Reviews from

in the past


Pros.
+ A unique and interesting blend of espionage/mystery, alongside horror and action…
+ Impressive environmental graphics. Atmospheric lighting, shadows and sound design.
+ A genuinely terrifying and tense introduction to Nicolas’ storyline.
+ Sharp jump scares.
+ Over-the-top and exciting chase set pieces.
+ Old school puzzles…

Cons.
- … the switching up between these two plots is jarring and find themselves dragging at points due to backtracking and an empty feel.
- Voice acting is hit and miss.
- A handful of glitches/bugs locked me out of completing puzzles.
- … does lead to frustrating trial and error and tension/pacing killing.

Ever since Penumbra and especially its successor Amnesia hit the PC gaming scene in the latter half of the 2000s, the first person "hold lantern, hide from monsters and pull drawers, occasionally run away" psychological horror genre has become so saturated that you can reverse image search a screenshot of any given one of them and watch as the search engine gets confused trying the impossible task to tell them apart. Even Resident Evil copied the formula to an extent with 7 and 8, and just how much good that did to the franchise is up for debate.

The Beast Inside deviates very little from the recipe, aside from the fact it offers a dual protagonist: Adam, a CIA codebreaker in the late 1970s and Nicolas, a troubled man living a hundred years in the past. The story it tells is intriguing enough, even if the twist is far from impossible to figure out. There is some above average writing on offer, though the incessant swearing of the present day protagonist comes off as jarring and juvenile and the voice acting unfortunately does little to properly convey what the writer did right. This is voice work done on a kickstarter budget, and it shows, despite not being by any means inadmissible, it's nothing more than functional, with characters in dire situations reacting in neutral tones that betray a poorly annotated script that didn't properly direct the actors in the recording booth.

A tip for anyone who seeks to embark on a project like this: if you write the emotion the character is feeling next to each line of dialogue in your script you'll be able to get so much more out of your voice actors. You'll definitely avoid ending up with a scene where someone rips a beating heart out of someone's chest and offers it to the protagonist, who reacts sounding like they just lost the TV remote under a couch cushion.

Of the two gameplay segments, the 19th century one is your standard no frills Amnesia clone, while the other spices things up a little with a decent number of Frogwares-style puzzles that wouldn't feel out of place in one of their Sherlock Holmes game, if not for being anachronistic. A couple standout examples involve following instructions to operate a 1940s enigma machine and investigating a room looking for hidden pieces of a code. it's good stuff, and the rest of the game leaves you wanting more of that and less of what remains, which are disconcertingly poor action adventure sequences that drag the production down. You have a horrid though mercifully brief sequence in which you are given a revolver and a comically excessive amount of ammunition and made to stumble though thick fog, bumping into map boundaries as you try to follow lamps to a destination (which is a dreadful boss fight), after which the gun is taken away from you for good.

You also have far too many trial and error Outlast-inspired escape sequences where you die immediately when caught; you have exploration sections with nothing but jumpscares trying to startle you and failing most of the time, partly because they are so trite and telegraphed you can count down to each one and be right more often than not, and also because they self-sabotage by having the player constaly scavenging for matches and lantern oil, meaning you'll often be looking at a chest of drawers when a scare is happening off screen. There's the obligatory "don't step in the water" segment that Amnesia clones copied to no end, there are climbing and platforming segments that don't quite work and stealth bits with enemy patterns that are either too simple or too frustratingly random to be satisfying.

The Beast Inside wears its influence on its sleeve, actually both sleeves and both pants too: as such it is a drop in the ocean in a genre that is so tired it needs to be put to bed for good. It's not a terrible game, but far better ones exist, and what little it does to differentiate itself isn't enough to recommend it to anyone other than the most hardcore of Anmesia fanatics, assuming such people even exist.

Review EN/PTBR

Espionage, Soviets, Investigation, puzzles, this game tries to have a lot of things and ends up having nothing
The puzzles are really cool, I liked it but the entire gameplay outside of them following the story is simply unbearably boring and predictable, when looking at the trailer I noticed a scene where the character uses a revolver and I thought "hey, maybe I'll shoot a few shots in this game" and there actually comes a point where you can defend yourself from an enemy by shooting, but then you realize that this moment lasts 4 minutes of escape and about 5 minutes of boss fight, then you never use any type of weapon again for the rest of the game and this is really disappointing
All this without mentioning the game's state of constant crashes where you have to pray for the game to let you continue without crashing.

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Espionagem, Soviéticos, Investigação, puzzles, esse jogo tenta ter muita coisa e acaba tendo nada
Os puzzle's realmente são legais eu gostei mas a gameplay inteira fora deles seguindo a história é simplesmente insuportável de chata e previsível, ao olhar o trailer eu percebi um cena que o personagem usa um revólver e pensei "eita talvez eu vá dar alguns tiros nesse jogo até" e realmente chega um ponto aonde você pode se defender de um inimigo atirando, mas ai então você percebe que esse momento dura 4 minutos de fuga e uns 5 minutos de boss fight ai você nunca mais usa nenhum tipo de arma pelo resto do jogo e isso é realmente decepcionante
Isso tudo sem falar no estado do jogo de constantes Crash aonde você tem que rezar pro jogo deixar você continuar sem crashar

LMAOOOOO!!! You ever notice every chapter ends with the main character falling through something?

