Top 5 Castlevania game. The world-design leaves a bit to be desired, but when the OST and gameplay are as good as they are I could care less. Just as much variety in weapons as SOTN or Aria and it has one of my fave crafting systems of all time. Hector might not be as iconic as Alucard or Soma, but he's still a cool protag.
Curse of darkness é um bom jogo com problemas, o principal que aparece no jogo inteiro é a repetição de cenários, muitas salas são iguais e se resumem a vários corredores que se conectam, a exploração e a navegação acabam sendo prejudicadas por esse motivo, tornando o jogo menos interessante.
A história é boa pros padrões da série, com personagens legais e interessantes, já os gráficos são bons mas não são nada demais, ficando pra trás de vários jogos da mesma época.
Os pontos onde ele se destaca são na trilha sonora (muito boa como de costume na série) e na gameplay, que é responsiva e com um combate muito divertido, tendo uma boa variedade de armas e familiares que ajudam na dinâmica do jogo e que são postos a prova com as ótimas batalhas contra chefe, que são bem divertidas e tem uma boa dificuldade, fazendo esse jogo realmente valer a pena.
A história é boa pros padrões da série, com personagens legais e interessantes, já os gráficos são bons mas não são nada demais, ficando pra trás de vários jogos da mesma época.
Os pontos onde ele se destaca são na trilha sonora (muito boa como de costume na série) e na gameplay, que é responsiva e com um combate muito divertido, tendo uma boa variedade de armas e familiares que ajudam na dinâmica do jogo e que são postos a prova com as ótimas batalhas contra chefe, que são bem divertidas e tem uma boa dificuldade, fazendo esse jogo realmente valer a pena.
I wish I could have loved Hector like I did in the Castlevania Netflix series, but he's just so bland and boring in Curse of Darkness that I honestly felt nothing throughout the whole game. Honestly it's shocking how they get something akin to Aria of Sorrow, and just make it so boring too. I like the idea of collecting monsters and such, but Curse of Darkness just makes you do too much for such little pay off. If there was more interaction between Isaac and Hector I think this game could have been something, but it's just a bland 3D mess of a game that it's biggest offense is just not doing enough.
I assure you everything in this game is functional, there isn't anything outright bad with it, it's just a some of parts situation that makes it a daunting task. Capturing monsters is cool, till you have to get more of them to do certain tasks, the weapon system is cool till you have to actually level them all up different, exploring is cool till you have to backtrack. It's a constant cycle of finding out when the fun stops and there is very little at the end that I actually enjoyed.
A lot of the game's atmosphere felt so blank and boring with either it serving only narrative function and thus was empty, but with some neat things or bland and filled with a bunch of monsters and goodies. Any of the story points are fast and serve little purpose. And just honestly by the end of it all I just wanted to be done with this dreadful game. It was such a slog that I was just too tired to really care either way. Lament of Innocence just as more going for it in every way, and actually let's you use cool weapons and abilities. The bosses are actually cool to, unlike this mess. Please play that one instead!
I assure you everything in this game is functional, there isn't anything outright bad with it, it's just a some of parts situation that makes it a daunting task. Capturing monsters is cool, till you have to get more of them to do certain tasks, the weapon system is cool till you have to actually level them all up different, exploring is cool till you have to backtrack. It's a constant cycle of finding out when the fun stops and there is very little at the end that I actually enjoyed.
A lot of the game's atmosphere felt so blank and boring with either it serving only narrative function and thus was empty, but with some neat things or bland and filled with a bunch of monsters and goodies. Any of the story points are fast and serve little purpose. And just honestly by the end of it all I just wanted to be done with this dreadful game. It was such a slog that I was just too tired to really care either way. Lament of Innocence just as more going for it in every way, and actually let's you use cool weapons and abilities. The bosses are actually cool to, unlike this mess. Please play that one instead!
Replaying and falling in love with Castlevania Curse of Darkness again. It's just so damn good and I love searching for weird chairs throughout the world. Wish we could have had a follow-up with more platforming and varied level design. The Innocent Devil idea should be revisited again too.
It's also got the best CV story imo and it's the best 3Dvania.
Need more of the vampire killer being used for magic attacks as well cus that shit is sick, just like everything about Trevor in this game. His theme SLAPS and should be used in a hypothetical Capcom vs Konami.
If we could get a followup to it one day somehow that gives us less corridor-styled levels and with added platforming (good platforming ofc) like in the 2D Metroidvanias.
It's also got the best CV story imo and it's the best 3Dvania.
Need more of the vampire killer being used for magic attacks as well cus that shit is sick, just like everything about Trevor in this game. His theme SLAPS and should be used in a hypothetical Capcom vs Konami.
If we could get a followup to it one day somehow that gives us less corridor-styled levels and with added platforming (good platforming ofc) like in the 2D Metroidvanias.