At first glance this looks like any other LEGO game. You're thrown into a hub world (without any sort of tutorial to help you get your bearings) that branches off into the various levels you need to complete and from there you immediately begin destroying everything in sight for LEGO pieces. It doesn't take long to realize just how lacking in content this is however. Each zone is comprised of the same four level loop and there's no platforming or puzzle solving in any of the stages. Literally all Bionicle Heroes has going for it in the gameplay department is the third-person shooting, and that proves to not be much fun due to the awkward controls, extremely limited enemy variety, and dull boss battles.
Even the collect-a-thon element Traveller's Tales games are known for comes up short. Usually tracking down everything in a LEGO game requires you to replay levels with new character types in order to open up new paths with their own amusing secrets and mini-games. Here you just upgrade the already existing characters at the store and open a door you previously couldn't. What's behind the door? Just the collectible itself and nothing else new or exciting.
There is also no real story to speak of. So those hoping for some kind of narrative that makes use of the series' complex lore are sure to be disappointed outside of the brief bits of fanservice. There are cutscenes, but all they do is show off Traveller's Tales' kid-friendly sense of slapstick humor which proves to be a poor fit for the Bionicle brand.
While the developer might have just had a misguided vision for the game from the start, it's the rushed and incomplete feeling you get that makes Heroes not worth playing. There's simply not enough variety or content to keep the mindless action from becoming a repetitive slog and the potential for this to have been so much more can be clearly seen. It's a lot like opening up a new LEGO set only to find out that most of the essential pieces are missing. You're frustrated, letdown, and ultimately left with something you can't have that much fun with.
4.5/10
Even the collect-a-thon element Traveller's Tales games are known for comes up short. Usually tracking down everything in a LEGO game requires you to replay levels with new character types in order to open up new paths with their own amusing secrets and mini-games. Here you just upgrade the already existing characters at the store and open a door you previously couldn't. What's behind the door? Just the collectible itself and nothing else new or exciting.
There is also no real story to speak of. So those hoping for some kind of narrative that makes use of the series' complex lore are sure to be disappointed outside of the brief bits of fanservice. There are cutscenes, but all they do is show off Traveller's Tales' kid-friendly sense of slapstick humor which proves to be a poor fit for the Bionicle brand.
While the developer might have just had a misguided vision for the game from the start, it's the rushed and incomplete feeling you get that makes Heroes not worth playing. There's simply not enough variety or content to keep the mindless action from becoming a repetitive slog and the potential for this to have been so much more can be clearly seen. It's a lot like opening up a new LEGO set only to find out that most of the essential pieces are missing. You're frustrated, letdown, and ultimately left with something you can't have that much fun with.
4.5/10
This is what an actual soul less bionicle game would feel like. Art direction essentially copy-pasted from the toys, generic soundtrack, almost no narrative... A blatant attempt of inserting the lighthearted humor of the other more successful LEGO games and the self-insertable nature of the player, leaving behind the agency to the actual characters of an stage of the series that, at least in Spain, we got very little supplemental narrative material for.
Well I played this game when I was old enough to like Bionicles and even then it was a repetitive piece of shit. It's like a first-person and inferior version of other LEGO games. I'll give it an okay rating for the nostalgia factor but really all you do is wander around hoping to gain gold powers. Bionicles do not make good games.
Bionicle Heroes is a mediocre third person shooter and a really bad translation of the "Lego Game" formula, while a Bionicle mea fan like me may find some enjoyment out of it, 100%-ing this makes an already tedious game 20 times more tedious (also the half of the piraka models have the wrong feet and that bothers me)
Reidak gets hit in the balls so it's kino though.
Reidak gets hit in the balls so it's kino though.
move along move along https://www.youtube.com/watch?v=qDyCM41xv1E
Both the PS2 and to a lesser extent the DS version are middling, basic shooter games. The PS2 being third person and the DS surprisingly being a FPS. The PS2 had lots of charm and gags like any Lego game while the DS was pretty drab by comparison. Nothing remarkable about either version but if your a huge Bionicle fan then there's no harm taking a look at them out of curiosity. Just don't spend a lot on them if you can help it.
Great translation of the kid-friendly watered down Lego formula to a third-person shooter that does exactly what it needs to for it's target audience. It was awesome to grow up alongside the lighthearted Star Wars games to this comparatively more 'edgy' feeling one. Bionicle is still the best toy line ever made.