Reviews from

in the past


اللي صمم مراحل الشوتر كان يمر بأسوء ايام حياته و اراهن انه كان انتحاري لأن يا رجل ايش الخرا هذا ايش المرحلة الزبالة هذي لا و الاسوء ان مافي اي تشيكبوينت اعني برو ليش؟؟؟؟؟ هل انت بخير؟؟؟؟
كل شيء ثاني جيد لكن اعوذ بالله اكره مراحل الشوتر مرة

Cool short fangame, at first I thought it was so-so but after a few levels and getting upgrades it ended up being quite fun.

The platforming and ennemies respawning can be strict and may require you to proceed slowly, as for the overall difficulty I've almost never played any Megaman games but did all the stages after a few tries so I think it's doable for anybody.

The stages differ in quality but I think they're pretty cool, It's always nice to see fans' reimagination of Gensokyo and its places, in this case in 2D. The bosses are the best part of the game in my opinion, their sprites and attacks are clear and feel good to play around. The soundtrack is a remix of the original Touhou soundtrack in a Megaman style, Mokou and Reimu are my clear favourite ost from the bunch.

Finally the story is alright, nothing impressive but it gets the job done, if you like either Touhou or Megaman or both, you'll probably enjoy this game :)

As someone whose introduction to Touhou is (basically) this game. It’s quite an experience. While the plot was intuitive enough, it partly expects you to know the breadth of characters and their backstories. I don’t know what the significance between Lunarians and Moon Rabbits is. I didn’t know why Reimu was going to chew Reisen out for what she was going to do. I didn’t understand the ending at all. But most importantly, I do not care. So please do not comment a paragraph explaining Touhou lore to me because I did not ask. Thank You!

The character design hits different, though. You got a girl with fire powers who looks like she’s wearing sweatpants, there’s a cowgirl with angel wings and a sick theme, there’s a girl in a nightgown and giant Santa hat. There’s an uncompromised, unhinged, nature to some of the wackier designs that I find appealing. It also helps that fighting them was the highlight of the game!

I found the ideas it presents to be the most interesting part. There’s a healthy variety of bosses and levels that, at the very least, keep the game novel. There’s a maze where you hit switches to flip the level and reveal hidden pathways, there are levels that introduce unique mini bosses in multiple iterations, there’s a boss that limits what moves the player has access to. What surprised me the most was how little ideas were stolen from previous Mega Man games. It felt like someone’s unique take on what they think a Mega Man game should be, Touhou characters and references placed aside.

Unfortunately, their ideal vision doesn’t quite align with mine. The variety is good like previously stated, but the game is too damn easy. It’s a combination of things, the fact that there are only 4 enemies across the entire game, the lack of iteration upon previous level ideas, the existence of infinite continues. It all places a hard cap on how complex or challenging a level can be. The developer, of course, remedied this by making you do precision platforming above instant death traps.

I said earlier that the bosses were the highlight of the game, I lied.

This is a cry for help. I can’t stop listening to the Udongein X OST. I’m currently listening to it while writing this review. It’s an addiction. I can’t go on a run anymore without humming this in my head for a consistent cadence. I need support.

It’s flawed, as many games are, but I find it admirable how one person was able to bridge the vibes and aesthetics of two series in a way that felt coherent and original. The fact that it’s also more mechanically and creatively inspired than a vast majority of Mega Man games (and probably Touhou, there’s 15+ of them, they can’t all be masterpieces) gives it extra points in my book.

HELP ME

A 2hu megaman x. Alphaman?


The level design is pretty lacking, but the creator has done an admirable job of recreating the general feel of MMX. It's fun to play for that reason alone.

The danmaku stages are pretty easy compared to the demo. I kind of wish they hadn't been nerfed so much.

Was really looking forward to this one but its just ok. Not bad by any stretch but it can get pretty bland. I died on the first stage a million times and then died maybe twice in every other stage (i got the die 200 times achievement cause i sucked so much ass against tewi lmao)

i mean it's a fun touhou fangame but the level design here is pretty bad even for my standards.

This review contains spoilers

As someone who's a massive Mega Man X fan and a big Touhou fan too... this didn't exactly do it for me. I don't know if this is something I can recommend to either Mega Man X fans or Touhou fans, and it's definitely a hard sell for any platformer fans.

