This game is what KOF should mean, great characters, music, Story and presentations. At the same time bringing a flow of gameplay so fun I have never seen in any other game, HOWEVER this flow's counter The game's balance. Gameplay is super unbalanced, playing multiplayer can feel like turn based RPG combat or Dominations of the player by you or by them. Sure, every character got some stuff, ranging from Good HD combos to Infinite hard to pull off combos that are just broken, which means the cast is not that unbalance.
Everything I mention before is a negative that comes with every fighting game Franchise under the sun, sure, but KOF at his heart isn't that hard to learn, you can grab KOF 2002 or 2002 um and learn the basic go to multiplayer and still coming out with some knowledge on how to improve. But XIII has never really had good online, so you have to play with the same people offline or have the insanity to go against people who master the delay. Also, this game is fast, so this circumstances makes is super frustrating to play as a true experience as a fighting game. So it's difficult to improve in this game, which in turn makes getting into KOF by this as your starting point hard.
However, KOF XIII has the best offline features in any KOF, it has an arcade ladder that features missions (that suggest you to at least should learn what a Drive cancel is, make a 3 hit combo or do a super)that rewards you with meter and to have some fun with the meter, at least 2 middle bosses or 3 if you count one you can get by completing more missions in the arcade. Color edits of the sprites, leaving to free customize of your characters, sure you have to unlock all colors by picking the character 50 times at least, But when you do have the freedom it's so worth it to have true colors for your taste on the character you play. Other modes like time trials, trials, survival and story mode. A good gallery and an alternate music mode to hear music from previous KOF's. So it's still a good offline game.
the Story is a conclusion to the Ash's saga, it's great, not the best conclusion of the KOF's sagas but better than NEST in my opinion.
I love Classic's Kyo move set is the best versions of classic Kyo imo.
The roster in this KOF is strong but small, features some good fan favorites and some new faces which they debut in this KOF by being completely new or being from fatal fury. But being so small makes it the worst of the saga, (I know XII was a way worst roster and being dream match makes XII the worst candidate to the KOF roster in the series) comparing it to 2003 and XI which manages to make unique rosters by keeping fan favorites and still adding new characters, sure it's because of XIII sprites that the roster is like this.
XIII sprites are good, and have some resourcefully reuse body sprites. Some characters are wonderful kyo, Iori, leona, daimon, shen, ash and some other, but some are bad like ralph, clark, takuma, terry are my picks for the worst. Not in animation btw, in motion they are all as good and Spectacular to see and play.
I think this everything I wanted to say about this game, I love this game. I said this is what KOF should mean, but this game isn't what KOF should represent. KOF mean and represent what the series so much more in 98, 98 um, 2002 um, 2002 and XV than XIII.
Everything I mention before is a negative that comes with every fighting game Franchise under the sun, sure, but KOF at his heart isn't that hard to learn, you can grab KOF 2002 or 2002 um and learn the basic go to multiplayer and still coming out with some knowledge on how to improve. But XIII has never really had good online, so you have to play with the same people offline or have the insanity to go against people who master the delay. Also, this game is fast, so this circumstances makes is super frustrating to play as a true experience as a fighting game. So it's difficult to improve in this game, which in turn makes getting into KOF by this as your starting point hard.
However, KOF XIII has the best offline features in any KOF, it has an arcade ladder that features missions (that suggest you to at least should learn what a Drive cancel is, make a 3 hit combo or do a super)that rewards you with meter and to have some fun with the meter, at least 2 middle bosses or 3 if you count one you can get by completing more missions in the arcade. Color edits of the sprites, leaving to free customize of your characters, sure you have to unlock all colors by picking the character 50 times at least, But when you do have the freedom it's so worth it to have true colors for your taste on the character you play. Other modes like time trials, trials, survival and story mode. A good gallery and an alternate music mode to hear music from previous KOF's. So it's still a good offline game.
the Story is a conclusion to the Ash's saga, it's great, not the best conclusion of the KOF's sagas but better than NEST in my opinion.
I love Classic's Kyo move set is the best versions of classic Kyo imo.
The roster in this KOF is strong but small, features some good fan favorites and some new faces which they debut in this KOF by being completely new or being from fatal fury. But being so small makes it the worst of the saga, (I know XII was a way worst roster and being dream match makes XII the worst candidate to the KOF roster in the series) comparing it to 2003 and XI which manages to make unique rosters by keeping fan favorites and still adding new characters, sure it's because of XIII sprites that the roster is like this.
XIII sprites are good, and have some resourcefully reuse body sprites. Some characters are wonderful kyo, Iori, leona, daimon, shen, ash and some other, but some are bad like ralph, clark, takuma, terry are my picks for the worst. Not in animation btw, in motion they are all as good and Spectacular to see and play.
I think this everything I wanted to say about this game, I love this game. I said this is what KOF should mean, but this game isn't what KOF should represent. KOF mean and represent what the series so much more in 98, 98 um, 2002 um, 2002 and XV than XIII.
