A legit good run'n gun that mixes the core elements of the genre with levels that are wider and more focused on exploration than the usual.
Good use of pre-rendered graphics make for a visually distinct style and the way the orb-based bot can rearrange his pieces to change form and slightly or radically change the gameplay for certain sections or levels is plenty of fun, though the camera may be a little too zoomed in on the characters to see some of the dangers coming. Medium-high difficulty.
A good techno-styled soundtrack tops this old release, which is certainly enough of a good time to give it a shot if you're into the action genre.
Good use of pre-rendered graphics make for a visually distinct style and the way the orb-based bot can rearrange his pieces to change form and slightly or radically change the gameplay for certain sections or levels is plenty of fun, though the camera may be a little too zoomed in on the characters to see some of the dangers coming. Medium-high difficulty.
A good techno-styled soundtrack tops this old release, which is certainly enough of a good time to give it a shot if you're into the action genre.
Did not enjoy my experience, soundtrack is fun, the gameplay made some choices I'm not the biggest fan of, It clearly has some technical prowess that was behind it, but ultimately, i don't feel this is a particularly amazing example of a run and gun shooter, and especially not on the platform it was released on. But I'm also not a ginormous fan of shooters like this regardless.
i remember the first time i tried this i thought it was way too difficult and i just gave up. trying it again now though i persevered through the difficulty and im pretty glad i did. it feels pretty good to play, the levels are explorable, and the game is great stylistically. the game also has plenty of powerups and modes you can change into through item pickups as well as a few gimmick stages that help give the gameplay a little more variety, occasionally for the worse but usually for the better. there's a good level of challenge here but sometimes the challenge can be things that feel intentionally placed and sometimes the challenge is the screen is a little too tight and sometimes you just cant see things youre about to jump into or land on top of which can be really frustrating. i think the way the game is so zoomed in really brings it down a bit and its the root of a lot of the game's problems. if you can get over that issue though and power through i think youll have a pretty good time. also personally i used save states for this one, it just helps but i dont think its entirely impossible to do a run without them, its just gonna be hard
Being a sega fan can give you neurological symptoms like "wanting to play vectorman every time you see mega man x." I've lived with these symptoms for the better part of 20 years and I'm here to tell you, that while there is no cure, it can be managed and you can lead a normal, healthy life. You don't have to let Wanting To Play Vectorman Instead keep you from getting out there, meeting people, and living the life you want to live. I believe in you.
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I mostly played this game for its visuals because of how Chaotix-ish it looks, but, I was pretty pleasantly surprised with a really fun run and gun!
Level design is much less straight-forward than games like Contra or Metal Slug which, I really like.
Weapons feel really satisfying to use, though their variety is sadly really limited.
Music is, honestly a tad overrated? But it fits the game pretty well nonetheless.
And of course the game is very wonderful visually and detailed beyond belief, not on the same level as chaotix for me but... considering this was made with stock Genesis hardware, I'm incredibly impressed!
The big sorepoint for me was the final boss, that thing is just kind of bullshit to fight if you didn't find all the health upgrades, he removes half a star from my rating by himself.
Level design is much less straight-forward than games like Contra or Metal Slug which, I really like.
Weapons feel really satisfying to use, though their variety is sadly really limited.
Music is, honestly a tad overrated? But it fits the game pretty well nonetheless.
And of course the game is very wonderful visually and detailed beyond belief, not on the same level as chaotix for me but... considering this was made with stock Genesis hardware, I'm incredibly impressed!
The big sorepoint for me was the final boss, that thing is just kind of bullshit to fight if you didn't find all the health upgrades, he removes half a star from my rating by himself.
Preface: this is absolutely a salty review. The soundtrack is killer, the art direction and sprites are awesome - but holy fuck do I hate this game's level and boss design lol.
I do not miss the era when difficulty stemmed solely from either memorizing a mess back to front or powering through. (the timer sure won't let you slow down and play methodically) This, on top of dealing with enemies and boss patterns happening off screen with no indication and the incredible lighting system working against its benefit, (making it tough to discern most of the power-ups and some enemies in darkened areas) most of the back half of this game becomes a chore.
I do not miss the era when difficulty stemmed solely from either memorizing a mess back to front or powering through. (the timer sure won't let you slow down and play methodically) This, on top of dealing with enemies and boss patterns happening off screen with no indication and the incredible lighting system working against its benefit, (making it tough to discern most of the power-ups and some enemies in darkened areas) most of the back half of this game becomes a chore.
3 STARS: RECOMMENDED
You can unlock this game in the Sonic Gems Collection. I played it as a kid on PS2. I loved it, still do, but I never beat it. Great opening image when you start the level, gorgeous.
If it gets added to the nintendo switch online thing, I will play it, and I will use the rewind feature aggressively.
You can unlock this game in the Sonic Gems Collection. I played it as a kid on PS2. I loved it, still do, but I never beat it. Great opening image when you start the level, gorgeous.
If it gets added to the nintendo switch online thing, I will play it, and I will use the rewind feature aggressively.
Flawed as hell, but also solid as hell. Incredibly tight controls, interesting level design and banging music all mesh horribly with a crippling screen crunch, reused level aesthetics and some gimmicky boss fights.
If this got a fan remaster or a spiritual successor to unleash its full potential, it could be on par with the classic Sonic games.
If this got a fan remaster or a spiritual successor to unleash its full potential, it could be on par with the classic Sonic games.