Reviews from

in the past


I don't even like Lord of the Rings.

It lost everything that made the first exciting. It is everything shadow of mordor has but.........the same. Improved very little AND added microtransactions. It ends up being just okay


WHY IS SHELOB A MILF

I mean it's not good

but it's not bad either

extremely easy to kill a couple hours dunking on some orcs and building your army, makes shadow of mordor basically obsolete. I would love to give this a 5 if its abysmal story and cut scenes did not hold it back.

I've either been spoiled by much better games since playing Shadow of Mordor, or this is genuinely a huge step down. One of the fastest nopes I've ever had.


cool orcs, if you mention anything else to me, i blackout and find myslef covered in your bodily remains

O gameplay e bem divertido no inicio mas o jogo é extremamente repetitivo

Infelizmente não tive 80 horas pra enfiar nesse jogo

Repetivo hasta decir basta por favor y encima una historia pésima.... lo único remarcable su sistema nemesis.

Shadow of War is, quite literally, everything Shadow of Mordor was, exept better, bigger and more in every way possible. The game, like it's predecessor, is a relatively slow burn, which is made worse by the fact that the overall loop is so enjoyable and addictive. Shadow of War was an unfortunate event in almost every way possible, pissing everyone off at release and cementing Warner Bros. as a truly awful entity. But for what it's worth, Shadow of War is an amazing game, well worth the time and effort the team has poured into it, and it is worth your time as well.

Led Zeppelin be like

epic hard rockin guitar riff

Ohh baby...i need some a-lovin...oooh baby...gotta give me some lovin...you know that i love you...like i always should...you know that that i love you...baby come on give me that lovin

HEAVY POUNDING DRUMS

YEAH! GIVE ME THAT LOVIN!

guitar vrooms across left and channel

YEAH GIVE ME THAT LOVIN

guitar vrooms

YEAH GIVE ME THAT LOVIN

vroom

ARLGITH RIGHT RIGHT RIGHT RIBGHT RIGHT!!!!! OOOH YEAH. OH BABY. OH BNABNY BABY BABY BABY. BABABABABABBABABABABBABABABY

music gets a bit quiter

baby...ooo baby...come on baby...baby...

guitar starts to do some trippy shit with some phaser pedals, drums start panning around speakers

baby...come on...i want you to come...baby...i want you to come...baby i want you to come to me...I WANT YOU TO COME TO ME TONIGHT

Band: DUN DUN

COME TO ME TONIGHT

DUN DUN

COME COME COME

Guitar: WOWOWOW

COME COME COME

WOWOWOW

I WANNA COME ON YOUR FACE BABY!!!!

DUN DUNNN

COME ON YOUR FACE BABY

DUN DUNNNN

oh yeah...FRODO!!!!

Band: DUN DUN DUN DUN DUN

FRODO AND SAM!!!!

DUN DUN DUN DUN DUN *

FRODO AND SAM!!!!

DUN DUN DUN DUN

THE BATTLE OF ASGARD!!!!

Guitar: WOWOWOWOWOWOOWOWOWOW

GOLLUM!!!!!

Drums: BADOOMDOMDOMDOMDOMDOMDODMODM

GANDALF!!!!!!

Guitar: WOACHOWHCOAHWIOCHAIOWHCAIOHCIOWAHCIOAW

LORD OF THE RINGS!!!!!!!!

Drums: BRATARTATRATRATRATRATRATRATRAT

AAAAHHHHHHHH!!!!!!!!!!!!!!!

DUNDUDNUDNUDNUDNUNDUDNUNDUNUDNUDN

YEAH GIVE ME THAT LOVIN

VROOOOM

YEAH GIVE ME THAT LOVIN

VROOOOOM
YEAH GIVE ME THAT LOVIN BABY

Band hits an ending crescendo, but Plant keeps singing a-capella

....OH YEAH

I WANT THAT LOVIN

GIVE ME THAT LOVIN

OH YEAH BABY

AH AH AH AH AH AH

AH AH AH AH AH AH

LOOVVVVINNNN

LOOOOVVVVINNNNN

OH BABY BABY BABY BABY BABY

I WANT YOUR

LOVVVVINNNN

COME ON...GIVE ME THAT

LOOOVVVINNN

OH YEAH

OH BABY

BABABABY

BABY BABY

COME ON BABY

SUCK MY COCK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

the end

This review contains spoilers

A fucking kaiju battle between an Ent and a Balrog. God I wish the story wasn't hot garbage so I could justify that crazy shit.

