Yeah, I can see why this chapter got cut from the game.
the arenas suck ass and are just no fun it fight in.
Very little enemy variety too. it's like 90% just HECU grunts.
Also for the majority of the demo you only really have the MP5 with very little ammo supplied and hand-grenades. Half-Life's grenades notoriously suck so being having to use them as your primary weapon is nightmarish.
While it is kinda neat as a piece of Half-Life history, it has no value beyond that.
This getting scrapped from the final game was for the better.
the arenas suck ass and are just no fun it fight in.
Very little enemy variety too. it's like 90% just HECU grunts.
Also for the majority of the demo you only really have the MP5 with very little ammo supplied and hand-grenades. Half-Life's grenades notoriously suck so being having to use them as your primary weapon is nightmarish.
While it is kinda neat as a piece of Half-Life history, it has no value beyond that.
This getting scrapped from the final game was for the better.
Honestly a shame that it took this long for Uplink to be readily accessible on Steam. This 20-minute slice perfectly encapsulates everything good (and bad!) about the original Half-Life, but as a kid who dug through Cuttng Room Floor pages looking at all the unused content (Hello, Mr. Friendly), I'm just happy that this is readily accessible to more people. By 1999 you didn't have to "sell" Half-Life to people anymore, so its even crazier this goes as hard as it does. Now give us that E3 Half-Life 2 tech demo so I can be like those guys who oogled at the barrel physics.
Nessa sexta-feira, Half-Life, a minha série de FPS favorita, completou 25 anos. Em uma atualização especial comemorativa do aniversário, a Valve disponibilizou a demo do jogo original, Uplink, novamente.
Em um nível de 20-30 minutos, a desenvolvedora consegue encapsular toda a natureza emergente, os níveis elaborados que possibilitam exploração tanto geográfica quanto de gameplay por parte do jogador e um senso de constante tensão que o jogo original trabalha.
Como é curto, recomendo bastante que joguem, mas somente depois de completar a campanha oficial do primeiro jogo (e talvez as expansões Opposing Force e Blue Shift, mas aí acho que vai de cada um)
Em um nível de 20-30 minutos, a desenvolvedora consegue encapsular toda a natureza emergente, os níveis elaborados que possibilitam exploração tanto geográfica quanto de gameplay por parte do jogador e um senso de constante tensão que o jogo original trabalha.
Como é curto, recomendo bastante que joguem, mas somente depois de completar a campanha oficial do primeiro jogo (e talvez as expansões Opposing Force e Blue Shift, mas aí acho que vai de cada um)
uplink is a solid vertical slice of Half-Life. I don't think it contains the magic of the game, but the it covers quite a bit of the gameplay in a very short amount of time. Half-Life fans should check it out, and someone interested in the first game should play it as a feeler instead of waiting on a train for 5 minutes.
Some of my favourite things HL1 has to offer, in an adowable bitesized little demo. I always yearn for this gigafacility built out of meringues and drywall. Even as a Valve Oldhead I'm still amazed by how much oldass legacy content I've never heard of can still find ways to bubble to the surface. Anyway dis is nice 😊, touches on what I wish HL1 included more of in the way of secret areas & rewards by interacting with the world. Good-humoured and lovely, just like you dear reader x
Half-Life: Uplink is a scraped chapter that was repurposed as a special Demo of the game, it's really straightforward and only takes 20 minutes to finish, you might as well try it out with how short it is and it was finally ported to the Steam version of Half-Life with its 25th-anniversary update.
There's not much reason to rate this game as it has no reason to exist as a standalone game.
There's not much reason to rate this game as it has no reason to exist as a standalone game.