Reviews from

in the past


Absolutely killer atmosphere, soundtrack, and overall vibe. Gameplay holds up, even if sometimes the controls are rough. Wall jumping and shinespark can go to hell.

Dread is fantastic and all, but I still to this day love Super at least a smidge more. Sure there's a tiny bit of jank to it, especially in the way Samus moves, but there's a very fair margin for error, especially later in the game as you stockpile energy tanks and upgrade the suit's defenses. Samus just hits a point where she can tank an absurd amount of punishment.

What Super absolutely excels in is its map design, which is ingenious with how it organically leads you around and rewards you for paying attention with being able to grab expansions and upgrades in a decent clip basically at all times, even if you're playing casually. There are so many great eureka moments like getting the grapple beam for the first time and realizing there was that one room - also in Norfair - that had a door inaccessible without grapple beam and it gives you the friggin wave beam.

That's another thing. You can miss so much in this game. Items that in other Metroids are 100% required upgrades are optional and missable in this one. You can go the whole game and never find spring ball, x-ray scope, plasma/spazer beam, and even screw attack. And that's just the upgrades you can skip without speedrun tricks. There's something very brave in designing a game where missing out on a lot of content is even possible. Again, especially since in most other Metroids, no upgrade is optional. I can only think of the beam combos in the Prime games.

Such a satisfying game to pick up for a run, I envy anyone who gets to experience it for the first time blind.

اوسوم 😎
اتمنى اتعلم كيف اسوي نقزات الجدران بتواصل لأنه بيحسن تجربتي بشدة

Level design et ambiance au top. Mais le jeu souffre d'une maniabilité assez rigide et de boss vraiment nuls. En revanche, si on le replace dans son contexte de l'époque, on est sur un chef-d'œuvre qui en a inspiré plus d'un !


Outside of a couple of moments of being lost, getting to where you need to go is usually straightforward enough to make it a fun time. Maintains the series tradition of shitty bosses, but has a great ending

If you could buy this, you should

A ambientação é foda, ele é estilosossímo, a arte e as músicas, tudo pra induzir a solidão de estar explorando o planeta Zebes. Só que esse jogo é bem críptico e tem partes que ele te deixa preso, e eu, como bom Gen Z que sou, tive que apelar pro youtube: "Como caralhos era suposto eu descobrir isso sozinho?". Mas isso, é coisa pouca, não diminui a experiência desse jogão.

This is it. Cult classic. THE Metroid. Still a helluva fun to play even after 30 years. Wish I had to play it earlier.

People always talk about how good this game is and then you play it and it has the shittiest controls, how can y'all stand this

Fun game, though controls are dated.

Isso aqui foi tipo quando os carinha do passado criou o fogo

Even though I'm not into Metroid games myself, I can't deny how good this game is! The atmosphere is awesome, pixel art, and gameplay really stands out on the Super Nintendo. I have no desire to finish it despite my review.

There's a reason all the Metroid games after this one feel like they're paying homage to it. Super Metroid is the series' high point. It took the concept of the NES and GameBoy versions, dialled it up as much as the SNES would allow, and the result is a stellar game, even by today's standards. The atmosphere and emotion they conveyed using only 16-bit graphics must be experienced to be fully understood. The controls are tight and responsive, the level design is masterful and the game is just fun. My only gripe, and it's a minor one, is that the quality-of-life improvements added in later iterations are missed in this one.

This game fucking rocks, at almost no point does it show any sort of age. Planet Zebes feels like such a cool complete world to explore, way more than the last two games did, and everything looks great and it's genuinely exciting to explore and find even things that felt menial in the first two games like missile upgrades. Initially planned on playing this over the course of the next week or two but couldn't put it down.

virtually perfect game tbh
really great looping map design and while the controls aren't as "tight" as later 2D Metroids at first glance, this places a large emphasis on planning and preparation for inexperienced players while high level players can take full advantage of its quirks and nuances to be an unstoppable tank
there are a couple "well how was I supposed to know that" moments but overall the design does a fantastic job subtly guiding you without ever resorting to holding your hand

when u wanna see hot bikini girl but want to work hard for it.

VERY impressive for the snes wow
the final boss really sucks except the part where you just get to wail on it whilst the main theme played that was really cool
the map design really confused me sometimes but other than that it was really solid most of the time
controls really suck though it feels horrible to platform

It’s no wonder people call this one of the best games of all time. Still holds up today as one of the best examples of how much atmosphere you could really squeeze out of the super nintendo and could combine with that with an excellent gameplay loop. Two stars, well deserved.

Excelente jogo.
Tem o level-design mais CABULOSO que já experienciei. Juntando isso com a atmosfera muito imersiva, a progressão extremamente satisfatória e as ótimas boss-battles, resultam num jogasso da Nintendo.
Parabéns aos desenvolvedores.

O único defeito dele é ter partes muito confusas, por não ter um indicador de onde ir; forçando muito o uso de guias externos. (Ao mesmo tempo que isso é ruim, agrega muito ao fator replay)

There is a lot to say about this one so buckle up.

