2600:
Dark Chambers is a very simple and explorative game in terms of having what essentially amounts to a wide open area to essentially go through like a labyrinth.
It has you playing a knight or a wizard that kills other mages and wizards, or ghosts/skeletons/master chief?
Essentially you have the ability to revert Ghosts into physical forms and destroying them:
Black WIzard (appears towards the later half of the game) -> Purple Wizard -> Ghost With Face -> Ghost Sheet -> Skeleton -> Master Chief Green Dude
Of course the amount of hits depends on which variant of enemy is attacking you. There's also this unimpressed looking Skeleton Head that is essentially an enemy spawner that when destroyed, gives you a special item.
Special items include things like:
· Golden Key - Opens doors
· Orange Bag - Gives you health
· Orange Barrel- Gives you points
· Golden neckless - Gives you points
· U shaped object - Gives you points.
· Black Door - Leads you to the next level
There are also objects that essentially try to kill you, but look similar to regular objects:
· X Bag - Looks like an Orange health bag, but will cause damage upon picking up.
· X Barrel - Looks like an Orange barrel, but will cause damage upon picking up.
· Black Explosive box - Assuming it is a TNT or an Explosive box of some sort, it tends to kill instantly or take a lot of health.
The game is very simple to go through but you'll have a fun time with it indeed.
Played on Atari 50
Dark Chambers is a very simple and explorative game in terms of having what essentially amounts to a wide open area to essentially go through like a labyrinth.
It has you playing a knight or a wizard that kills other mages and wizards, or ghosts/skeletons/master chief?
Essentially you have the ability to revert Ghosts into physical forms and destroying them:
Black WIzard (appears towards the later half of the game) -> Purple Wizard -> Ghost With Face -> Ghost Sheet -> Skeleton -> Master Chief Green Dude
Of course the amount of hits depends on which variant of enemy is attacking you. There's also this unimpressed looking Skeleton Head that is essentially an enemy spawner that when destroyed, gives you a special item.
Special items include things like:
· Golden Key - Opens doors
· Orange Bag - Gives you health
· Orange Barrel- Gives you points
· Golden neckless - Gives you points
· U shaped object - Gives you points.
· Black Door - Leads you to the next level
There are also objects that essentially try to kill you, but look similar to regular objects:
· X Bag - Looks like an Orange health bag, but will cause damage upon picking up.
· X Barrel - Looks like an Orange barrel, but will cause damage upon picking up.
· Black Explosive box - Assuming it is a TNT or an Explosive box of some sort, it tends to kill instantly or take a lot of health.
The game is very simple to go through but you'll have a fun time with it indeed.
Played on Atari 50
Playing Through My Evercade Collection Part 5: Atari Vol 2
Look I want to be polite with this one, I get this is the 2600 version of something that should probably have never touched the 2600 due to how cut back it is and I get this is part of Atari's problem that they never learnt to let go of systems....
For what it is, its a surprisingly competent port of Dark Chambers and does stuff I honestly thought the 2600 couldn't accomplish... But its also really slow, clunky and aside from that initial 'Oh wow the Atari 2600 did this?' I cant really recommend this.
Look I want to be polite with this one, I get this is the 2600 version of something that should probably have never touched the 2600 due to how cut back it is and I get this is part of Atari's problem that they never learnt to let go of systems....
For what it is, its a surprisingly competent port of Dark Chambers and does stuff I honestly thought the 2600 couldn't accomplish... But its also really slow, clunky and aside from that initial 'Oh wow the Atari 2600 did this?' I cant really recommend this.
Eu tava impressionado com a qualidade do jogo, até ver que data que ele saiu... nessa época os devs já sabiam exatamente como o console funcionava, então não é pra menos.
Você controla um aventureiro por catacumbas infinitas, atirando nas assombrações que aparecem no caminho, e coletando seus tesouros pra pontos. A assombração que aparece no jogo é um único inimigo que possui 4 fases de aparência, e você vai atirando nele até ele parecer um cara verde e sumir (?)
De resto, jogo não tem muito mais a oferecer. É tipo Gauntlet, mas um pouco mais parado. Seria ótimo em 1980, salvaria a indústria de quebrar, mas em 89, temos opções melhores....
Você controla um aventureiro por catacumbas infinitas, atirando nas assombrações que aparecem no caminho, e coletando seus tesouros pra pontos. A assombração que aparece no jogo é um único inimigo que possui 4 fases de aparência, e você vai atirando nele até ele parecer um cara verde e sumir (?)
De resto, jogo não tem muito mais a oferecer. É tipo Gauntlet, mas um pouco mais parado. Seria ótimo em 1980, salvaria a indústria de quebrar, mas em 89, temos opções melhores....
7800:
A graphically improved and extended version of the 2600 game as the screen moves along with the player instead of going to different screens like original Zelda, here the game plays more so on 1 huge screen with the objective being find the keys and go down to the next level via ladder, so essentially the same as it's 2600 counter part. However the game throws a lot of enemies and gives you a lot of health which is nice. I enjoyed my time with it, but honestly had more fun with the 2600 version.
A graphically improved and extended version of the 2600 game as the screen moves along with the player instead of going to different screens like original Zelda, here the game plays more so on 1 huge screen with the objective being find the keys and go down to the next level via ladder, so essentially the same as it's 2600 counter part. However the game throws a lot of enemies and gives you a lot of health which is nice. I enjoyed my time with it, but honestly had more fun with the 2600 version.
A remake of a 1983 game, Dark Chambers feels like Berzerk or Frenzy if they were dreadfully slow and boring. I've seen people liken this game to Gauntlet, but I haven't played that, so I can't compare the two titles. But I do know this: Dark Chambers isn't worth your time. It's repetitive, and it doesn't even measure up to its contemporaries. Love the ominous title screen, though.