Pleasantly surprising stealth-action title with a considerable amount of multiple styles, paths, and choices to make all throughout. Controls were fine and easy to adapt to. Loved the packrat style of discovering items and other goodies throughout the levels and there were some tense standoff moments with other characters that left an impact. Bosses were easily broken, however, and the final fight and subsequent ending were letdowns.
The coolest parts of this game are underdeveloped, and as with most games that try to have politics but also want the player to choose between one of a few broad strokes moral positions, the politics are dumb baby nonsense. The fact that it trades in outrageous Info Wars level conspiracy theories actually improves the situation because at least it gets to be a cartoon, but then in the last act it decides the whole thing was heavy moral trial. Possibly even dumber than BioShock Infinite, but at least more fun, and with a setting that is much more my style.
The 2027 A.D. is a lovely year to live in. In the midst of the explosion of transhumanism and the resulting social and economic conflicts, there is a world to be discovered, in which to intervene to influence the fate of entire cities and massive corporations worth billions. This is the main objective of Adam Jensen, head of security at the Sarif Industries and at the centre of a plot involving industrial espionage and transhumanist philosophy.
Deus Ex Human Revolution (DEHR) is a delightful addition to the cyberpunk canon. It picks up for narrative and purpose from a lot of the genre milestones such as the novel Snow Crash by Neal Stephenson, mixing apparently anachronistic themes with the consequences of an ultra-technological world where the boundary between organic and machine life becomes thinner and thinner. In the case of DEHR, this union is presented as a visual and thematic Cyberpunk Renaissance, with the setting being a futuristic ambient but the fashion, arts and the sense of grandeur from the majestic times of the XV century.
The era the game is set is lends itself to describe the contradiction of a technology that does not cease to evolve and move forward, contrasting with the part of humanity scared by the moral consequences that this advancement means. DEHR is often thought of as a curious hybrid of stealth and RPG because, beyond the exploratory and infiltration part that constitutes the first genre, the players will be led to answer moral questions related to the issues of technological development, influencing with their decisions the outcome of missions, destinies of people and the conclusion of the game itself.
In addition to this, the roleplaying component can be also observed in the wide variety of personalization that Jensen may receive by obtaining experience points. The player can aim to improve his hacking skills to ensure quieter and more precise infiltrations or decide to increase stamina and physical strength for a more "brutal" and direct approach.
Despite how enthralling the narrative of the title is, the gem of the game is certainly the stealth gameplay: offering the player immense but perfectly connected, contained and full of secrets maps to explore, DEHR offers a vast experience suitable for any style of approach to achieve certain goals, even if they are, more often than not, simply "go from point A to point B" or "get some data from computer C". The presence of side missions, some presented to the player, others hidden between the urban layers, increases even more the sense of greatness of the plot and world-building.
Years ago, at launch, the game could be blamed for, despite the ability to play without ever triggering an alarm or ever facing an enemy, some unavoidable boss fights, which were both mandatory and made futile to customize the character as a non-lethal spectrum. The Director's Cut, however, has masterfully solved this problem, magnifying different aspects of the basic game as well as the arenas of the bosses, expanding them from simple and bare rings to larger puzzles which lend themselves to the most different approaches for solution.
The Missing Link DLC can also be seen in a slightly negative way, as it blocks the narrative right in the middle for several hours and forces the player into an obligatory scenario that adds little to nothing to the main storyline.
DEHR works very well on every level it tries to explore: as stealth it presents claustrophobic, dirty, ultra-technological and rich in possibilities environments, among the pinnacles that the genre has to offer; as an RPG it is dictated by customization, immersion, a very strong narrative and a system of choices and consequences which brings some really interesting questions to light, especially for the modern context we live in. The relative simplicity of the title, even at the highest difficulty levels, allows anyone who wants to give a chance to something new to feel welcomed in this exciting and thrilling cyberpunk world.
Deus Ex Human Revolution (DEHR) is a delightful addition to the cyberpunk canon. It picks up for narrative and purpose from a lot of the genre milestones such as the novel Snow Crash by Neal Stephenson, mixing apparently anachronistic themes with the consequences of an ultra-technological world where the boundary between organic and machine life becomes thinner and thinner. In the case of DEHR, this union is presented as a visual and thematic Cyberpunk Renaissance, with the setting being a futuristic ambient but the fashion, arts and the sense of grandeur from the majestic times of the XV century.
