Nyeaah!! nyeahh! nyeah nyeah nyeaaahhh!!
One of the peak performances in terms of the Greedy powerhouse known as Wario! The game is reminiscent to others like Klonoa and others around that error of wacky platforming and classic style levels such as Haunted House, ice level, Egypt Level, and so on. The really fun gameplay loop of pile driving all the little goon enemies and completing all the puzzles to collect the treasures. One of the more recent memories I have of the good ol' days of Blockbuster and watching my brother play through this and beat it. (The game is more on the shorter side of things which isn't bad at all). I'd say it's about time we get another Wario game like this and hold off on the gimmick microgames for a little bit.
One of the peak performances in terms of the Greedy powerhouse known as Wario! The game is reminiscent to others like Klonoa and others around that error of wacky platforming and classic style levels such as Haunted House, ice level, Egypt Level, and so on. The really fun gameplay loop of pile driving all the little goon enemies and completing all the puzzles to collect the treasures. One of the more recent memories I have of the good ol' days of Blockbuster and watching my brother play through this and beat it. (The game is more on the shorter side of things which isn't bad at all). I'd say it's about time we get another Wario game like this and hold off on the gimmick microgames for a little bit.
Wario World! What a trip. Treasure and Wario are two names I usually associate with 2D platformers, but this 3D platformer really shines, despite some complaints.
I'm finishing this one just having beaten Wario Land 4 a few months ago. This has given me a chance to appreciate Wario as a character. I honestly find his character more interesting than Mario, in that being Mario's negative counterimage, he carries more of a presence to him. I say this because I feel as if, personality wise, Mario is a faceless entity in some ways. He is the faceless hero, who responds exactly as you expect him to respond (he shows the most personality in the Mario and Luigi series, I'd argue).
Wario on the other hand, has selfish intentions from the start. He is greedy and will do anything for jewels, treasure, moolah. He is not as lightweight or gentle as Mario, in manner or physical approach. He is a weighty, muscly beast, who beats the living crap out of enemies that look like they're from the drawings of a disturbed child. Everything is expected yet totally unexpected in his world.
This oddly, is what makes Wario lovable and funny. His physical manner is what lends to sections of physical comedy, online with Buster Keaton, and we recognize the folly of his greedy quest from the beginning, invoking a kind of loving pity despite Wario's brazenness and strength.
I mention all this, because what really stood out to me about this game is how Treasure really took all these aspects of Wario's identity and successfully integrated it into a 3D space. Honestly, this game I think perfects the surreal aspects of the Wario Land series, and goes even beyond that. The enemy design is extremely clever, and sometimes random and a little uncanny, which fits the mood of the game perfectly. Although most of the enemy types are recycled throughout the stages, each one is reskinned to fit the theme of each level, with amazing creativity. I can't even explain some of the enemy designs, but wow, what crazy fever dream did they come out of? This doesn't exclude bosses, that ice stage boss...
Level themes also fit Wario perfectly, circuses, shady forests, halls of mirrors, ancient ruins. You feel like you are going through these kind of shady and surreal, trickster or mystical places.
It's not all glowing, however. Many times in the game, there is precision platforming, which does not work well at all with the Gamecube controllers extremely sensitive control sticks. Also, a lot of the game is just finding the right camera angle so you can do said precision platforming. It's exasperated near the end of the game, with the obstacle courses you go through.
The puzzles too, most of the time they were clever, but in the last sand stage, boy were they hell. We all know how fun block puzzles are (groans).
It is kind of a frustrating and difficult game, but it is made up for in spades by being just an odd and oddly endearing game, one that defines Wario's identity as a brazen goofball more than any other Wario game I know of. If you have a Gamecube or Gamecube-compatible Wii, give this one a shot if you can afford it. Otherwise, let's just pray that this gets some sort of modern port.
