Reviews from

in the past


The version that should have been available from day 1.

The story may be unfinished but the gameplay is so goddamn amazing that it's hard to be mad at it.

The height of the series for me in terms of gameplay. As much as I enjoy MGS 1-4, adjusting to the controls in these games was always a bit of a struggle to me. In this game I had zero trouble adjusting on the fly and doing what I wanted. It makes me really, REALLY want to see the previous games remade with the Fox Engine.

I enjoyed building and expanding Mother Base - in general I'm a big sucker for any game that has a base building system. Mission objectives are varied well and can be accomplished in enough different ways that it's unlikely that any two players will have the exact experience.

The story was coming along quite well until its sudden 'conclusion', though there was some definite padding in chapter 2. And in a series with some truly amazing boss battles, there is definitely a lack of them here, in both quantity and quality.

On a final note, D-Dog is just too adorable.


Metal Gear fan here. This game is probably more enjoyable to newcomers than fans, but an overall good experience. There is a lot of freedom to complete the game however you see fit, but this is the least Metal Gear a Metal Gear game can get. (If we consider Ground Zeroes and TPP as the same game, that would make this the third game in the series chronologically.)

Overall I enjoyed this game but I have a lot of issues with it. Whilst I think the gameplay early on was amazing and the things you can do in the game are brilliant but by the end of the game I felt bored due to a lack of mission variety. More indoor sequences would’ve been great too as opposed to always being open world. Most maps feel unfinished, and boss battles become glorified damage sponges. While I love the stealth gameplay the actual combat leaves a lot to be desired in my opinion. All those issues aside, listening to the tapes makes the game a lot better narratively for me and gives Venom Snake a lot more personality I wish you saw more in game.

It takes both Ground Zeroes and Phantom Pain and puts them together into one experience if you haven't played these games get this one it's so much gameplay and content for you.

From my original MGSV Review. Gameplay is tight and solid! The story towards the end is okay at best. This game suffers from what happened with Kojima and Konami. Chapter 1 is a must play. After Chapter 2 is mostly the same as what we saw gameplay wise but story bits are very sporadic.

Additional comment:
I already had both of these separately (Ground Zero and MGSV) but I feel like this is the best way to get the game and it was only 2.50 on PSN lots of value here

Pretty fun game but it has some real difficulty issues. I never could beat the metal gear at the end on xbox no matter how hard I tried. The researching and gunsmithing is pretty cool but the motherbase thing kind of feels like a mobile game. The sandbox is really good but the enemies are pretty braindead which leads to no interesting enemies to really test it on.

Really good if you want to get Ground Zeroes and The Phantom Pain, can’t say you’ll ever really feel wowed by the DLC but at least you didn’t pay for it separately

This review contains spoilers

This game is absolutely fantastic. I picked this up at a CEX for a stupid low price, like £8. It was some of the best money i've ever spent - I got hundreds of hours out of this game, some smiles on my Dad's face as he watched me play (he LOVES the original MGS, and he loves stealth / sniper games, so he enjoyed giving me commentary and advice where he could), and many tears toward the back end of the experience.

I want to note that I do not condone the trash practice of selling Ground Zeroes as a full priced game for an hour of content, however on this disc it is added for free, and it is a nice addition. Basically prologue DLC.

The gameplay is close to flawless. Everything feels as smooth as butter and Snake has a behind that looks the same way (he got them cheeks tho). The story really hits hard - unfortunately there are alot of replay missions toward the back end, and though the missions are fun so it's not a complete chore, it does come across as lazy which is unfortunate as it's basically the only thing stopping this being a 5/5.

Multiplayer is mid but it's not really part of the score at all as it's not the focus. The single player deserves the rating on its own.

Not ticked as mastered as I'm a few top ranks away from unlocking Raiden.

This review contains spoilers

So uh, I actually wrote a poem for this game, idk why, just felt compelled to



Here it is



What is it like to live a lie?
You conceal a truth, then you die

Being yourself only a bit
While you keep the truth quiet

Like a venomous snake who weaved and curled
Thanks to the man who sold the world

Like a ghost without a past
Or a fiery demon trying to last

What do you do at the end
No matter how you twist or bend

You ultimately feel dissolved
With many mysteries left unsolved

Does the game ever end?
No matter how much time we spend?

