game over and over through the years and never get bored.

Just don't play it on PS4/5. Horrible game breaking bugs in certain areas that hard crash the system. Very unfortunate, but that's just how it is.

Such a unique game. Innovative combat, amazing music, amusing characters, and addictive gameplay.
I think every JRPG enjoyer needs to try this game at least once.

This game really didn't age well, but I think even if I'd played it at the time I wouldn't have liked it too much. The 3D looks pretty bad compared to other PS2 games, the voice direction is terrible, it often sounds like the actors don't even know what's happening in each scene as they read the lines. The game doesn't at all signal to you what you're supposed to do to progress the story. The best I can say about it is that the combat is sorta fun I guess.

This might be my favorite one. I generally loved everything about it. Really annoying enemies near the end, but it was too fun so I never gave up. That ending was really ballsy, but I can imagine ways to retcon it for the better if they ever go back to it.

I like the battle system of this game a lot and is ultimately what’s keeping me interested. The story itself is also cool, but it’s held back by its slog of a pace. I feel my time is 70% in the boring town designs, 20% in boring dungeons, and 10% in the really cool battle system. I’ll come back to this game when I can, seems like my type of thing.

the best star ocean for me so far very engaging gameplay with really cool dungeons i'd still prefer second story item creation though but this one is not that bad,the story and characters however were honestly quite under baked with most of the cast are just one note and only few of them are likeable or the first half of the story while great idea,took too long to get invested atleast the second half makes up for it and yes,the twist.
honestly?i like it and with the message it's trying to tell?i quite like it,it is something you have to check out for yourself instead of let someone else spoils to you.

Spent 45 minutes wondering around in circles before bumping into the combat tutorial which completely put me off wanting to play the game any further.

This game goes crazy with the space mall resort setting in the first hour.

I love reading through glossaries of terms for sci fi physics and alien species.

formative rpg for me, hit at the right time. i don't think the "twist" is that egregious . we were post matrix, post mmo rpgs, its no surprise this type of story made its way into fantasy jrpgs. it doesn't cheapen the moody planet stuff at all in my opinion . the combat is engaging for a jrpg, sure by end game you're just spamming the strongest moves, but its still fun, if you decide to grind its not even that bad. besides the weird end game stuff it feels similar to second story, similar plot points. mid 2000s anime va so prepare for that, i don't mind, i have nostalgia for that era. music is awesome, that synthy-prog rockish instrumental rock. always wish the space travel bits were a bit more fleshed out and more integral but otherwise this is a personal canon fav.

Played: May 2021

Everything in this write-up is wrapped around the MASSIVE SPOILER. Skip if you want to experience it for yourself.

To date, this is the only Star Ocean I've played. I picked it up in high school, made it up through The Twist™, and then fell off through no fault of the game's own. If you need a reminder, the big reveal is that your characters find out they are… in a video game. It's vague on the mechanics, but essentially you are a computer program, and your creators, "4D beings", want to wipe you out with anti-virus software. Silly, bizarre, and mind blowing to a teenager. The twist lingered with me for so long that 15 years later, I forced some free time into my life to see how it ended. My big question was "how does everyone in the story contend with having their reality so thoroughly upended"?

And in asking that question, I put in stark contrast the things that mattered to me in storytelling as a teenager vs now as an adult.

Because, unfortunately, the answer turned out to be "they treat it like any other JRPG existential threat". 4D beings are just a different form of the world-ending antagonist. I didn't expect the game to completely change its battle system or mode of play once you interact with your creators (although, how neat would that have been!?), but even in the story as-told-through-cutscenes, it's a dud. As a teen, the twist alone was enough to get me excited and call it a day. Now, while I still find the idea fun, the lack of real psychological impact on the characters really drops the ceiling. Our heroes are just so steadfast that they "believe in themselves" through the whole ordeal with no scars to show for it. I give some credit to the melancholy nature of the endings that I got (there are multiple), but I wanted a more thoughtful reaction than just a loud proclamation of "No! Our lives do matter!". Not asking for Satoshi Kon levels of psychic collapse, but this was just so underwhelming.

This is a symptom of the larger character writing in the game, particularly the dialogue. The way they speak in this game conjures the image of an inexperienced writer trying to recall the way characters in their favorite sci-fi fantasy stories talk. Video games and JRPGs everywhere bristle with clunky dialogue and awkward turns of phrases, but there's a lack of personality to Till The End of Time that stuck out. There's little sense of interiority to anyone as human beings. Rather, the words put into their mouths serve to either force out a conflict, or neatly summarize a theme, or deliver exposition, or inject a clumsy attempt at personality. I describe it as being top-down, where you know what a scene needs to do, you have the general adjectives to describe your characters, and you know where an arc needs to go -- but you stumble your way through connecting all those dots. You're backing into what you're going for, instead of organically giving your characters life to get there. Also, a lot of the lines are just woefully clumsy and redundant -- fresh on my mind is Fayt waking up after a catastrophic event surrounded by his comrades, with 4 of them saying different variations of "took you long enough!", despite not having established that sort of playful relationship with him and despite the gravity of their circumstance. I'm sure much of that had to do with voice acting production, but it still hit the ear all wrong.

It's always fun to think about what mattered to me as a kid vs now. Back then, it was all about plot, lore, design, cool factor, and the broad strokes of character. Those things can still matter, but now I firmly prioritize characterization, texture, specificity, and point of view. I love a lot of JRPGs and shonen anime, but the ones that speak to me sing with personality, while the ones like Star Ocean 3 come off as joyless. For example, there was so much fun to be had when Nel, a ninja from a medieval planet, learns about the existence of more advanced civilizations -- and then the rug gets pulled out again when she learns that she's just an artificial intelligence program! Can you imagine how interesting it could've been to really delve into someone having their reality overturned 2 to 3 times in such a short span? Instead we get some snippets and grumbles of "Hmm, I don't understand what's going on, but I'll stick with the main character because I am a Loyal Warrior™". To go back to the twist again, all the characters' reactions are collectively the same. There's no meaningful distinction between how Maria vs Fayt vs Cliff react to this existentially devastating revelation. The game had such a cool kaleidoscope in its hands to view everyone's thoughts on free will and the human soul. Would've loved to see everyone splitting apart, dealing with it differently, maybe a time skip, and then coming back together. Or any number of variations. Man, this could've been a wild ride.

Still glad I went back to it. It was worth comparing and contrasting my high school and current selves' wants and needs from art. I didn't touch on much of the gameplay, which I think is so-so? It would be unfair to critique, because that wasn't what I was here to engage with. I'll give narrative props for choosing to make the enemies significantly more tough once 4D beings are introduced, but in execution that led to other frustrations. Lots of neat things on paper, and lots of stumbling on the actual trail. I enjoyed the beginnings of many story beats and the prospect of every new world, but I wished to see a lot more planets, too. All in all, the game had a lower ceiling than the boundless promise of a great subtitle like "Till The End Of Time".

the 3rd title in the classic JRPG series, it takes the familiar trappings of both Star Trek and medieval fantasy to create a pretty entertaining product. It is infamous for a plot twist, and the divisive reaction was warranted.


Okay. Here's a controversial one. Game is a classic and all and it has a lot of little details, some good music, some nice plot, especifically the earlier parts... but it's full of nuances and problems impossible to ignore. It's not a bad game, but neither a good one.

ive never been more confused if i loved or hated a game in my life

best star ocean game and its not even good