The era the game is set is lends itself to describe the contradiction of a technology that does not cease to evolve and move forward, contrasting with the part of humanity scared by the moral consequences that this advancement means. DEHR is often thought of as a curious hybrid of stealth and RPG because, beyond the exploratory and infiltration part that constitutes the first genre, the players will be led to answer moral questions related to the issues of technological development, influencing with their decisions the outcome of missions, destinies of people and the conclusion of the game itself.
In addition to this, the roleplaying component can be also observed in the wide variety of personalization that Jensen may receive by obtaining experience points. The player can aim to improve his hacking skills to ensure quieter and more precise infiltrations or decide to increase stamina and physical strength for a more "brutal" and direct approach.
Despite how enthralling the narrative of the title is, the gem of the game is certainly the stealth gameplay: offering the player immense but perfectly connected, contained and full of secrets maps to explore, DEHR offers a vast experience suitable for any style of approach to achieve certain goals, even if they are, more often than not, simply "go from point A to point B" or "get some data from computer C". The presence of side missions, some presented to the player, others hidden between the urban layers, increases even more the sense of greatness of the plot and world-building.
Years ago, at launch, the game could be blamed for, despite the ability to play without ever triggering an alarm or ever facing an enemy, some unavoidable boss fights, which were both mandatory and made futile to customize the character as a non-lethal spectrum. The Director's Cut, however, has masterfully solved this problem, magnifying different aspects of the basic game as well as the arenas of the bosses, expanding them from simple and bare rings to larger puzzles which lend themselves to the most different approaches for solution.
The Missing Link DLC can also be seen in a slightly negative way, as it blocks the narrative right in the middle for several hours and forces the player into an obligatory scenario that adds little to nothing to the main storyline.
DEHR works very well on every level it tries to explore: as stealth it presents claustrophobic, dirty, ultra-technological and rich in possibilities environments, among the pinnacles that the genre has to offer; as an RPG it is dictated by customization, immersion, a very strong narrative and a system of choices and consequences which brings some really interesting questions to light, especially for the modern context we live in. The relative simplicity of the title, even at the highest difficulty levels, allows anyone who wants to give a chance to something new to feel welcomed in this exciting and thrilling cyberpunk world.
It's hard to believe it's been 9 years since this game came out but I still really love it.
Deus Ex: Human Revolution is a pretty great experience wrapped up in cool art direction, fun options for different gameplay styles, and a pretty solid story.
I really adore the fact that this game doesn't punish a player for their choice in going loud, stealthy, lethal, non-lethal, etc. but rather opens up different doors of opportunities.
The main thing that'd I'd knock it for is certain awkward design choices like how stiff the controls can feel at times as well as the boss fights in the game. The boss sequences felt more like a wall to climb over than something to look forward to in the next playthrough.
Aside from that, pretty fun time.
If you get the chance, please try it out!
Deus Ex: Human Revolution is a pretty great experience wrapped up in cool art direction, fun options for different gameplay styles, and a pretty solid story.
I really adore the fact that this game doesn't punish a player for their choice in going loud, stealthy, lethal, non-lethal, etc. but rather opens up different doors of opportunities.
The main thing that'd I'd knock it for is certain awkward design choices like how stiff the controls can feel at times as well as the boss fights in the game. The boss sequences felt more like a wall to climb over than something to look forward to in the next playthrough.
Aside from that, pretty fun time.
If you get the chance, please try it out!
Everything I actually wanted in a Deus Ex follow-up - gameplay is refined to a tee, the options are literally endless here. The game evolves along with you, so you never feel unimmersed here. The boss battles aren't great, but frankly that's not enough to ruin the experience.
An excellent story as well here. It takes a bit to get going, but once it does it's thought-provoking and gripping. The visual design, aesthetic, and general look of the thing is aces too, almost looking like a painting at points. Great game and well worth multiple playthroughs.
An excellent story as well here. It takes a bit to get going, but once it does it's thought-provoking and gripping. The visual design, aesthetic, and general look of the thing is aces too, almost looking like a painting at points. Great game and well worth multiple playthroughs.
Great stealth game, doesn't really reward other playstyles. Lacks that revolutionary feel that Deus Ex had, but still a good game across the board with some good writing. Very lackluster ending. Nice to see a cyberpunk game that doesn't go completely crazy with the world design for once (even though that's also part of the charm of the cyberpunk genre, but it is nice to see a different perspective).
Depois do banho de água fria que foi Invisible War, Human Revolution é um digno retorno à forma. Apesar de alguns deslizes pontuais, consegue com sucesso trazer a fórmula e profundidade do Deus Ex original para padrões modernos. Não só isso, também faz algumas adições bem interessantes à série, como o sistema de persuasão usado em alguns chefões.