But alas, we move on with major restrain
I guess that truly is……….the phantom pain





FUCK YOU HUEY EMMERICH AND KONAMI

"You're fired, Mr. Kojima. Pack your things."

WORDS THAT KILL - WOULD YOU SPEAK THEM TO ME

While the story is weak compared to the other games the gameplay is so easily replayable and enjoyable.

This is a god damn video game. Though it requires a certain mindset to enjoy, it's so spectacularly designed that I wonder how a stealth game will top it.

An incomplete game that manages to be fun and has some of the best stealth gameplay I've experienced.

The issues with it's story cannot be understated. As many have mentioned the game cuts itself off in the middle of the third chapter. More was planned but Kojima and Konami are on bad terms and we are likely, never seeing "The Kojima Cut"

bundle maravilhoso inclui toda dlc e a demo do ground zero
versão definitiva pra se jogar.

look man the story is pretty bad but that gameplay man HOOOO BOY its good shit

Most confusing shit ever and unfinished but I love it

Phantom Pain é um jogo que eu não consigo separar do o que estava acontecendo comigo na época que eu joguei ele. Foi uma época muito boa, em que eu estava muito feliz. Isso provavelmente fez com que eu gostasse mais do jogo. Por mais que eu reconheça o quão bem feito ele é, essa era já a minha quinta ou sexta vez tentando jogar ele. Mas sobre o jogo em si, a gameplay é bem livre, te deixando experimentar bastante. Já a história não me pegou muito, não gosto do jeito como o Kojima conta histórias, focando muito em aspectos técnicos de como tudo funciona, assim deixando toda a narrativa muito inflada e trancada. Agora sobre o Ground Zeroes, ele é basicamente uma excelente missão do Phantom Pain, mas separado como um jogo solo. Eu demorei a gostar do jogo, mas quando isso aconteceu foi uma das minhas experiências favoritas que já tive ao jogar algo.

This game is very technically impressive but it barely feels like MGS.
It's very fun for a while, but the open world means bloat and the base manegment has fucking Farmville timers. No.

There are few character interactions after the opening act or any characters at all for that matter. Snake is basically a mute, Sutherland is giving a good performance for his seven lines but for half the budget you could get Hayter to actually be there and give his heart and soul to this hammy character in this hammy game. Hiring a Hollywood big shot doesn't make your game more sophisticated or highbrow - maybe start with not shoving a bomb up a woman's vegina?

Kojima was never great with women but the absolute fucking on screen and off screen torture he puts Paz through is sickening.

I may get back to it every now and then but I don't think I'll ever bother to finish it. Big Boss' story came full circle with MGS3 anyways.





If Metal Gear Solid 4 proved anything, which I'm not sure it did, it proved that "ending" Metal Gear Solid was not as simple as telling a final story that wraps up the series' plot by blabbing on about each of its characters, and so Metal Gear Solid V decided upon the opposite.
Metal Gear Solid V is a game that refuses to explain itself. Its narrative lies in quietly humming each of the series' personal and political themes. Its grand tricks are found within how rote it feels when you're told, arbitrarily, to "eliminate" a target, how your eyes glaze over as you select every face and name that speaks Kikongo as it slips from feeling like murder to feeling like mechanics. Its soul rests in the moment you see a "Big Boss is watching you" poster and, in contemplating that you disagree with this use of your face, realize that you have become more symbol than man.
This game is "unfinished" because it never can be finished, there is no conclusion to a story about an unescapable status quo that doesn't contradict either the "unescapable" or "status quo" parts of that phrase.
MGS 1, 2, and 4 tell a story of the next generation, how maybe, just maybe, the next generation can do just a little bit better than us, and how maybe that can rub off onto the future generations. Death Stranding tells a story that implores us not to give us hope in our quest to help fix things right here and right now. But this is a story that is desperate and angry about us right here and right now, its suffering heightening Kojima's other works about healing.
Also, the way it plays totally rules. Genuinely one of the best feeling third person video games I've ever played. I enjoy the immediate sensation of hitting the w key on my keyboard in this game more than entire other games that I like, and it offers the most interesting guard AI and alert system in the series.

