Reviews from

in the past


O jogo q definiu quase q 100% como seria os próximos jogos solo do Yoshi, seja em jogabilidade (q é bem boa por sinal), ou em estética bonitinha.

Mas o q não me agrada é a mecânica principal ser a de coleta das frutas e de ter q ficar rezerando o jogo diversas vezes para passar por todas as fases. Tanto q isso nn me animou pra fazer tudo, pois acho q se fosse um jogo de passar por níveis seria bem interessante e traria um ritmo bem bacana para o game.

Por outro lado, as músicas usarem o mesmo arranjo com variações entre si e gráficos q fazem referência a uma estética artesanal com papelões, objetos de plástico e papel, faz ele ser único, com gráficos q envelheceram bem, assim como o Paper Mario do 64.

Emulated (bite me, nintendo).

This is my wife's favourite game, or one of them at least, and it's very wholesome to watch. She gets really excited and happy, loves the music of the levels.

I have to admit, the game has good music, and a very cutesie art style that mostly holds up.

But fuck this game. I don't care that its skill issue, this game incites a particular fury within me that makes my balls feel funny when i play it and keep missing platforms. She makes it look so easy and fun and then when I play it I lose 3 yoshis to a boo.

I am impressed however by how fluid the water controls are. They unironically are more fun than the regular gameplay.

Comfy, relaxing, and well-rendered, but not much more and not much less. It’s a perfectly good time-killer.

I really liked this game. Maybe it was because I came off a very intense game to this wholesome, happy platformer, but it really worked for me. With only getting to choose one level per chapter, there is a decent amount of replay value here; I ended up playing it twice all the way through. Furthermore, once I understood the scoring mechanic and how to time fruit pickups instead of just eating everything immediately, the levels really opened up and the gameplay loop was quite fun. Besides, this game just makes you feel good inside.


This game might be an hour long. It's a less than stellar follow up to Yoshi's Island and is overall entirely skippable, providing literally nothing aside from an hour of tolerable gameplay.

looks great and adorable, but it's such a mind-numb-er, which hey if that's what you want, it's a masterpiece!

it's alright but I'm not gonna replay the game 4 times lawl

Yoshi's Story is without a doubt my favorite game of all time. I grew up playing it constantly on the family N64, over and over and over. The homemade storybook aesthetic of the game combined with cute little Yoshi's running around making the most adorable noises ever is just unmatched. The game still looks phenomenal all these years later, and is still so fun to play.

Since you can only choose one level every chapter of your playthrough, that makes replay ability great, and they get harder if you're feeling bold. The game itself isn't really difficult, but it is impossible not to have fun gathering fruit and running around stomping on shy guys and other creatures. The mechanics are solid and feel satisfying to use, and the levels all offer unique experiences to traverse. The music is also so iconic to me and is one of Nintendo's best soundtracks to date.

I could go on all day but please try Yoshi's Story at least once in your life because god DAMN it's just so super happy and fun!

The game system here is quite original, if a bit confusing. The gameplay is clunky and the level design bland. The imagery and character design on the other hand is so weird and off-putting it ends up giving the whole package this unique and almost nightmarish charm it's known for. Aside from that, the game is no more than an average platformer that could have been so much more if a little more love had been put into it.

Comfy platforming, for sure. Always had a soft spot for this one.

Eeeeeeeeee pwehhhhhheh pohhhhhhhhhhhhh

Eeeeeeeeee pwehhhhhheh pohhhhhhhhhhhhh

There's just no spice to the game. As a package, this game shouldn't be less than the sum of its parts. The music's not as good as Yoshi's Island, but it's still high quality work from a first party dev that knew what they were doing with the soundchip. The presentation's great, with everything being very colorful and easy to see in a way that played to the strengths of the console. It handles well, it doesn't overstay its welcome, there's so much that this game has going for it, but when you put the whole thing together as a gameplay package, there just isn't enough bite. There is some interesting level design, but overall this is the easiest Yoshi platformer and one of the easiest Nintendo games with a losing condition.

I love easy games, I'm bad at video games and usually prefer easy modes (especially when harder modes don't fundamentally change gameplay), but there's just so little resistance to the experience that the game lasts half a hour and you'll probably forget most of it shortly after. It sucks, because I enjoyed myself for that half a hour and if you enjoy N64 games, this is still an easy suggestion. It's just not a game that I could see many people calling their favorite, despite the obvious talent that was behind this release.

This game is cute. The music is all bangers. Red Yoshi is the best one. Real ones know you can also get a Black and a White Yoshi. Bosses are easy, just the way I like them.

Controls like your typical N64 game so expect some skill issue.

Oh no way it's the game where the second best competitive Super Smash Bros. Melee stage is from!

So cute! The Yoshis are far faster than they were in Yoshis island with now full control over the trajectory of their tongues and eggs. The game only requires you to collect about half the eggs from only six of the fourteen levels making the game very replayable and forging your own path on the Yoshis adventure is alwasy fun. It's shortness makes it great for something to casually put on while scrolling through NSO. The soundtrack is also very unique and charming.

