Reviews from

in the past


Ys I Chroniclces+

Ys is a series I have barely dabbled in. I rarely finish JRPGs either due to their insane difficulty spikes, incessant grinding, or boring story and characters. Ys I is a game that's older than I am. It's also incredibly short because of this and due to the cryptic nature of games from the late 80s, I decided to play this game using a walkthrough guide. This is sadly one of those JRPGs that has a specific way to play or it becomes an incredibly hard game. There are so many things you can miss, but also encourages multiple play-throughs. For a game this old, I don't see any reason to play it other than to complete the Ys series from the beginning. It is as basic as JRPGs come due to its age as well.

The story is pretty decent despite the short playtime. I actually enjoyed the characters as well. There isn't a lot of talking that drags on forever. The game does get to the point with some short and sweet dialog. You play as series' main protagonist Adol Christin who must collect the books of Ys to save the world from evil. It's pretty typical, but I enjoyed the small little world they built around the books of Ys. They were interesting to read and I felt this was a world you could get sucked into if it were to progress (which surprise, it did). The art is amazing with beautiful backdrops. The music is also fantastic thanks to legendary composer Yuzo Koshiro. Lots of rock and beautiful orchestral music. The Chronicles+ version contains both the chiptune versions and the arranged versions.

Ys' main combat system is called the "bump" system in which you just walk into enemies and are dealt knockback damage if hit straight on. The idea is to hit them on the edge of their sprite kind of like speed jousting. It's a weird system but keeps the pace of the game moving and I like that. Again, the game is really hard unless you quickly level and are constantly acquiring the best equipment. You can get some for free if you do things in a certain order or find a certain key for a certain chest. These are JRPG tropes that I absolutely hate because most of the time no one will know this without a guide or accidentally coming across it. Easter eggs and extra dialog are fine, but essential things to play are something that really irks me.

Due to the short length, you can easily hit the level cap in a few hours. The cap is 10 and you quickly acquire money and XP as you advance to more powerful enemies. For such a short game there is a large variety of them as well and their design is really cool. I always looked forward to seeing what was next. The dungeons are also varied such as a mine (which is dark), an ice floor with mirrors, a 20-floor tower that you must climb towards the end, forests, and other places. It's crazy just how much unique content was crammed into a 4-5 hour game. One thing I was relieved by is if you keep up with the equipment and level up to maybe 4-5 before the first boss you can easily fight each boss with just a few hits. I know that sounds crazy, but there's only so much balancing in a game this short. The final boss is notorious for being impossible to beat, and even with the best armor/weapons, level cap, and on Easy I still had to try nearly a dozen times to beat him. You also can only fight him with a specific weapon.

Overall, Ys I is a memorable JRPG if you play it the way it was supposed to be played. Many will get frustrated due to needing to constantly level up fast and always have the best weapons, and the weird boss difficulty spikes will turn many away. I only recommend this game if you're a fan of the series or really want to start from the beginning like I am. It has fantastic art and music and is a well-contained and fun JRPG...if you play it right.

Ys II Chroniclces+

Being a direct sequel to Ys I, and being the late 80s, I came into this not expecting much. While content-wise it's completely new, with new locales, new characters, new weapons, and armor, otherwise it looks the exact same and plays the same way. You still play as Adol Christin trying to save the world of Ys from another evil source and rescue the Goddesses Reah and Freena.

The game even starts out the exact same way. You wake up in a house in a quiet village and must start your adventure in a green forest area like before. Sadly, the game is just as cryptic and obscure when it comes to figuring out what to do. I followed a guide through my entire playthrough, but if I hadn't there would be so much backtracking and aimless wondering. Some of the dungeons are more improved layout-wise, but the final two dungeons are a labyrinthine mess, more so than anything in the first game. I had to resort to a map online to figure out where to go, especially when I had to backtrack and start learning shortcuts.

The bump system still exists but seems a little easier and more forgiving this time around. You don't need to hit enemies off center, but it's still not a fun combat system. It makes the game fast-paced and I like the lack of random battles, but it's still not engaging in any way. Thankfully, this time around, you don't need to rely on hidden obscure equipment and can just buy stuff as you can afford it. Only the short sword, in the beginning, can be had for free in the first dungeon, but everything is to be purchased. I liked the addition of magic wands in this game. It helps add a layer to combat, but sadly it's abused with boss fights. All but the final boss need to be beaten with the magic only, and the only offensive magic is fire. Which I found a bit weird. Everything else is passive magic such as being able to turn into a Roo to talk to enemies to pass certain areas, Light Magic which is used to see secret doorways and light dark areas, and Time Magic which slows enemies down. Unfortunately, a lot of items, required or not, are hidden in obscure areas and can be easily missed without thorough exploration or a guide.