Metal Gear Solid 5 önceki MGS oyunlarının aksine açık dünya bir yapıya bürünmüş ve bu açık dünyayı tanımlamak için doğru söz şey olacaktır "Açık dünya boş" evet MGS 5in açık dünyası tamamiyle bomboş ancak oyunun yönetmeni olan Hideo Kojima'nın zaten canlı bir açık dünya yapma derdi olmadığını oynarken anlayabiliyorsunuz. MGS 5in açık dünyası sizin isterseniz gizlilik isterseniz one-man army olarak strateji kuracağınız bir yapıya sahip ve siz bir bölgeye girecekken nasıl bir strateji uygulamak istiyorsanız MGS 5 onu sonuna kadar destekliyor. Kısaca açık dünya az önce de söylediğim gibi strateji kuracağınız bir yapıya sahip.

MGS 5te toplamda 50 tane ana görev var ancak oyun hikayesel olarak tam bir şekilde bitmiyor. Maalesef kendi için başlattığı hikayeyi sonlandıramadan oyun son buluyor. Oyunda gördüğümüz karakterlerin neredeyse hiçbirin hikayesi tamamlanamadan oyun bitiyor. Normalde MGS serisi her zaman bir final bossa sahip olmasına rağmen MGS 5te bir final boss dahi yok. MGS'in önceki oyunları daima boss çeşitliliğine sahip olurdu ancak MGS 5 bu konuda da maalesef sınıfta kalıyor. MGS 5'ten kısaca önceki oyunların aksine hikayesel bir şey beklememeniz lazım. Böyle olunca da oyunu yukarıda bahsettiğim şekilde uzun uzun sıkılmayacağınız şekilde oynarsanız aslında hikayeye gerek olmayan bir cevher olduğunu anlayacaksınız MGS 5'in.

Dipnot: MGS 5 en iyi açık dünyalardan birine sahip bir başyapıttır

Ground Zeroes was an interesting self contained sampler for the big game to come. I'd never played it until recently so it was nice to finally experience it.

The Phantom Pain however... I guess it's no coincidence that I got pretty much to the same point as I did before calling time on the first time I played it. I think the biggest roadblock for me was how many seemingly inconsequential missions there are coupled with the bland open world. Setting it in an arid, brown landscape with little variety soon wore me down. I had been enjoying it for the most part, and I enjoyed the side bit of expanding your base, gathering intel etc, but it was far too repetitive and took way too long. There felt like very little progress in the grand scheme of things, for the amount of time I'd spent with it.

Don't get me wrong, I enjoyed a lot of what I played, but it I felt like the time and effort going into this could easily have gone on something I enjoy a bit more. And playing Breath of the Wild again recently showed me just how much of chore this game can be. I know it's a lazy comparison, but both are open world games with stealth elements, but one of them utilises that world, the other doesn't.

Every time I almost went to play this again, I decided I would prefer to play anything else. I cannot muster up any further enthusiasm. At least we'll always have Snake Eater.


I started this game years before this on the Xbox One but it didn't make any sense to me so I just stopped because I wanted to play the other games first. It was a good decision. These games are a game/life changer for me. I can finally see what the big fuss is about. SNAAAAAKEEEE!!

SOOOOOO MUCH FUNNNNNNNNN

BUT THE STORY IS SOOOOOOO DISAPOOOOIIINTTINNNGG

oh whoops I left caps lock on my bad imagine that

Ill admit I haven't put heaps of hours into this one, but I tried a couple times and dropped it after a few hours both times. Something about it just turned me off. Ground Zeroes was pretty fun, but the main game was just eh.

lemme beat the other 4, this was like 15$ and worth it but mgs 2 made me want to eventually continue just gimme a bit