Reviews from

in the past


it's fine and the writing's as charming as its reputation suggests. extremely slow and too long for its own good though. the ending segment's great and handled well but i don't really understand what has people so hyped over that particular part

Really boring unfortunately

Um jogo muito velho, deveras arcaico e obtuso em vários de seus aspectos. Jogá-lo é na maioria das vezes um exercício entre o stress e o tédio, tendo que navegar por sistemas que, pelo que leio, eram arcaicos até para a época (quase 30 anos atrás); além disso, existem momentos em que o jogo tenta abertamente te sacanear: esses, que achei divertidos, tanto serviram para mostrar que a maioria das partes chatas são ignorância, e não maldade, por parte dos desenvolvedores, e também, de certa forma sádica, me fizeram aceitar com mais facilidade que, se era com esse tipo de coisa que eu teria que lidar, então melhor levar na amizade.

Mas… no fim de tudo, é inegável: esse jogo tem ALMA. Os personagens principais são crianças em branco, self-inserts de cartolina que só servem de mecanismo narrativo; todo o resto, porém, atinge um nervo muito específico entre delírio febril, pesadelos, alucinações de psicodélicos e a memória confusa da infância. Certos momentos souberam ser verdadeiramente emocionantes (o final, em especial) mesmo com personagens mal-elaborados ou diálogo simples - uma artimanha da atmosfera colossal e o senso de jornada que o jogo sabe passar.
Earthbound é muitas vezes falho, mas é o tipo de obra que possui uma energia especial inegável, uma soma de qualidades que não são encontradas em nenhum outro lugar, capaz de provocar diversas emoções inesperadas apesar de sua camada modesta. Genuinamente engraçado quando não se leva a sério, e surpreendentemente carregado de sentimento quando o deseja, esse é um jogo que queria tanto ter jogado quando era criança, pois tenho certeza que ele teria se cravado dentro das profundezas da minha psique, para nunca ser esquecido.

A thematically rich game with incredible pacing and an addictive soundtrack. Feels like it could've been made yesterday. Also yes it's funny.


One of the characters is named Poo.

Enjoyed this fun adventure of a game! I love its humor.

I put a lot of time into this hoping for it to click but like, after the first brilliant half hour, it devolves into constant immaturity, surrealism for the sake of surrealism, weak meta humour and poor attempts at touching moments. I can understand why some might like this but it really, REALLY didn't do it for me.

Also JRPG combat is a blight upon game design, but the game's insistence on cutting back on your options definitely doesn't help.

A charming little 90s JRPG with a penchant for fourth-wall breaks and absurdist humor. It's fun to see a distinctly Japanese take on a world seeping with Americana. I played through the game via Snes9x on a Wii with the Maternalbound Redux patch applied. The patch uncensors some aspects of the localization and adds some QoL features. Overall I don't think it had a huge impact on my experience. Recommend playing on a CRT for those nostalgic vibes.

Truly a life-changing experience.

This is a world I want to spend the rest of my life in.

shigesato itoi is a genius, earthbound is an amazing rpg that subverted expectations with its quirkiness and fun visuals. the game never lets go of its humor. one of the only games to make me cry, not only because of the final moments but because it ended.

THIS GAME STINKS! (that's a compliment, obviously. what did you think?)

A weirdass game that has a strangely alluring charm.

I don't usually do reviews (or in this case, a non-review) for games I haven't beaten, but Earthbound is a special case. I have tried to play this game to completion around six or seven times in the past twelve years and it just never sticks. I see why people enjoy its tone, world, and writing, but its combat and mechanics are just so dull and one-note (especially compared to its contemporaries) that I can never power through. I'm sure that I will beat it one day, and I will come back and write a more thorough review then, but for now, this is a game that everyone loves that I just don't really get.

yes, it is as good as everyone says it is

Captures how exciting, weird, and horrifying the world can be when you're a kid. One minute, the game totally goofy and poking fun at itself, and the next minute it brings you to your knees with emotion. How'd they do that?

Every time I play this game I just find myself putting it down after a while. I don’t know why, but there’s just something about this game that just doesn’t keep my interest for long.

If there was one word to describe this game, it's magic.
The story and characters are incredible, and the combat is really good for a turn based RPG. But the World, Characters, Story, Music, and Combat mix into a wonderful experience that should be experienced by everyone.

I've heard EarthBound's attitude and aesthetic described as "somewhere between a dream and a nightmare" and I think that's accurate. The game itself is a personal journey from the ordinary to the extraordinary, with hectic and reflective moments alike, and ironically, in its modesty and unwillingness to incorporate RPG trends of the era, has aged beautifully from just about every angle. IMO, it's worth playing both as a part of game history and as an original work on its own terms.

Like any children's entertainment truly worth it's salt, Earthbound is equal parts charming, whimsical, and traumatizing.