I'm finishing this one just having beaten Wario Land 4 a few months ago. This has given me a chance to appreciate Wario as a character. I honestly find his character more interesting than Mario, in that being Mario's negative counterimage, he carries more of a presence to him. I say this because I feel as if, personality wise, Mario is a faceless entity in some ways. He is the faceless hero, who responds exactly as you expect him to respond (he shows the most personality in the Mario and Luigi series, I'd argue).
Wario on the other hand, has selfish intentions from the start. He is greedy and will do anything for jewels, treasure, moolah. He is not as lightweight or gentle as Mario, in manner or physical approach. He is a weighty, muscly beast, who beats the living crap out of enemies that look like they're from the drawings of a disturbed child. Everything is expected yet totally unexpected in his world.
This oddly, is what makes Wario lovable and funny. His physical manner is what lends to sections of physical comedy, online with Buster Keaton, and we recognize the folly of his greedy quest from the beginning, invoking a kind of loving pity despite Wario's brazenness and strength.
I mention all this, because what really stood out to me about this game is how Treasure really took all these aspects of Wario's identity and successfully integrated it into a 3D space. Honestly, this game I think perfects the surreal aspects of the Wario Land series, and goes even beyond that. The enemy design is extremely clever, and sometimes random and a little uncanny, which fits the mood of the game perfectly. Although most of the enemy types are recycled throughout the stages, each one is reskinned to fit the theme of each level, with amazing creativity. I can't even explain some of the enemy designs, but wow, what crazy fever dream did they come out of? This doesn't exclude bosses, that ice stage boss...
Level themes also fit Wario perfectly, circuses, shady forests, halls of mirrors, ancient ruins. You feel like you are going through these kind of shady and surreal, trickster or mystical places.
It's not all glowing, however. Many times in the game, there is precision platforming, which does not work well at all with the Gamecube controllers extremely sensitive control sticks. Also, a lot of the game is just finding the right camera angle so you can do said precision platforming. It's exasperated near the end of the game, with the obstacle courses you go through.
The puzzles too, most of the time they were clever, but in the last sand stage, boy were they hell. We all know how fun block puzzles are (groans).
It is kind of a frustrating and difficult game, but it is made up for in spades by being just an odd and oddly endearing game, one that defines Wario's identity as a brazen goofball more than any other Wario game I know of. If you have a Gamecube or Gamecube-compatible Wii, give this one a shot if you can afford it. Otherwise, let's just pray that this gets some sort of modern port.
Se quiser pôr à prova o caráter de um homem, dê-lhe poder.
Abraham Lincoln
https://recantododragao.com.br/wario-bizarre-world/
Abraham Lincoln
https://recantododragao.com.br/wario-bizarre-world/
Starts with a lot of potential and has a fair share of creative ideas but begins to get repetitive faster than a game should. There's hardly any incentive to fight enemies, and while the idea of buying your life back is interesting, it made me feel like I didn't have to try very hard on the bosses. Movement is pretty fun but the level design (and especially the red gem levels) didn't lend themselves to Wario's more slippery and quick movement.
Treasure never misses. This game is a 2D action beat-em-up with a lot of exploratory elements to make ya run around and check every nook and cranny of the levels. In order to get to the end of the level there are these red crystal things that need to be collected, and they can be found in these single-room mystery challenge areas, which can be either pure platforming challenges or puzzles that need to be solved. So the game is a mixture of puzzle platformer, action platformer, and beat em up. Wario's moveset is certainly not expansive but still diverse enough to make defeating enemies fun. The level themes are unique and the music is very wario-sounding, for better or for worse. One thing that caught me off guard is the graphical fidelity of this game. The lighting engine used is very impressive for the gamecube, with characters chasting dynamic real-time shadows, and light properly illuminating each part of the character it should shine on. In a lot of ways, it looks like an original Xbox game, which is cool. The enemy designs are very strange, and certainly go against the mario series norm, so if ya like a more different style of mario game, this game is def for you.