Unique and charming, with a vibe that evokes Banjo-Kazooie and its many imitators. Tearaway does a great job of showcasing the PS Vita's unique feature set, but there is very little depth to the gameplay itself. I also found many of the touch controls to be frustrating, especially drawing coherent shapes in the paper-cutting minigame. Shoving my finger "through" the screen was a really cool feeling, but I definitely did not enjoy seeing my bored face superimposed in the sky.
Media Molecule's best game. When they decided to make just a game and not a game building system the studio really shines. Tearaway definitely is the culmination of every good thing they learned making the LittleBigPlanet games and I wish they would focus more on that than trying to make things like Dreams.
A really awesome platforming/adventure game, it felt kinda derivative in the first hour but as new game mechanics started rolling it, it became progressively better and better. Took me about 7 hours to beat. The story of this game is like one I have never seen before, really awesome and fantastic ending. The soundtrack is amazing(really wonderful), the visuals of this game are incredibly compelling and the whole game is just massively creative. A must own for the VITA.. Almost a system seller.
Really fun launch title for the vita. There were some parts that were annoying like sometimes the sensor puzzles wouldn't detect my fingers or every time I got a cut out, the game would remind me again and again to go their website to print them out. Despite the issues I had, I say this was a pretty cute platformer. I'm aware that the PS4 version does improve on this game by tenfold though.
I know it probably sounds like a bit of hyperbole, but I'm being completely genuine when I say this, I can't remember the last time a game gave me such immense feelings of joy and wonder as I played through it.
The one-of-a-kind art direction, the unique gameplay and puzzle mechanics, the flawless inclusions of what I thought were just pointless Vita features, the fun cast of characters, the way player expression is encouraged and even rewarded, the charming story, and above all else, the commentary on life in general, it's all just amazing.
Everything is so perfectly dialed in, and as I sit here typing this up while the credits are still rolling, the tears are still drying up on my face from the final scene (fuck man lol), and my Vita sits idly on my desk in front of me, I can hardly find all the words to express what a genuinely amazing experience this game was from start to finish. I've never played anything like that before.
I fucking love video games man.
The one-of-a-kind art direction, the unique gameplay and puzzle mechanics, the flawless inclusions of what I thought were just pointless Vita features, the fun cast of characters, the way player expression is encouraged and even rewarded, the charming story, and above all else, the commentary on life in general, it's all just amazing.
Everything is so perfectly dialed in, and as I sit here typing this up while the credits are still rolling, the tears are still drying up on my face from the final scene (fuck man lol), and my Vita sits idly on my desk in front of me, I can hardly find all the words to express what a genuinely amazing experience this game was from start to finish. I've never played anything like that before.
I fucking love video games man.
The ending made me weirdly emotional for some reason, cried my eyes out. This game fills me up with a feeling of childlike wonder and the whole meta narrative just sticks. This game uses vita's full potential and I'm extremely happy that I played it. The soundtrack, the artstyle, it's just that good. I don't even know if this game needs a sequel. It tells a pretty complete story about stories, but I just want more
While the charming creativity and surprising use of the PS Vita features in the overall gameplay deserve merit, I cannot deny the fact that it's mechanically too simplistic for my tastes. It has really great ideas and I think they would bring much more memorable moments if they were executed with more nuance and time. I was not able to play it straight for hours because I was not fully engaged; it's an example of a game that is best played briefly, bit by bit.
But it brought a smile on my face and I think that's wonderful.
But it brought a smile on my face and I think that's wonderful.
Tearaway is a charming, novel little game. It does its best to utilize every hardware feature on the PlayStation Vita, sometimes to a fault. The papercraft aesthetic is lovely, the controls are mostly solid (apart from the gyroscope ones), and the music occasionally teeters into greatness.
However, the story leaves something to be desired. As short as Tearaway is (the game can be beaten in a single sitting), there's still a bit of fatigue from the repeated fakeout endings. The characters may be cute, but the saccharine world and the narrators acting like hosts on a preschooler's television programme might take a while to grow on you. There's also no denying how much the game feels contrived around the handheld it's on, though that isn't entirely a bad thing.
There's little doubt that kids would love this game, but adults may well get a kick out of it too. As gimmicky as Tearaway is, it's a unique experience that makes for a cozy afternoon's play.
However, the story leaves something to be desired. As short as Tearaway is (the game can be beaten in a single sitting), there's still a bit of fatigue from the repeated fakeout endings. The characters may be cute, but the saccharine world and the narrators acting like hosts on a preschooler's television programme might take a while to grow on you. There's also no denying how much the game feels contrived around the handheld it's on, though that isn't entirely a bad thing.
There's little doubt that kids would love this game, but adults may well get a kick out of it too. As gimmicky as Tearaway is, it's a unique experience that makes for a cozy afternoon's play.