This game, ever 5 years later, is still the biggest insult to this franchise. 5 years and some of the bugs still make it near unplayable at a higher level. Physics is the worst since Trials 2. This game simply killed the barely living franchise, and soon if Fusion servers closes, probably will be the only way to play this franchise, when I feel most good ninja creator just went back to Fusion
The game delivers what you have come to expect from a Trials game, but with a modern presentation. However, it is that modern touch that also works against Rising. Picking tracks from the colorful and way too crowded world map can be confusing, you can't select the ghosts you want to race against, progression is weirdly gated, etc...
Furthermore, no single track from the base game or DLC comes close in difficulty to the harder tracks in Fusion, and it takes way too long to get to the Hard and Extreme tracks, making the campaign quite boring initially.
The addition of the University of Trials is genious, and I think is one of the reasons why newcomers to the series should start with Rising.
Furthermore, no single track from the base game or DLC comes close in difficulty to the harder tracks in Fusion, and it takes way too long to get to the Hard and Extreme tracks, making the campaign quite boring initially.
The addition of the University of Trials is genious, and I think is one of the reasons why newcomers to the series should start with Rising.
Ich hab nen Softspot für diese Art von Game. Leider ist dies eines der Schwächeren. Hätte einen reinen Arcade Approach bevorzugt. Stattdessen gibt es jetzt so viel Loot, Customizables und stuff to do, dass es vom eigentlichen Gameplay ablenkt und man ewig rumklicken muss bis die nächste Strecke beginnt. Hab daher leider auch recht schnell abgebrochen.
Despite all the imitators that popped up in the past decade, Trials has always been the premier trials game. No other title could match its slapstick humor, track selection, and, most importantly, its pitch perfect, controls that rely heavily on physics. Starting from the top doesn’t give much room for Trials Rising to grow over its predecessors but it is the biggest and most expansive version of that formula.
Read the full review here: https://www.gamerevolution.com/review/501311-trials-rising-review-ps4-xbox-one-pc-switch
Read the full review here: https://www.gamerevolution.com/review/501311-trials-rising-review-ps4-xbox-one-pc-switch
Look, I appreciate the fact that Ubisoft spent millions of dollars and allocated hundreds of people to make what is effectively a big budget tilty bike flash game. And yeah, there’s a ton of content and it’s all (from the 70ish tracks I’ve played) really good.
My big issue, and the reason I’m very undecided about whether to come back to this, is that it’s all packaged in one of the most annoying “modern game” UXs I’ve seen yet. Individual races are more or less puked on a world map with various “contracts” that provide alternate goals for the same stages layered on top. Unless you play around in menus to find something more straightforward, it’s a pain in the ass to find what you want. That’s on top of microtransactions, constant pitches to spend money, a campaign structure that seems like a nightmare to actually run credits on, and exp-based leveling that slows to a crawl unless you buy the DLC or do literaly everything.
If you want a fun little game you can pop in to play a quick campaign with a sampling of levels, this ain’t it. I’m halfway through (at most) and progression is already slogging.
A good game heavily hindered by poor progression structure and UX.
My big issue, and the reason I’m very undecided about whether to come back to this, is that it’s all packaged in one of the most annoying “modern game” UXs I’ve seen yet. Individual races are more or less puked on a world map with various “contracts” that provide alternate goals for the same stages layered on top. Unless you play around in menus to find something more straightforward, it’s a pain in the ass to find what you want. That’s on top of microtransactions, constant pitches to spend money, a campaign structure that seems like a nightmare to actually run credits on, and exp-based leveling that slows to a crawl unless you buy the DLC or do literaly everything.
If you want a fun little game you can pop in to play a quick campaign with a sampling of levels, this ain’t it. I’m halfway through (at most) and progression is already slogging.
A good game heavily hindered by poor progression structure and UX.
Fun and challenging game with great skill ceiling. You need both brains (for mechanics using pychsics) and hands (for execution). Gameplay variety is limited but stage variety was awesome. There were cool places all around the world such as Windy City, La Tomatina, Ruins, Temples, Hollywood studios, inside a cargo plane (looking at you Uncharted) etc. Ghost Town was one of my favorites. And there's more... It has level editor and community makes great stages, increases replayability.
My only nitpick was menu and progression felt confusing. Other than that, what's not to love?
My only nitpick was menu and progression felt confusing. Other than that, what's not to love?
This version of the series is 🥱
I 'member 🫐 the others 🤔 "Trials Evolution", specifically 😉
I 'member 🫐 that that game 🎮 was made really well!! 😮 Each set of levels was done quite well 👍
But this one? 🤷♂️ The levels are sporadic 😵 Throughout the "world" map 🗺️
Rather than make them in little lists like the past one I liked 📝🤦
And uhh, I dunno 🤷♂️
Seems okay this one 👍
Just a bit 🥱
I 'member 🫐 the others 🤔 "Trials Evolution", specifically 😉
I 'member 🫐 that that game 🎮 was made really well!! 😮 Each set of levels was done quite well 👍
But this one? 🤷♂️ The levels are sporadic 😵 Throughout the "world" map 🗺️
Rather than make them in little lists like the past one I liked 📝🤦
And uhh, I dunno 🤷♂️
Seems okay this one 👍
Just a bit 🥱
A game I want to love but simply can't, even if I have almost 300 hours in it
As a massive fan of the trials franchise, this game was my biggest disappointment in gaming
Even after almost 2 year of being out, still a buggy mess, with lag spike cursing the game.
Worst part is the gameplay being the worst it has ever been, front wheel as no suspension, engine is big and heavy, the throttle is super busted but inconsistent with the magnetic wheel and so much more basically killing the ninja aspect of the game
I was never the biggest speedrunner, but the speedrunning was kinda fun, with addition like diamond medal and bike leaderboard. But Speedrunning was kinda killed for me with them adding DLC with Acorn, which I spent the one earn in game way before they even announce track pack and bike
A few good thing I like about the game. The tutorial are the best they've ever been with FatShady doing them. The customization is fantastic and it alway hurts not having my super customized rider when going back to older game.
Do I recommend this game, hard to say, it might be a good entry point for beginner with the good tutorial, but even than most would drop it because of the endless contract grind, but has a more veteran player who've gone more in depth with some mechanic I simply can't like it
As a massive fan of the trials franchise, this game was my biggest disappointment in gaming
Even after almost 2 year of being out, still a buggy mess, with lag spike cursing the game.
Worst part is the gameplay being the worst it has ever been, front wheel as no suspension, engine is big and heavy, the throttle is super busted but inconsistent with the magnetic wheel and so much more basically killing the ninja aspect of the game
I was never the biggest speedrunner, but the speedrunning was kinda fun, with addition like diamond medal and bike leaderboard. But Speedrunning was kinda killed for me with them adding DLC with Acorn, which I spent the one earn in game way before they even announce track pack and bike
A few good thing I like about the game. The tutorial are the best they've ever been with FatShady doing them. The customization is fantastic and it alway hurts not having my super customized rider when going back to older game.
Do I recommend this game, hard to say, it might be a good entry point for beginner with the good tutorial, but even than most would drop it because of the endless contract grind, but has a more veteran player who've gone more in depth with some mechanic I simply can't like it
This game is really uninspired. There are only like 3 or 4 really good levels. Like, I think the devs were excited for a little bit, but then had to just crunch out a bunch of levels. The Hollywood level is one of the coolest levels I have seen in a while in a video game. But that quality falls really quickly after that.