I think the level design is mostly bland (a lotta flat paths of just dashing through) and doesn't have much to offer other than the enemies that you can fight against. The level structure itself doesn't feel nature and looks a lot more like blocks placed in thin air rather than natural environments that brush through Gensokyo. The enemies just felt like the only challenge in these levels, because the dash never felt like it wasn't put to good use, and the level design was hardly engaging in most situations. Just about every regular stage has these issues, and the only stage that was interesting to me was the Shining Needle Castle stage since it had a gravity flipping gimmick, but that's it, and it's all that stage had that was interesting to me.

The bullet hell stages suck! I think they're a drastic genre shift and too hard to be put into a game that's primarily a platformer. Junko's stage especially frustrated me to the point where I had to turn off the game and take a break for a day, and I usually don't get frustrated like that. I don't think genre shifts are necessarily bad in games (Yakuza 5 is arguably a good example of doing it well), but they can't be too difficult. I get it's a reference to the mainline Touhou games, but as someone who came into this expecting a platformer and am thrown a curveball like this, a genre that I'm hardly even good at, it's frustrating. It's not like it even appears much. It's in 1/7 main boss stage, and it's the 2nd fortress stage.

The music isn't that great either, honestly. I'm someone who actually does make SNES music (using real hardware... subscribe to my YouTube channel "Hooded Edge" lmao), and this did not cut it for me. It felt like the composer was going for a style similar to that of Mega Man X2 / X3 (soundtracks that I think had major flaws in their instrumentation), but it suffers from basically using 2-3 of the same samples for most songs. It also sounds very much like MMX midi-slaps rather than actual SNES music. Songs sound like there's hardly any real depth to them, and they have to use. As not only a soundtrack that fails to emulate the classic MMX music, it just does not sound that pleasing at all and fails to understand what made classic MMX / SNES music great.

On a positive note, I think the art style is pleasant. I love the graphics of the SNES Mega Man X trilogy, and this feels almost in-line with those games.

The shop system is nice too. I think having the currency be handled more like how Mega Man 8 did it (more like collectables that you can spend rather than regular currency) alongside with it being an unlockable from bosses is a really great way to encourage exploration (which there isn't much tbh) and upgrading Reisen's abilities. Although, I didn't think most of these were that difficult to find, some I remember being in plain sight.

The controls also feel good. Nothing else to say here.

Adding an easy mode for players who aren't good at platformers is really nice too. I'm a sucker for accessibility whenever its added (never necessary, but mostly appreciated), so its nice to see players of different skill levels be able to experience this game.

Lastly, the bosses are easily the best part of the game. Their patterns not only match that of their mainline Touhou game counterparts, but they fit in well with the MMX-style gameplay and feel incredibly unique. Yorihime is probs the only boss I didn't necessarily like only because she can instantly heal herself, and Reisen cannot interfere in any way.

Overall, I think this game is somewhat mediocre. It's a game I find hard to sell to Mega Man X fans if they're looking for something good, and Touhou fans will primarily be there for the music and characters. Even as a game on its own, it's rather both boring and frustrating with the bland level design and frustrating bullet hell sections for those not good at bullet hells. Perhaps you'll enjoy it more than me, but I found myself underwhelmed by the end of this adventure.

mega man x but awesome
nothing special but solid all around

I've been waiting on this game for quite a while. A Mega Man X fangame with Touhou characters? Sounded right up my alley. Honestly, it's quite good!

First off, don't let the name of the game fool you. Outside of the "8 stages in any order, followed by 4 castle stages" progression structure and how the game generally plays, many of the main features of the X series aren't really present here. There's only like, three different weapons here: your normal shot and its charged variants, a bomb that, when upgraded, clears bullets around you, and a barrier that takes a few hits for you and costs three bombs. No special weapons from bosses or anything. There aren't as many upgrades to explore for and collect, either. In addition to the one dropped by the boss, every stage has one hidden P item, which are used to buy upgrades in the shop. It's pretty basic; besides the obligatory health and charge time upgrades, you also have upgrades that make your bomb more useful, allow you to aim your shots, strengthen you when you're low on HP, etc. It's neat stuff, but nothing very exciting.