Some of the best fighting game music of all time. I personally have never been a major fan of the "quality over quantity" approach for King of Fighters, as part of the series' identity is having a massive roster of characters, and games like 2002UM and XV hit a bit of a better balance.. but I'd be hard pressed to talk poorly about the gorgeous spritework that shines in every character and stage in this game.
sendo o jogo seguinte ao catastrófico KoF XII, o XIII tinha muito a entregar, para limpar o nome da franquia e evitar uma potencial morte dela, e ele faz isso de forma magistral
tendo um modo história curto, mas de qualidade, principalmente se comparado ao padrão do gênero (cof cof MK e Injustice cof cof). A gameplay é bem boa, não sendo algo grandioso no nível dos KoF's 98 e 2002, por exemplo, mas da era Ash certamente é a melhor
A OST é boa e os personagens são bem carismáticos e com bastante personalidade, tendo viradas bem surpreendentes pra um fighting game
uma onda de ar fresco depois do KoF XII
tendo um modo história curto, mas de qualidade, principalmente se comparado ao padrão do gênero (cof cof MK e Injustice cof cof). A gameplay é bem boa, não sendo algo grandioso no nível dos KoF's 98 e 2002, por exemplo, mas da era Ash certamente é a melhor
A OST é boa e os personagens são bem carismáticos e com bastante personalidade, tendo viradas bem surpreendentes pra um fighting game
uma onda de ar fresco depois do KoF XII
The game is great, i think it's my favorite from the entire franchise. However the story mode feels too short. The cutscenes are great and well animated, the OST is great and befitting. But the actual battles feels boring. After all you only fight 2 or 3 teams before proceeding to the boss saiki and then ash, only the bosses were fun to fight, the rest felt repeated and boring.
Overall great story and characters, ash had very nice writing and twist. But the gameplay could have been improved.
Overall great story and characters, ash had very nice writing and twist. But the gameplay could have been improved.
Primeiro KOF que peguei pra jogar, no geral tive uma boa experiência
Se trata realmente de um game bem divertido, mesmo adotando o sistema dos antigos, sem trocar bonecos no meio das partidas, apenas a mais franca e sincera porradaria entre os trios.
Os personagens tem uma variedade muito bacana, tendo uma gameplay bem distinta de um boneco para outro, mas aí vem o problema: os "magos" de KOF. Principalmente na reta final, haverão os bonecos que spamam golpes especiais a longa distância, e como um bom noob de games de briga, claro que sofri bastante com isso. Ah, e BTW, vão tomar no centro dos seus cus, Saiki e Dark Ash.
O sistema é mais simplificado a primeira vista, não tendo golpes médios, e ficando apenas nos "lows" e "highs", mas não pense que isso deixará jogo mais fácil, porque tem uns comandos de especiais que fazem o joystick dançar Hare Krishna para poder executar o golpe, e para eu que jogo no d-pad do controle, acabo achando bem complicado (Ou deve ser apenas eu que sou mais limitado mesmo, mas vamos ignorar tal fato)
É certamente um game cativante, visto que foi um ótimo sucessor pro KOF XII, que é considerado um desastre (ainda jogarei para ver como é). Mas KOF XIII tem meu selo de aprovação, é um jogo foda sim, prometo.
Se trata realmente de um game bem divertido, mesmo adotando o sistema dos antigos, sem trocar bonecos no meio das partidas, apenas a mais franca e sincera porradaria entre os trios.
Os personagens tem uma variedade muito bacana, tendo uma gameplay bem distinta de um boneco para outro, mas aí vem o problema: os "magos" de KOF. Principalmente na reta final, haverão os bonecos que spamam golpes especiais a longa distância, e como um bom noob de games de briga, claro que sofri bastante com isso. Ah, e BTW, vão tomar no centro dos seus cus, Saiki e Dark Ash.
O sistema é mais simplificado a primeira vista, não tendo golpes médios, e ficando apenas nos "lows" e "highs", mas não pense que isso deixará jogo mais fácil, porque tem uns comandos de especiais que fazem o joystick dançar Hare Krishna para poder executar o golpe, e para eu que jogo no d-pad do controle, acabo achando bem complicado (Ou deve ser apenas eu que sou mais limitado mesmo, mas vamos ignorar tal fato)
É certamente um game cativante, visto que foi um ótimo sucessor pro KOF XII, que é considerado um desastre (ainda jogarei para ver como é). Mas KOF XIII tem meu selo de aprovação, é um jogo foda sim, prometo.
Holy mother of pixel art, this game looks gorgeous. The roster is rather solid too, as this basically takes KoF 12 and makes an actual video game out of it. This game also has the most in depth singleplayer, with things playing out more like a blazblue game with lengthy VN-esque sections breaking up each fight. It does mean we get more time to see the cast of this game interact with each other so I can't really complain. The actual fighting for this game is reportedly extremely mechanically dense but I am too smooth-brained to grasp those kinds of things. If you are a big 2D fighter player you'll definitely have plenty to do here. One of the best games in the series right here easily.