I did find the boss fights more manageable this time around and less frustrating. The leveling system is also improved, but only slightly. While the cap this time around went from 10 to 55 you can easily reach the first 30 levels in the first two hours of the game. Before the first boss, I was already almost level 20. Bosses are a lot more reasonable and I only struggled with a couple of them, but once you learn their attack patterns it becomes much more manageable.

Overall, Ys II is a good sequel to the first game. With enough new content to explore and an interesting story and fun characters. While I wouldn't say the story itself is memorable, the adventure itself is fun I just wish the magic system was more expanded and there was less backtracking. Most of the game's fault comes from the cryptic items and confusing dungeon layouts, but it's manageable with a guide. It's a fine Ys game to send out with the 80s and still remains a solid RPG today.

The entire series is well worth playing, but only if you're curious about the beginning of the series, want to start the series from the beginning, or just like 80s JRPGs. Expect basic combat, cryptic progression, confusing dungeons, and unbalanced bosses in the first game. If you play with a guide you will mostly likely have a great time.

Since i have experience with RPG's that came out in the 80's I expected the story to be almost nonexistent. I was wrong! With this version they added every tiny bit of lore they possible could. Beautiful ingame art/portraits! The opening and ending cinematics are gorgeous (especially compared to that Ys anime series that tells this game's story with some liberties). The OST track is one of the all time classics in gaming.

I'll say if you are a player that values world-building and lore over how simplistic the combat is, you're going to enjoy parts of this game immensely (unless you only like 'newer' stuff by proxy, but that's more a mindset issue). And if you lose your way somewhere there is no shame in using a map or guide it's an 80s rpg after all those can be cryptic. Simplistic combat doesn't mean easy by the way, the nightmare difficulty in ys 1 is true to it's namesake.

Ys gave me a warm feeling when i look back on it, not unlike trails in the sky ironically enough. I look forward to the rest of the games. From what i gathered those stories are mostly unrelated to each other, but avdol and his closest friends get more depth over time and things get referenced here and there. No trails level integration but enough to see it as an unique world. I'm curious! Also with regard to what developments the combat will go through.



both r shit
i didnt enjoy a moment at thease shitty game

A nice pair of games, which should definitely be played together. They really do reach the limits of the 'bump combat' system by the end of these so it's a good job they move on. Individually they're a little short but together they're a solid adventure.

Great music too - three versions of the soundtrack and they're all excellent. Well worth a go, though the combat does turn a lot of people off.


Banger soundtrack and a real history lesson in JRPGs

My first true delve into the Ys series. For a game from the 1980s, it holds up surprisingly well, even if it’s still vague as hell. Had way more fun with this than I expected.

This review contains spoilers

Fuck Dark Fact.

Beat the first game but the cave mazes of the second game drive me insane

Almost snapped my PSP in half while fighting Dark Fact, good times.

Finished on December 5th of 2020.

The bump combat system can seriously be infuriating, but surprisingly very fun too. Since characters don't even have attack animations (In Ys I at least, Ys II actually gave Adol and the mob enemies attack animations) it's pretty impossible to avoid damage when you're just running into every enemy. The boss design in Ys I is really horrible, especially the final boss which is basically 80% luck and 20% skill, Ys II has a lot better designed bosses though, also Ys II gives you magic abilities and just having a range attack alone helps so much.

Some of the level design can be quite annoying too because it's very labyrinthine and you don't even have a mini-map so it's easy to get lost, but the OST is incredible and always sets the atmosphere for every level so even when I got lost I never minded, I also love the pixel art and character designs. The story is very simplistic, there's honestly probably only 50 lines of story dialogue between both games but what little story the games have is engaging enough and made me care about the main characters.