Here I am; having quit Amnesia: The Bunker this month and moving on to this game, only to find out I have stumbled onto another Amnesia game. The Beast Inside is very obviously an Amnesia-like, mainly because it has the same physics system of interaction. Pull open drawers, throw props for fun. Half the game also has the lantern/tinderbox system.

Besides the Amnesia stuff, the game constantly surprised me. The puzzles are good and kept me engaged, I was super into actually trying to solve them. The chase sequences are fast and exciting. Emphasis on "Fast" cause you fucking zoom in this game when you sprint and that is always a huge plus in my books; not no damn slow ass shit horror.

There is also a section of the game where you have a revolver and pick up like 100 ammo for it, then have this fucking Dark Souls ass boss fight and you never use a gun ever again. HE CALLS METEORS DOWN ON YOU! It fucking rules.

The story is intriguing up until the end when you go "oh, thats it?". I mean like, its fiiine, but its a very easy plot twist (obvious foreshadowing too, but like a couple chapters before end).

Also this game made me squeal pretty loudly once so good on them.


Was it scary when I played it? A bit. But nothing too bad as for scary. Fun, intriguing, don't quite remember the story by now but it was definetely fun. Will come back to it.

-Game takes itself extremely seriously and is extremely cheesy
-a lot of bugs
-new game mechanic every 2 seconds
-cheap shitty jumpscares every corner
-predictable cliche ending

مزيج الرعب و الألغاز الي فيها عجيب، اخر مره عشت هالتجربة كانت مع ريزدنت ايفل فيليج وأقدر اقول انهم ابدعوا بهالمجال. بالنظر انها كانت من استيديو صغير وكانت مشروع كيكستارتر ف اعطيها ٨/١٠.


probably the worst game ever made

This review contains spoilers

The best thing about this game are the graphics imo. The enemies aren't very memorable, the story seemed kinda half-assed to me and the plot-twist in the end was very predictable
The generic psychological horror "you were the real monster all along!1!!!11" trope is seriously overused and it's getting really annoying lol

A better Amnesia game than the new Amnesia game.

Uma mistura de elementos de outros jogos, ambientação favorável e narrativa intrigante, The best inside foi uma boa surpresa.

The good horror game with an interesting story and cool puzzles. This game has absorbed all the best of the genre.

you know when the store-brand pepperoni is better than your mom's brand but like you're still sitting up at 2am eating a bag of pepperoni and feeling bad about your life?

anyways it's better than layers of fear.

Overall, I found this game to be somewhat disappointing. While the story initially caught my attention, it unfortunately became dull and uninteresting halfway through. The constant switches between past and present quickly grew tiresome and began to feel more like a nuisance than an effective storytelling technique.

The so-called "plot twist" in the end was anything but surprising. In fact, it was rather predictable and felt like a lazy attempt to incorporate the game's title into the narrative. It lacked the impact and excitement that a true plot twist should have.

Moreover, the enemies in the game failed to leave a lasting impression. They were forgettable and lacked any real uniqueness or memorable qualities. As a result, the overall gameplay experience suffered.

On a positive note, the graphics were the standout feature of this game. The visuals were decent . However, this alone was not enough to redeem the shortcomings and weaknesses present throughout the rest of the game.

Lastly, I must mention that the overuse of the tired and cliché "you were the real monster all along!" trope in "psychological horror" was disappointing. It felt unimaginative and lacked originality, leaving me with a sense of déjà vu.

In conclusion, while the game had its moments in the beginning and boasted impressive graphics, it ultimately fell short in terms of its storytelling, lackluster enemies, and overused tropes.

One of the better horror games with a very unsatisfying ending.

This review contains spoilers

YOU WERE THE MONSTER ALL ALONG!

That's it, you're dismissed.

Analisando o jogo como um indie eu consigo ver boas coisas nele como a tensão causada no começo do jogo a atmosfera e o misterio muito bem desenvolvido mas infelizmente cai ao decorrer do jogo o que torna um problema ele ter em media 8 horas de gameplay.

Outro ponto negativo é que n existe a tensao de n ter mais querosene ou fosforos no jogo isso deixa bem sem graça junto com a repetição de perseguição tira totalmente a tensao do jogo.

Graficamente para um jogo indie é bonitinho nada impressionante, trilha sonora bem generica nada memoravel.

No fim o jogo sofre por ser algo muito ambicioso com um começo muito bom e ao decorrer vai ficado bem fraco.

Como é que é maltinha, com vocês é Ric Fazeres

As far as a horror game it's just okay. Like any game that relies too heavily on jump scares it loses steam the longer it goes. It does have a great atmosphere though.

The part that surprised me that there were some pretty great puzzles in there with decent exploration and story to get you through the uneven horror parts. Positive surprise.