I dug up a review/piece I wrote about Earthbound in 2017 on my old blog. I'd like to post it here:

"What does Earthbound mean to you?

In Itoi’s interview regarding Earthbound’s U.S. re-release on the Wii U Virtual Console, he looks back on Earthbound and describes his views on it now as a playground he threw stuff in for himself and everyone else to play in, and that everyone takes something completely different away from these bits and bobs he's filled it with. A communal sort-of game, in which children make up stories and ideas as they go along and put it right in with the rest of the make-believe. When you have a group of friends in a playground, kids will often enter and leave as their parents drop them off and pick them up, and little by little the stories the group goes on changes as children come and go. Between zombies, aliens, the future, and whatever else kids either think about or wonder about their own world. And of course, the longer this goes on, eventually dark thoughts and feelings enter. Relationships form, and people realize things about themselves and each other.

A lot of the spirit of a shapeshifting make-believe can be found in the game’s stories themselves, as each town is going through some crazy problem, and as the heroes continue their adventure, each new scenario adds something completely separate to the mix of fictional situations, drawing from all sorts of American cultural iconography and imagery.

This is another reason the game is so interesting, it as an adventure through a self-parody of the American youth, the landscape of American suburban adventure (or as it is referred to in the game: “Eagleland”) with the coming-of-age spirit so prevalent in American fiction. But it is told through the mechanics, systems, and interface of classically Japanese role-playing games, namely Dragon Quest. The inclusion of (pseudo) first person battles (albeit influenced by psychedelic visuals, as they take over the background of each fight), a command menu, stat growth, and equipment/inventory all pulled from the Dragon Quest system. This combination of simultaneous parody of Japanese systems and American culture and iconography makes it a truly unique international cultural creation.

In addition to this, the localization of the game lends itself very much to the identity of Earthbound. Much of the Japanese humor that would have been lost in translation is rewritten, but still preserves the wit and verbal/deadpan tone of the original. The octopus statue blocking your way in a valley is replaced with a pencil, to allow for the invention of the iconic “Pencil Eraser” (Just don’t use it in a pencil store!), a now staple joke of the game, with which the identity of the American version of the game just wouldn’t be the same without. Of course, the “Eraser Eraser” continuation of the joke found later in the game acts as an even better secondary punchline to the same joke.

Much of the game often feels like a rambling collection of jokes, ideas, and views on the world. Nothing is quite told boringly or without clear authorial perspective. It brings to mind the sort of writing that books like Cat’s Cradle used, in which Vonnegut described as each chapter being a small chip of the whole book, and each chip is a little joke in and of its own.

The U.S. release, in specific, is the Earthbound I think of so fondly when I think of the game. And I find that name so fitting as opposed to its Japanese name.

Earthbound.

Despite all the adventuring, all the crazy, wacky, surreal stories you learn and experience, even with the threat and exposure to extraterrestrial life within the game, your characters, your experiences, everything you do is very much bound to the planet Earth. Every idea in the game, every character you meet, makes up one grand image of the world that the game, in essence, is presenting to you as you explore it with your d-pad.

The NPC’s of the game are some of the most iconic in any, and the reason for that is that their dialogue is written so unpredictably and humorously, but yet so truthful to their representations of their roles as humans. A businessman in Earthbound will not sound like a businessman you meet on the street. He will sound like a caricature of what a businessman would sound like, knowing that he’s a businessman in this world of hundreds of other people and hundreds of other types of people. And in knowing that, he has found joy and laughter understanding his place. Each character is a figment of themselves in the eyes of a child innocently wandering around.

There is a famous English saying, “it takes all sorts (to make a world)”, that is often used to understand strangeness or foreignness in the world and in people. People often use it when they find something difficult to understand, because of how strange and foreign it might be, so they make the claim that the world must be so big, that it must require all sorts of strangeness and foreignness and things of all sorts of manners hard to understand, for it to exist as big as it does.

Earthbound, to me at least, is like a literal, humorous depiction of that phrase. Every character, every strange, surreal person that appears so plain, has to be there to make up this world. This Earth that we are all bound to."

If you read it all, thank you

overrated mess, gameplay is awful. the world is cute, theres a reason the only thing thats talked about the game is the setting

gonna make a bold statement here, i think its good

I absolutely love all the characters the party interacts with through their world that's unlike any other. every single enemy, place, person, or even things were unique and very VERY quirky but despite all the quirkiness the game still manages to tell an amazing story.


Tengo claro que es un buen juego, pero se me hace pesado por ser un RPG antiguo. Posiblemente también influya que lo jugué con una traducción mala.

Very wacky and fun RPG with a great story, fun combat, but a lot of stupid shit and convoluted puzzles holding it back from the masterpeice zone.

A really competent RPG with a great setting that needs a little more twist in it's gameplay to be amazing.

The mother series in general shook up the rpg scene with this game