Although the hallmarks of the X series may come off as half-baked in this game, I didn't really mind too much; I was never THAT big on that stuff. The level and boss design is much more important to me. And I'd say that Udongein X delivers on that front. Each and every level is well-crafted, and maintains a consistent level of quality. Unlike most of the X games, there was never really a point where I was like "wow, I'm not having fun at all!" Even when I was running into the same set of spikes over and over, I could still confidently say that I was enjoying myself. A few of them even have some really fun gimmicks. Seija's stage flipping feature was nice, and Doremy's hori shmup gimmick is so much better than literally every non-traditional stage in the X series, by virtue of actually being an enjoyable experience. I do have one problem with the stages though. The enemy variety. It's not a problem in EVERY stage, to be fair, but I did get a little tired of seeing the same two fairies and kedamas everywhere.

Speaking of enemies, the bosses are a joy to fight. They were a lot closer to Mega Man Zero fights instead of X boss fights, where you have to put a little effort into learning the boss patterns to succeed. The lack of weaknesses or subtanks further prevents any brute-forcing. A few of them can feel just a TAD bit bullshit, like Seija and the final boss' dash attack (yeah, fuck that one move in particular).

All things considered, it's a pretty good game. I keep flip-flopping between 7 and 8 out of ten because while it feels a little barebones and unpolished, the core design is very solid. Don't tell anyone I said this, but it mogs the FUCK out of like, half the X series. I'd definitely recommend it if you're a fan of action platformers and Touhou. Looking forward to Konpaku Zero!

It was pretty fun as a concept, but I found some of the difficulty rough, like the platforming on Saki's stage and the Iku and UFO fights. I appreciated the rare character picks and that the stages all felt pretty unique, though!
The soundtrack is also great, with Former Hell and Foot of Youkai Mountain being my favorites

God I want to fuck that rabbit girl

funny moon rabbit trying to save the world

It's a decent game but I wouldn't sing much praises for the gameplay. It's very 'basic' in terms of platforming challenges, but I wouldn't subject myself to the bullet hell levels ever again. Heard a sequel is in the works so I hope the devs add something that makes it mechanically stand out from other platformers.

funnily enough consider this stronger than Mega Man X itself; simple but very fun level design that feels a little closer to the more streamlined design of the Zero series while its focused view of merging the basic X running and gunning with Touhou's danmaku structure. Big fan of how bombs work and the game just feels great once you've gotten all the upgrades, which are very easy to obtain.

When a touhou fangame is better than half the megaman x series

somehow Megaman controls in a bullet hell works surprisingly well! also the schmup segments were fun!

the bosses in this game were cool, and because you have infinite lives none of them feel BS
i liked the Curved Shot upgrade as well as the Bomb mechanic

im not really sure why some of the reviews here say there was a difficulty spike, it felt like a gradual climb throughout the game
there was really only one room that felt bad, but it was a lot easier than most of the annoying spike falls that megaman has

it's worth noting that I haven't done the extra stage yet, will make an edit if it changes my opinion

- Peter, which franchise is better, Megaman or Megaman X?
- Doesn't matter Uncle Ben, Touhou is worse than both of 'em.

Very fun Megaman X type touhou fangame with some great ideas and presentation. I enjoyed it a lot, despite my initial gut reaction of "oh this feels slightly off", it actually feels fine and ended up being a really pleasant surprise. The game particularly excels at the boss patterns in my opinion, they are all pretty inspired and make the survival boss rush mode pretty fun as well.

A Megaman X-alike Touhou fangame starring Reisen Udongein Inaba which stays true to both its source material in it's tight controls, kickass 16-bit soundtrack, cool/pretty stages with interesting gimmicls, and challenging bossfights which demand mastery of their patterns. In lieu of the MMX-staple boss powers, I liked the upgrade system of 1 power-up per boss and 1 hidden in each of the 8 main stages (with some real cool ones in there like angled shots and invincible dashes at low health) but I think it skews the difficulty at the beginning until you get healing/starting bombs, at least until you get to the 4 final stages where the game ramps it up a notch or three.

Pretty good time overall, great music and some good level design, really loved the Shining Needle Castle stage! Though that Junko stage was absolutely absurd and easily the hardest part of the game.