Reviews from

in the past


The best total war game, not even close. The DLC spam is annoying but worth getting when on sale.

Total War macht einfach Freude.
Selbst kleine, im Prinzip unwichtige Schlachten steuert man manuell und schaltet stellenweise auf Zeitlupe, weil es auch nach 100en Stunden Total War bock macht, gegnerische Armeen zu plätten.

Mit Warhammer kann ich nicht viel anfangen und dennoch bin ich froh, dass der Schritt gemacht wurde, weil das Fantasiesetting so viel mehr Möglichkeiten bietet.

Wie Warhammer 1 fühlen sich die Völker unterschiedlich an, im Gegensatz zu Warhammer ist, ist die Karte aber deutlich aggressiver und die Diplomatie nicht "vorgegeben".

The best total war game out there, and even better if you are a Warhammer fan. So many units, lords, heroes, all played out on a huge immortal empires map.

Great factions, great gameplay.
Eye of the Vortex is a super fun campaign with only 1 downside: the Chaos armies that spawn are super annoying and spawn right in your territory, making it just unfun


As of today, Total War Warhammer 2 is the best entry in the trilogy. The fact that this game came out just a year after the first is truly remarkable. The game was great on release, and only became better of the game's lifetime. In my personal opinion, this is the greatest Warhammer Fantasy game ever created.

Чёт хрень какая-то. Я попробовал поиграть, но тут же дропнул. Во-первых, какой-то баг со звуком, он похрустывает. Я и так и сяк пытался это пофиксить по разным гайдам, но не получилось. Попытался поиграть с хрустом, но чёт как-то не зацепило достаточно, чтобы его терпеть. Хз, может когда-нибудь в другой раз.

yes take all my money creative assembly

Successful and good game. I've played over 100 hours but it has a depth of content that feels like I could play forever. Only problems with the game are the extremely long loading screens and optimization issues. Despite being an old game, PC performance is not as good as it should be.

Improves the first game at everything. Really good dlc too. World got huge. Had alot of factions which all felt unique. Played this a lot

whoever came up with the idea for mortal empires is a genius

The whole plan-scheme is that the rats create a rocket to mimic a flying rock-comet and kill things-elves, yes-yes.

Adds even more to an already fun game, and it has skaven. What's not to love?

Marginally less fun than Total War Shogun II, which is a shame because I really like Warhammer.

Se você quer ser um general de um mundo de alta fantasia, jogue este jogo imediatamente

I prefer the 4X strategy side of these games over the RTS troop management, but getting to play a detailed strategy game in this setting alone is fantastic.

Still the best one in the trilogy, by far.

Great factions, great gameplay.
Eye of the Vortex is a super fun campaign with only 1 downside: the Chaos armies that spawn are super annoying and spawn right in your territory, making it just unfun

Mieux mais toujours pas au max.

Not my kind of game, it was cool because I like Warhammer, but Total War has never been my thing (I suck at it)

3 melhor jogo que pude zerar esse ano. Curto muito um jogo de estrategia ( sou apaixonado no genero) mas nunca havia jogado esse aqui. Posso dizer com tranquilidade que é meu jogo de estrategia favorito da vida, curti muito as variedades imensa de raças/comandantes, as habilidades in game, o modo de batalha, a historia etc.

I have fallen head over heels in love with this game over a short period of time. This is my first foray into the Warhammer and Total War series and I am in awe at the fact that I've only just now gone and tried either for myself. There's really a lot to love here, even in spite of what I find to be a rather lamentable business model of churning out myriad DLC that make the cost of entry ludicrously higher than the base game if one wants to dive into the full experience on offer (and yes I'm aware that you can just purchase the DLC piecemeal to your tastes of faction(s)). Also having to pay extra for blood in a game set within a universe as dark as Warhammer's is mind-boggling.