All in all I am glad I played through Ys I & Ys II, while they didn't blow me away, they were still solid, enjoyable experiences and very memorable, seeing the formation of the series was nice. Plus Origin, Ys I & Ys II all have a bit of interconnected world-building and since Trails is my fave series of all time you can imagine I like that and playing all 3 games together felt pretty fulfilling.

pure vibes. in this walking sim, a JRPG protagonist realizes that he's too much of a loose cannon to mess around within the emaciating confines of 'menus' and 'random encounters', and makes it his business to barrel his way through a plethora of demons with unrelenting ferocity. this 'bump' system, as it came to be known, is the ultimate manifestation of violence. the madmen at falcom made the final dungeon like half of the games length twice in a row because they knew such a superficially impervious roadblock would deter your average JRPG protagonist, but to adol, the King of Drift, the man who challenges those hairpins, these are only paltry speed bumps.

https://www.youtube.com/watch?v=9fNhyo0VOgc

This was a very, for lack of a better word, magical adventure. It's a very unique feeling; running around and exploring Esteria, engaging in various heroics and vanquishing evil, and discovering the secrets and mysteries of Ys' history; all the while furiously bumping into enemies while absolutely jamming music plays in the background.

Dark Fact is not magical at all though. What the fuck is his problem?

Ys I is showing some age, even with the new graphics, but it's still a challenging adventure and the music is fantastic. It's noteworthy that this is one of the few action games I know of that you can play from beginning to end with a single hand since there's no attack button and you just bump into enemies at a certain angle.
My biggest gripe with it are the dumb references some idiot added during localization. That's just disrespectful.
Ys II is a straight improvement over Ys I, the addition of a magic is a welcome one and the bosses are way more memorable. On the topic of presentation, the music and environments are outstanding as always.
The story also provides a satisfying resolution to the events of the first game and there are no ridiculous puzzles this time around. No more eating an apple so you can have a conversation with a tree that gifts you a sword.
Overall, I would say Ys I is great and Ys II is excellent. I totally recommend them. Also, if you are reading this because you want to get into the Ys series then you can perfectly start with the latest one if you want to, they are largely self contained.

Despite some old-school mechanics that are frustrating such as the labyrinth-like nature of the dungeons (all the way from early in the game to the finish) and the run-n-bump combat (slightly better in Ys II than Ys I), this game offers the most interesting part of the Ys' series story along with Ys I and Origin, as well as a fantastic soundtrack and awesome artwork.

The origin of the saga! A very different game from Ys 8 but still lots of fun :D

It's been so long since I had such a good time with a jrpg. After having played numerous bad ones I can truly say that these two games are a very needed breath of fresh air for me.

The vibe these games have is great and makes me feel cozy and nostalgic. The music is immaculate and the bump combat system is quick and fun to play with.

Some of the dungeons can be quite confusing though.

Very old-school style games that I had a good time with using a guide. Good lore and simple combat made for an enjoyable experience. A great way to experience Adol's first adventures and a good introduction to Eresia.

so much fun and a mustplay if you like jrpgs

Ys I & II absolutely need to be played together back to back, unlike basically any other game in the storied series.

It's the only time in "modern" Ys that you'll ever have to deal with the bump system, for better or worse, and the story is pretty straightforward with very little notable dialogue, but Falcom sows the seeds of its world very deliberately.

bumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbump

The configuration menus give you desktop waifus and for me that is enough to give this game a 5 star rating


Are modern games getting you down? Do you find yourself getting bored by long cutscenes and patronizing tutorials? Do old Zelda games simply require too many buttons? Surely, you think, there must be a better way.

There IS!

Say goodbye to the JRPGs of tomorrow! Why spend three hours meeting all of your party members when you could be spending three hours killing squirrels on the first map so everything doesn't kill you immediately? Why get tied up in pointless, convoluted gameplay when you can just run straight at monsters and pray to the blue haired beautiful angel goddesses that you chose the correct angle? Fighting bats and other dumb, flying enemies is stupid! It would be actually really awesome to fight a boss who is made of at least fifty bats! The final boss of Ys I probably took up nearly two actual hours of my life and that is a dark fact!

That said, the soundtrack is legendary and is easily better than anything made before we figured out how to get the third dimension in a game. The games are very much of their time in a way that is pretty cozy. You can probably beat both games in a day or two and it has neat little touches like how you can transform into a ferret and get a solid chunk of entirely unnecessary dialogue that tickled my particular brand of JRPG autism. Adol is probably one of the only gaming characters who could be accurately described as a "chad." It's a piece of video game history that feels oddly important and is absolutely not worth the undiscounted asking price for it. I liked it. It was pretty cool. If you've played any other Ys game, I think it's sort of essential. If you've played none of them, please play Oath in Felghana instead.

Very charming wee duology of games with a great soundtrack, and the bumping is literal ludokino

Adol tears through shit in this game with such a wild ferocity that it's genuinely concerning. If you know what you're doing the entire game becomes a blindingly fast rush of violence, all carried out by a stoic ginger with a lust for blood.

The opening for Ys 2 rocks. GOD Falcom sound team represent.