Reviews from

in the past


shooting and reloading to the beat feels good, but theres no real staying power to this game, and as soon as you get the ability to fly its already won for you, even on hard. dumb fun for a few hours at least. have killed most bosses in the game too quickly to even know what their attacks are. the roguelike elements are obviously taken mostly from isaac.
worth like 5 bucks id say

Mit dem Gameplay von BPM sind die Entwickler definitiv an etwas dran, was sie näher erforschen sollten, inhaltlich mangelt es allerdings noch an Umfang, Balancing und Abwechslung und der Grafikstil ist eher abschreckend.

Una buena idea llevada a cabo de forma mala.

Los jefes tienen patrones interesantes y divertidos pero el camino hasta ellos suele ser unos pares de salas aburridas con enemigos desinspirados, las armas estan totalmente desbalanceadas y algunas rompen la progresion del juego, los niveles tienen una paleta de colores horriblemente saturada y una iluminacion pesima, además, para ser un juego ritmico la mayoria de las canciones suenan como sountrack de publicidad para un programa sobre autos de bajo presupuesto.

Cool idea, lame execution. The rhythm elements are underwhelming and feel tacked on, while the visuals are ruined by the decision to ruin them with absurd color compression and samey color palettes (this game should've just been called Orange). There's also not enough varied content to make different runs feel really different.

It's still fun, and I thought the soundtrack was great despite, but it's a shame that I mostly thought the rhythm game elements could've just been axed and the game would've been better for it.

Fairly repetitive shooter with a fun learning curve. I think the game stops being fun as the soundscape gets more repetitve the longer you play the game. I think if the game abandoned the rougelike structure and instead focused on a single developed campaign, the final product would've been much more agreeable to me. The game not changing the BPM of later levels was a missed oppurtunity for me but for this young team, I think that properly balancing the game around a variable BPM was probably something they weren't prepared to do. All hypothesizing on my part but despite this, I look forward to whatever the team behind this are producing next.


insanely fucked the rhytm based game music sucks

Por favor, por favorzinho, por obsequio. Mais jogos com essa mecânica, extremamente divertido.

osu for the weak-chinned. they're gaudying up their actual asset flips with horrific virtual boy filters now. "ryan, what do your gamer eyes see?" i see the groucho glasses, can't you? bpm is war on two fronts -- it also sounds like garbage. little sense to talking about a rhythm game best played on mute, 0 sense to giving it a try until you can import your nightcore

This game is so fucking butt ugly holy shit

I love the feeling and idea of this game, but it could use more content. Also while I appreciate the desire to set yourself apart visually from other games, looking at this game for too long makes me wanna fucking barf.

needs more content and less paragon asset flips

I LOVE roguelite games. Would make a 5/5 game without the repetitive soundtrack.

An idea with infinite potential, held back by lots of unpolish and a repetition.

Shooty shooty bang bang. Art style gives me a headache. Sick beats.

if it werent for how satisfying it is to shoot to the beat this game would probably suck balls but holy shit its so satisfying to shoot to the beat

played around 3 hours. Borrows very heavily from Isaac but without the synnergy. Shooting to the beat is fun, but can be a little too chaotic to actually follow along

its, visually, one of the ugliest games I have ever played. I legitimately don't understand the art direction here. Why is the lighting like this

I'm not a huge fan of roguelike games (I'm pretty sure the only one I really loved was The Binding of Isaac) so I came out of this pleasantly surprised. I guess my only problem would be there only being 1 bunch of dungeons, and the bosses can range from piss easy to yell at the screen hard.

esta guapo pero no me lo voy a terminar en la vida me da todo el perezon

Super fun but a bit small in content.

super super fun but the music gets old super quick and thats kind of hard to forgive when it is a rythm game

Decisamente da considerare che è stato sviluppato da 4 persone.

was fun for a little bit but got boring pretty fast

I mean..it's a banger and it's fun to play but I can't really enthuse about any particular part of it. The gameplay is unbalanced-the first half is entirely more engaging than the last half, while also being way too difficult for a game without a tutorial or save options. By the time you get to the fourth level, you're speeding through the bosses and beating back an excessive amount of enemies.

That said, if you can get it on sale, I recommend playing through it. It is pretty fun, and replayable, and has enough level variations to keep some novelty to it. If you can get past the learning curve, it'll keep you entertained for a good couple of days.

A fantastic feeling game with great music and a cool concept. Executes what it wants to accomplish very well! Would love more variety and less bloom, but I can live with it.

I like rhythm games, I like roguelikes, this hits good


God bless them for trying, cause this is super fun and can be broken in so many ways when it isn't glitching out or spewing random bullshit.

This is one of those games where if you know what you're doing, it can be ridiculously easy to get an OP build and literally melt bosses before their cutscenes even end. I think the devs knew that because there are a multitude of optional things to make the game nightmarishly and frankly annoyingly hard. I spent 15 hours in this game trying to win with the character that always dies in 1 hit.

This might be the most unpolished game I've ever seen, but the concept is really, really good, so it's still fun.

Se rompe rapido y le falta contenido pero por lo demás está cañero

A dor de cabeça mais pauleira que eu já tive