I've yet to complete my first campaign in Mortal Empires but I have been enjoying it immensely thus far and I am looking forward to furthering the Great Plan even as I write this review. I will come back to finish as well as amend this review as needed once my current campaign has ended assuming I don't just start another one right away lol

funky strategy game, a must play if you are a warhammer fantasy fan. far surpasses the other titles in the series but still posesses a fatal flaw: is a video game in a capitalist society (creative assembly makes u pay an arm and a leg for the million dlc which arguably are required for the full immersion experience)

How does this run so poorly when there are no soldiers on screen?


It takes the already pretty good Warhammer I and just adds more of it and evolves some of the features that were a bit lacking. There are new races and updates to older ones and in general magic got an overhaul. It still is far from perfect and the Vortex campaign is in my opinion just not that fun but "Immortal Empires" - the combined Map is for me possibly the most fun I have had in a video game ever. Strong recommendation.

Total War - the series - often struggles with faction variety. Historical fidelity mostly asks that people from the same area and time period fight each other with similar technologies and concepts of warfare, and spicing things up for gameplay purposes often means dipping into the ahistorical, poorly documented, or theoretical. Look at any of the games about WW2-era tanks, boats, or planes and you'll often find that these games create a sense of progression by extending the timeline decades in either direction. Total War isn't immune to this - Creative Assembly will take any excuse to give a faction some kind of ninja unit - but a complaint I've commonly heard from newcomers to the series is that factions feel same-y, with each game creating 1-3 faction archetypes and letting those define the gameplay. Small nuances that determine how each faction should play are either completely invisible to a new player or difficult to intuitively balance. The player asks how much they should lean into their faction's gimmick in order to strike that balance, and the Warhammer games answer confidently: Crank that shit to 11.

If you're playing the Mesoamerican dinosaur faction, it's a pretty safe bet to invest in melee. The King Arthur faction whose population is divided into an illustrious knight class and mobs of untrained peasants probably wants you to play around the horse guys. The gameplay hook for each faction should be obvious from their theming without even glancing at the stats, and Creative Assembly have done a fantastic job of making them just as distinct on the broader campaign map. As a result, factions can feel unique from one another even within the same "race", and the asymmetry forces you to constantly make new, interesting decisions as you try to mitigate your opponent's strengths while playing to your own.

What's more, CA have gone absolutely nuts in bringing the fantasy elements of Warhammer Fantasy into the game. Every friend of mine who's played this game for more than a battle or two has at least one unit that they can gush about for non-gameplay reasons. For me, I'm a Pirates of Sartosa guy, so it's the Necrofex Colossus - a sort of giant, bipedal undead mech made out of the rotten timber of sunken ships and the flesh of their crews, acting as "artillery" by walking right up and blasting you with a cannon at point-blank range. The animations are wonderfully expressive, selling the gameplay fantasy and character of each and every unit regardless of your familiarity with the setting: The rats are a loose, jittery swarm of units while the rigid, rickety ground troops of the Tomb Kings stand in contrast to the inhuman, predatory swiftness of the creatures they employ. It's the feeling of playing with all your action figures at once - GI Joe vs. a bunch of Lego figures vs. a Stormtrooper - with all the vivid effects your childhood brain could imagine and all the strategy you'd need to keep you engaged as an adult.

Best of all, TWW2's co-op campaign is an actual blast. The diversity of the factions combined with the number of leaders in each faction means that both players can pursue the exact flavor of strategy gameplay that they like. If you can at least tolerate the battles, TWW2 lets the owner of an army assign individual units to each player. Divide them up equally, or control the entire army while your friend plays Dynasty Warriors with your general. There's a lot of room for co-op shenanigans with this feature alone, and it's my favorite co-op strategy game as a result.

There's so much to this setting and the Total War games have shown a tremendous willingness to engage with all of its quirks, resulting in an end product that is bursting with flavor. It has taken tremendous restraint to write this review, because it could've very easily been a soup of GIF links and bullet points about all the cool, goofy, clever stuff that you'll be exposed to simply by playing the various campaigns. Play any of these games and it will quickly become obvious why people have spent decades in love with this universe.