I do not find it beautiful. I do not find it moving. I find it precious. Delicate but gaudy, restrained but excessive, fluid but deeply static. I find it so goddamn boring.
It asks me to admire it. Insists upon it even. But I don’t. My breath is untaken, my awe uninspired. It’s all so monotonous and hollow. It tells me to feel, but I do not feel. What a terrible thing: assumed feeling unfelt.
There is nothing to hold onto here. It strikes the most self-serious art game pose — I Am Become Grief, Destroyer of Girls — but dodges all specifics. Yet grief is always specific. Trauma is always specific. Depression too, even when it feels absolutely diffuse and general. Each is rooted in a specific self. But Gris ditches the self and gives us instead the everygrief. Or is it the everytrauma? There’s no telling
We cross tiresome landscapes, past uninspired iconography, through bland mechanics, and nothing lands. Nothing lands. The game just sits there, faceless and cool, daring you to question its beauty.
It asks me to admire it. Insists upon it even. But I don’t. My breath is untaken, my awe uninspired. It’s all so monotonous and hollow. It tells me to feel, but I do not feel. What a terrible thing: assumed feeling unfelt.
There is nothing to hold onto here. It strikes the most self-serious art game pose — I Am Become Grief, Destroyer of Girls — but dodges all specifics. Yet grief is always specific. Trauma is always specific. Depression too, even when it feels absolutely diffuse and general. Each is rooted in a specific self. But Gris ditches the self and gives us instead the everygrief. Or is it the everytrauma? There’s no telling
We cross tiresome landscapes, past uninspired iconography, through bland mechanics, and nothing lands. Nothing lands. The game just sits there, faceless and cool, daring you to question its beauty.
I've had this game in my eyesight for a bit now but only when a friend recommended it to me I actually started playing it. And I'm glad he did.
GRIS is a rather tranquil puzzle platformer with a beautiful, polished visual style and a rather ethereal atmosphere. You control a girl with blue hair on her way through several different environments as you unlock more colors and abilities. The game mechanics are very simple for the most part but the environments are still able to bring enough variety and progression to not make it feel stale.
So, you don't run through hordes of mindless enemies and jump on their heads like a lot of the classic platformers but instead, you explore the world by manipulating it and rarely encounter any sentient or malevolent beings. My favorite section of the game was probably the forest where you meet a small cube character that you eventually befriend and run around with. First, it is shy and you have to lure it in a bit, then it slowly begins to mimic your abilities until you help each other navigating the environment. And the important part is, it never feels like a frustrating escort mission. The NPC companion was very able to fulfill his part and even though it's just that, an NPC, the teamwork aspect is satisfying.
For the most part you run around on your own though.
The art style is really nice and clean. The cutscenes are all full of gorgeous animation and the whole game is accompanied by a nice orchestral score. When it comes to atmosphere and presentation this game really couldn't do it any better, I think.
The only time I got a bit frustrated with the game was when I got lost for a bit in the last major environment but I blame myself for most of that because I had taken pretty big breaks between play sessions and was a bit confused about a newly acquired ability because of that. Once I figured that out properly it was smooth sailing again.
It's not a particularly hard game. GRIS aims more for an engaging, relaxing experience, I would say. That doesn't mean there is no challenge as it still requires logical thinking and precision platforming. But it's unlikely it's ever gonna stump you with difficulty.
Definitely recommend this if you need something to chill with after going on a killing spree in your shooter of choice or having your heart beat out of your chest after a good horror game.
GRIS is a rather tranquil puzzle platformer with a beautiful, polished visual style and a rather ethereal atmosphere. You control a girl with blue hair on her way through several different environments as you unlock more colors and abilities. The game mechanics are very simple for the most part but the environments are still able to bring enough variety and progression to not make it feel stale.
So, you don't run through hordes of mindless enemies and jump on their heads like a lot of the classic platformers but instead, you explore the world by manipulating it and rarely encounter any sentient or malevolent beings. My favorite section of the game was probably the forest where you meet a small cube character that you eventually befriend and run around with. First, it is shy and you have to lure it in a bit, then it slowly begins to mimic your abilities until you help each other navigating the environment. And the important part is, it never feels like a frustrating escort mission. The NPC companion was very able to fulfill his part and even though it's just that, an NPC, the teamwork aspect is satisfying.
For the most part you run around on your own though.
The art style is really nice and clean. The cutscenes are all full of gorgeous animation and the whole game is accompanied by a nice orchestral score. When it comes to atmosphere and presentation this game really couldn't do it any better, I think.
The only time I got a bit frustrated with the game was when I got lost for a bit in the last major environment but I blame myself for most of that because I had taken pretty big breaks between play sessions and was a bit confused about a newly acquired ability because of that. Once I figured that out properly it was smooth sailing again.
It's not a particularly hard game. GRIS aims more for an engaging, relaxing experience, I would say. That doesn't mean there is no challenge as it still requires logical thinking and precision platforming. But it's unlikely it's ever gonna stump you with difficulty.
Definitely recommend this if you need something to chill with after going on a killing spree in your shooter of choice or having your heart beat out of your chest after a good horror game.