Reviews from

in the past


Sephiroth took me an hour to beat and if I had failed that fight past the 40 minute mark this was gonna get a 3 stars. I didn't so it keeps the 5 stars but its on thin fucking ice

If I was 13 in 1997 this would probably be my favorite game of all time

I got this game at a flea market in 1999, in sixth grade. It opened my third eye.

It's okay. Getting to different areas with all these random encounters can be a huge drag, a lot the over world has nothing going on in it, and it's so hard to see yourself at times. I got lost so many times because I couldn't see where I was going. Story is alright, but I feel it doesn't incorporate the other characters enough. They mainly just sit around and watch Cloud do things. They have their own archs, but that's not enough to just throw them out after. Red XIII is a great example of this. So much happens with him at Cosmo Canyon, and then after that, he's barely mentioned ever again. I did not like how the story did that because I really liked the character that the Arch set up. This happens with Barret, Yuffie, Vincent, and Cait Sith as well. Also the grinding near the end for proper Materia to fight the weapons is awful. I enjoyed my time here, but it's not something I can see myself replaying.


Loved what I played,a bit dated but that's expected

Its weird to approach a game with such an overwhelming legacy as FF7. The level of hype and expectations going in are huge! But despite all that, actually sitting down to play it? Its just a dang good game. Its charming, its emotional, the twists I didn't expect hit hard. It gets the praise it gets because its just a good game.

Final Fantasy VII looms massively in the canon of modern JRPGs, and a mixture of innovations in video game narrative, excellent music and animation, and an engaging combat system have helped it to remain one of the best experiences you can have with a controller and 40 or 50 hours to kill.

Final Fantasy VII still has a ton to teach modern video games. The pacing of its plot is impeccable and has been gushed about for decades for a reason. Though the chibi graphics may be a bit off-putting to the most graphics-slobbering contemporary connoisseur, they remain charming, and the animated cutscenes are still striking and emotive decades after they've ceased to be technical marvels. The combat system deftly marries turn-based strategic RPG gameplay with a sense of furious forward propulsion with its reliance on active decision-making. Even in the less-than-ideal English translation, dialogue and exposition serve to engage the player in the world and character interactions constantly. There's really no reason to get into what makes this game so special, as it's pretty immediately obvious to anyone who's spent a few hours with it, and much smarter people than I have written about it to death.

There is one central plot element, though, that is delivered so masterfully using the specific language of video games as a medium that I simply must expand on it. It should be a fundamental building block of all video game narrative discussions and education, and I don't see it referenced nearly enough. I might just not be well-read enough. What I'm talking about here are the Nibelheim sections. They work on so many levels⁠—plot exposition, character development, vehicles for one of the most organic yet shocking twists in a video game⁠—but the one that is most central is player immersion in the act of roleplaying as Cloud.

Let's review. When your party leaves Midgar, they arrive in the town of Kalm, where Cloud takes it upon himself to recall his past in order to help everyone understand the origins of the mysterious Sephiroth, who has just killed President Shinra. He does this by telling them a playable story about his home town of Nibelheim, where Tifa also grew up. Right off the bat, we have a lesson I think many people have already taken from the game⁠—plot-essential flashbacks work much better as playable moments than as cutscenes or lengthy dialogue sections. So, you're playing in Nibelheim and Cloud starts telling the story of how he, as a first-class SOLDIER, was dispatched to Nibelheim alongside the mighty Sephiroth to look into some problems at a Mako Reactor there. During this flashback, Cloud's inferiority to Sephiroth in combat prowess is demonstrated by an encounter with a Dragon who will easily OHKO the player but is handily defeated by Sephiroth. Gameplay in Nibelheim mostly revolves around visiting childhood haunts of Cloud's and exploration of Mt. Nibel and a mysterious mansion in town where Sephiroth holes himself up after coming face-to-face with Shinra experiments in the reactor.

At this time, all the player knows is that they get to participate in telling the story of what Cloud did during this visit to Nibelheim, but the experienced player knows that his foggy memory is causing him, depending on your interpretation, to obfuscate events and lie or to incorrectly recall key details. This struggle to recall is a strong in-game justification for any wandering the player might do.

Much later, the player is again required to visit Nibelheim in pursuit of Sephiroth, and the player's memory of the town and Cloud's are one. We know exactly where to go to move the story forward, as we have played Cloud's memory, and Cloud in-game has that memory. To me, this is a fascinating case study in the way that growing player familiarity with a game's world can be integrated into the experience of roleplaying a character in that world. Sure, in open-world games or virtually any game based on exploration at all, the player and the player character are both in some or many ways blank slates that grow together in their grasp of how things work, where major locations are, etc. But here, we have a cinematic moment of a flashback that is told entirely in the language of video games and has a payoff that is equally unique to the medium.

Later on, of course, we have one of the most incredible psychological setpieces in any video game ever in the rebuilding of Cloud's memory, and again the player's participation is essential to the work of the characters themselves in rebuilding Cloud's memory and identity.

Outside of this observation, I don't have a ton to add to existing discourse about Final Fantasy VII. The game still plays great and even if you're spoiled on the particular big twist moments (Aerith's death is the big one) the way the story is told cannot be missed.