Buen plataformero, otra joyita de la 64, no se cuando me lo pasé pero se que lo hice.

Yoshi's Story is far more maligned than it really deserves. There are some really interesting concepts here, it has a completely different structure to any other 2D platformer I've played and feels a lot more completionist friendly in the way it never just springs the end of a level on you. A lot of levels have one off gimmicks that are pretty cute but never really get the chance to be fully expanded on, likely because you can play any of the levels so it can never get past a certain complexity.

The visuals are quite pretty and the music is largely decent, though neither are a patch on Yoshi's Island (whose existence I suspect is the big reason for the ire towards Yoshi's Story). This is definitely a game oriented towards a younger audience, but it does get pretty tricky and if you want to do the perfect run of every level you'll be there for hours. Even just playing through all 24 levels across four different playthroughs took me nearly eight hours, so it's nowhere near as slight as people think.

I've been fairly positive so far, as I think Yoshi's Story's reputation is pretty harsh, but there are problems. Oh boy there are problems. That unique structure of having you play a different set of levels each playthrough looks great on paper, but by my fourth go around I just wanted it to be over. There's a sniff mechanic that helps you locate secrets, but it's so utterly clunky and obscure that I just didn't bother after the first couple of levels. And while the storybook summary of each level is cute at first, good god does the singing drive you mad about halfway through the first one.

Worst of all are the controls. Gone is the tight platforming of Super Mario World or Yoshi's Island, replaced with the slippiest dinosaur bastard I have ever had the displeasure of inhabiting. The flutter jump is unresponsive and - while the aiming is substantially improved - there is a constant shortage of eggs forcing you to constantly backtrack just for ammo.

The experience of playing Yoshi's Story is passably enjoyable at first, but soon becomes grating to the point of numbness. Give it a single playthrough, it'll take you an hour or two at most, then retire it as the failed but interesting experiment that it is. I can't help but hold some affection for it, but only in the way that I would for a 15 year old, three-legged dog. It might be cute and interesting, but you're not entering it into Crufts.

Playing the whole timeline. Not as good i thought.

OH MY GOD YOSHI OHHHHHHH MY GOD YEAAAAAAAHHHHH!!!!! YOOOOOOSHIIIIIIIIIIIIII YOOOOOOOOOOOOSHIIIII!!!!!


I don't know if this is a common complaint with the game, but I really really do not like how this game is structured. In order to beat every level in Yoshi's Story you have to fight the final boss FOUR TIMES. Which sucks because that's honestly my only major flaw with it. The rest of it's pretty fun, even if it's a bit standard. This might be the cutest the Yoshis have ever been, I really love their singing unironically it's so adorable.

Decided to make Yoshi's Story the first game I play through NSO's N64 app. This game has a reputation for being a mindlessly easy baby game...and, yea, I'm a little ashamed to admit I actually did get a Game Over here. Revoke my True Gamer™️ license, I guess. Nonetheless, I can still see why people feel that way about this game; I swear to you I would not have died here if it wasn't for the movement being weirdly oversensitive, making it hard to position yourself or not go farther than you intended. Still, though, I recall never beating it until now, since this was one of those games I always liked to replay the first level or so over and over.

I really want to love this game. In some ways, I do: it has such a cute art style. I'm not afraid to admit that that ending credits music with the music box got me a bit emotional (I just have a soft spot for that kind of thing) and I found the cut-out picture book aesthetic of the menus and cutscenes to be charming. Sometimes the level design could actually be pretty interesting, too. I like how levels are built with a bunch of areas and stuff to find. The main problem is what a lot of people are already saying here, and that's the fact that this game is WAY too short. It only took me around 3 hours and I could have beat it even faster if I didn't slip up and get that one Game Over. There's signs of a cool game here, but its just not there. It lacks any kind of depth. Maybe there's some kind of 100% completion run that requires more thought, but, overall, this game pretty much feels like the Yoshi equivalent of a LaCroix: there's hints of great flavor and you could maybe get something out of it, but it just feels underwhelming.

This review is a lot more disorganized and unfocused than my usual review, mostly because I'm not really sure what to say about this game. It's so simple that I have nothing to comment on. I suppose I can say it made me feel happy for three hours as a big "turn your brain off and enjoy the cute Yoshis" type of thing, so I suppose that's all I could ask for from this. Definitely a huge downgrade from Yoshi's Island, though, and I've never even beat that game before. Probably for the best that this game is far from the one most people think of when they think of the Yoshi IP. Overall, this gets a 2.5 stars from me. Would've been a 3 star for being mildly entertaining, but it's just such a nothing-burger of a game that it dropped down a star from me.

i get they want you to beat the game 4 times but i dont care i was bored its a baby game i beat it in like an hour i just dont care man its such a letdown compared to island

This game is only good if you're playing a 100% All Melon Run. This is how you see all of the interesting level design. If you just eat the soonest random fruit you find then all the levels end super quickly and it feels like a waste.