Everybody has heard of Metroid and seen Samus. It's one of the most iconic main stay titles of Nintendo, or at least that is the perception I and many other people I know always had. But the more I asked around the more I realised that Metroid is a series that people tend to hear a lot about but at the same time never tried for themselves. I was one of those people and to finally discover what all that fuss over Metroid is about, I decided to go and try for myself. I started with the original, which is one of the only games I have ever abandoned. So my first impression went terribly. But I still decided to give the series another shot, skipped Metroid II and went straight over to this game. And oh boy oh boy I am so glad I did.

First up: for a game that released several years before I was even born I gotta say the game's graphics hold up surprisingly well, atleast on emulator. It has this sorta eerieness to it that I can hardly describe and fits well with Metroid's theme of science fiction coupled with horror. I dunno why but the graphics just did it for me. Espeically the first few hours feel very atmospheric, almost unlike anything I have ever seen before in a videogame. It has good controls and, comparing it to the original, a fucking crouch button (which was the least they could have done) and buttons for aiming directionally (which I didn't actively demand, but was still more than glad to take).

The gameplay is, well, what you expect from Metroid and what the series is known for. You run through levels, collect upgrades to access new areas, to then collect more upgrades, rinse and repeat. On top of that the game has also cranked the amount of secrets up to eleven. It's one of those games where you quickly learn to not trust walls. This makes exploration really rewarding, as you collect more ammunition or health upgrades, which strongly convey a sensible feeling of satisfaction that stems form the visible effect that collecting secrets has on your character. Especially considering that some of the bosses are really hard without extra energy canisters and missile containers. The main upgrades offer so much more freedom in the way you move through screens or make you so much stronger, that compairing Samus from the beginning of the game with Samus of the end of the game is a difference a clear as night and day and reflects how far you have come in your jorney through Zebes.

Lastly the level design. As a huge darksouls fan I love non linear level design. I back tracked every chance I got and I was never disappointed to find some new area I couldn't access previously with a hidden missile container in it. Some puzzles also required you to think outside of the box like that one puzzle in Maridia where you had to built up a super jump in one room and then bring it into the next room to be able to break certain blocks and get a missile container. I felt like my few years of Portal community maps experience have paid dividence. There were also several puzzles I outright cheesed by freezing enemies with the ice beam and then using those enemies as platforms to get to places I wasn't supposed to get to at that point in the game. A game that allows for that much freedom just has to be good.

Also, I softlocked myself by making the jump to kraids lair without the Hi Jump Boots, going into the next room, wasting my super missiles and then going back to find the super missile blocks to be back. I also couldn't make the jump a second time because the blocks were in the way and I couldn't build up enough speed to clear the distance a second time. Thank god there are cheats. But honestly the situation was, although really stressful, kinda fun and I look back on it fondly.

So to wrap up my ramble: There are emulators wink wink, there are Rom's wink wink, no need to sue me Nintendo wink wink. I highly recommend this classic, that made me find out, why there are so many Metroid stans out there. I'll be definately playing the other entries of the series. 10/10.

My first ever playthrough of a Metroid game, I started the game a couple years back but never finished, decided to complete it recently. Its got me absolutely hooked on the series. The world building, the atmosphere, everything is just phenomenal. Incredible game!

So good in every way, except probably controls. Nothing a little emulation won't fix!

Something feels off about the controls. Other than that, chef's kiss!


Near perfect aside from the controls.

The good thing about being lost in this game is it usually means you’ll find SOMETHING hidden somewhere.

But whoever worked on the wall jumping mechanic here, we are not friends. You are not my friend. You are now my sworn enemy, in fact.

Great game, though, despite me sucking at it.

Suspeito pra falar, referência para o gênero metroidvania

Maybe my favorite game of this entire generation. I was a little too young to see a lot of the flaws that this game very proudly wears on its sleeve upon my initial playthrough, but its been a few years, and my love for this game is still so, so strong. Something that sprung out at my that I wasn't really expecting was that Zebes still felt so familiar to me. These areas are immaculately constructed to balance that need for fun gameplay and a need to feel immersed in an alien world. The shattered nature of the map in comparison to the original is so striking. Some areas bend and twist into each other, while some have these simple, yet still interconnected maps that shoot you back out just where you forgot you might've needed to go. The creature design is also on another level. Nintendo has always hit that shit out of the park, but this is truly an A+ job on that front alone. One off helpful creatures like the Shinespark bird and the Walljump things are obvious standouts, but even the robot that completely organically destroys part of the level to help lead you to a collectible, and the turtle with its babies still stick out perfectly in my mind. Ridley and Kraid went from Kindergartener sketch to full fledged pulpy space monsters, and the Mother-Brain encounter with the return of the baby Metroid is one of the greatest pieces of wordless storytelling in any video game. This is a piece of media that just perfectly understands environmental storytelling, and I love that so much. The waterlogged pirate ship makes for an awesome setpiece, and their unrelenting search for Samus and the Metroid makes the mission seem all the more palpable and important. I touched on this earlier, but the fact that this map loops back into itself in so many legitimately helpful ways was groundbreaking. The original felt like a lot of areas with nearly identical aesthetics and art direction, just filtered through one of those boxes of four crayons you'd get in preschool. The power of the SNES gave Nintendo the ability to go hog-wild with different feels for each of the areas, with everything brought together by that familiar metallic sheen of the Chozo, omnipresent and inescapable.

I feel as if I'm kind of beginning to rant about why this game is so spectacular, and you've probably heard it all before anyway. Play the damn thing.