For me personally, the game is a bit hurt by reliance on JRPG gameplay tropes that continue to the present day in the genre. There are some abilities and items that are not easy to find without a guide that are basically essential to overcome a massive difficulty spike at the end of the story. I think that the optional endgame content should demand that you scoured the world for certain abilities and items, but Meteor basically only being survivable if you managed to find Big Guard blind is a bit bullshit. I'm pretty insistent on playing games blind, and the entire game's difficulty curved nicely with a bit of grinding, which I don't mind, but I still haven't found a single strategy for Sephiroth that doesn't rely on Big Guard or some other easily missable materia like the Knights of the Round summon or something.

Ultimately though, that one minor personal gripe doesn't hold me back from saying loudly that this is one of the rare games that absolutely everyone who cares at all about the medium should play.

Writing: 4/5
Gameplay: 4/5
Art Design & Visuals: 3/5
Voices & Sounds: 5/5
Atmosphere & Immersion: 4/5

Although certain aspects of FF7 have aged like a fine milk, the overall experience is something you should never pass up in your life.

One of the most important games in history for better and worse. Fun game but you can clearly see how half baked a lot of its aspects are by the time you're halfway into disc 2, from the side characters, Materia system, combat, minigames and the entire final act. Had it not been for the speed hack I would've never finished this game

This game has aged horribly. The poor graphics are detriment, to the point where you sometimes need a guide just to figure out how to get to the next screen. The combat system is fine if not bland - your party members lack any individual identity in battle. The minigames scattered throughout are mostly a nuisance.

That said, it's more than worth slogging through to experience a once-in-a-lifetime story, a unique world, and one of the best JRPG soundtracks ever created.

If I were ever asked for a video game that best defined my tastes in gaming, then it's easy enough for me to point back to the Final Fantasy franchise - but if I were to pick out a single one, Final Fantasy VII would be the first one that pops right back up. To me, this game is the perfect mix of fun gameplay, a great story, and all these years later, it does more than just simply hold up.

There's a whole lot more that I do want to say about this, but that'll have to wait till later - because this was also the first video game that I remember having cried at (many of you already know the moment, considering it's been spoiled numerous times already). Yet there's also an incredible feeling of satisfaction that comes forth from having accomplished everything that you possibly could within this game - and I've only sunk more time into this more than anything.

As it stands right now, it's my favourite video game of all time.

I don't know, this was very Fine. I enjoyed the game the most during the Midgar portion and then things kinda fell off. Wasn't a fan of the mini-games that were part of the actual progression in this. Side content/mini-games aren't a strong part of the series for me but usually they're as mentioned, side content. That RTS styled bit? Delete it.

Anyways, I'm glad I got around to this finally. It's probably my least favorite of the non-I and II FF games I've played but that's okay. Here's to me getting around to the rest of the ones i've yet to play.

my favorite of the franchise, easily the most interesting and human character writing in the entire series

i got this game in 1999 but my mom didn't let me play it for a few weeks because barret always says FUCK!!!!! i stole it out of her room and played it anyway. i love this game so dearly

Final Fantasy VII is absolutely one of the greatest games of all time. there is nothing other to say than for all it's faults, it is infinitely compelling and it's shortcomings all fall away as you find yourself propelled effortlessly by the characters and story. No other game is Like this.

My favourite final fantasy

The game that single-handedly made America care about JRPGs. Lured in by the cool dude with the motorcycle and the big sword and the fancy graphics, players found a genuinely moving story about loss and grief. The gameplay is great thanks to the robust and flexible materia system, though not quite the pinnacle of the series. While this may not actually be true, I consider FFVII to be the easiest mainline Final Fantasy game, and none of those are particularly difficult to begin with. This has led to me wishing across all of my many subsequent playthroughs for something more. Something just a little bit rougher. For a first time player in 1997 however, FFVII was exactly the right thing at exactly the right time, and it is a game that will never stop mattering. It's inescapably memorable and is as close to perfect in its pacing as anything ever gets.

First not-MMO Final Fantasy game I've actually finished now. Was surprised by how weird and silly the game is considering its reputation. I didn't actually like the combat all that much, but using cheats I had a lot of fun just going through the story. I regret skipping most of the side content though.

Favourite game of all time. I even enjoy the blocky, lego visuals. I think it works perfectly. Also my favourite video game soundtrack of all time.

The English translation is terrible, random battles are a slog and I typically don't like turnbased combat that much. But man does this game capture me from the very beginning.

The characters are interesting, the pacing keeps me intrigued right up until it ends, and the whole scope is incredible. It also features possibly my favourite video game soundtrack of all time. Visuals are rough upon returning, though I'll cut some slack as it was the first 3D Final Fantasy title.

If you liked the remake, I'd definitely recommend the original. If you like RPGs in general, doubly so.

No joke, I met my best friend because he was talking about this game in line during fifth grade.

Unarguably one of the most influential and important videogames ever made, but has aged terribly. The translation is garbage and incomprehensible, the setting is cool but disjointed, the characters are just drops of exposition... it goes on. Not every important game is a good one, but I'll respect its legacy.


this would be a perfect game with slightly more graphical fidelity and a much better translation, alas, its just pretty great

Sobrevaloradisimo, pero es un juegazo aun así

Wonderful game that hooks you from start to finish even today, this is one of those cases where the game absolutely did live up to it's hype

so incredibly bad and overrated.