Sidenote: fuck everyone but the orcs. Bruce aside it's impressive how every single plot character is so boring and yet so hateable and infuriating.

Edit: I somehow suppressed the memory of Shelob in this game. Do not google "Shelob Shadow of War", worst mistake of my life!

Once the micro transactions were taken out (which luckily I never experienced having bought this game after), this game really grew on me. Refined and improved everything the first game excelled at. A worthy send off for our Ranger.

The unique nemesis system is even better in this title, with the same fun Arkham style combat and a great story set in middle earth.

Unfortunately, it’s let down by repetitive gameplay loops and a final act that outstays it’s welcome.

Worth a play if you can get it cheap, but definitely not worth full price.

Note that the problems caused by micro transactions on launch have been completely removed.

Imo, the best in the series. Had a lot of fun playing this game, the combat was the peak. I loved the setting given how much of a LotR fan I was and still am.

fucked up middle earth lore but decent game

MILF Shelob aside, pretty good game. The nemesis system is still great Combat is fun, and many of the orcs are hilarious (poetry orc and 'The Screamer' being personal faves)

Really disappointed by the predictable twist near the end, but I did quite like the twist that came right after it

What if the last game was 200 hours too long and also a money making scene. Also they made Shelob a hot woman? Idk if you really want more of this thing it exists but for sure play the original fist, it's far better.

The lack of imagination demonstrated by Shadow of War's interweaving systems is best understood through a story lens :

Fifteen years have passed and we're still chasing the shadow of Sauron all across Middle-Earth. Still summoning the specter of an old armor for petty squabbles. There's no endgame here, just stacks upon stacks of meat puppets.

The ambitious 'Shadow of War' takes the Nemesis System to new heights while improving the predecessor's other mechanics (combat, upgrades, etc). It also takes the time to tell a memorable and investing story.

Nemesis system rocks, loot boxes sucks but at least they got rid for them

Terrible grindfest ridden with microtransactions that are kinda necessary unless you want an unreasonable amount of grinding


This sequel takes away fun aspects from the first game and turns them into a grindy microtransaction riddled mess.

The story is a lot weaker here too, I know the story in the first game wasn't all that good either but you could tone it out. But here they really want you to get invested in the story, and it failed, at least for me.

The microtransactions are gone as off me writing this review but the game is still a grindy mess since the game was built with the microtransaction in mind so technically there is no fixing this game, that's how fucked it really is.

Assassins Creed: Arkham but bigger and the story is worse.

The moment-to-moment gameplay here is great. I loved making little objectives for myself: new orcs to recruit, old friends to train, schemes to plan. The thrill of being saved from death by a loyal bodyguard. A movie-quality raid on a towering fortress.

But then those stories lose their luster after you've completed the first zone or two. You start seeing the machinery behind the magic, and the moments that were amazing the first time around begin to feel less and less unique.

This is an unfortunate casualty of the Ubisoft philosophy, a game that would have benefited from a significant scale reduction. I loved what I played in the first 30-ish hours, but I'm stopping here while my feelings are still mostly positive.

I booted up Shadow of Mordor last summer, and my memory had betrayed me. I didn’t enjoy that game nearly as much as I had thought I did when I first played it. Shadow of War fixes almost every problem I had with Shadow of Mordor.

I’ll get the bad out of the way first. Talon has some major control issues. The parkour and targeting in battle are huge in my opinion. He would rarely scale the environment the way I wanted him to, which led to getting spotted or standing in place and taking damage. In terms of combat I believe a temporary lock on mechanic would have gone a long to easing some combat woes I had (Nemesis Difficulty). The general structure of Shadow of War’s main campaign is bloated and generally pushes back against the interesting aspect of the game, the nemesis system. Most missions feel very restrictive in what you can and can’t do and really the 15ish hour campaign is just training for the best aspect of the game; the nemesis system and the shadow wars.

The Shadow wars at the end of the game followed by endless wars is a fantastic addition that lets you play with the nemesis system in a truly free form way. Monolith need to be applauded for improving the nemesis system on the first game to a form I would say has perfect foundations. Enemies can no longer become immune to every form of attack. Instead the strengths and weakness have been separated into 8 different ability descriptors, ranging from immunity to certain tactics on one side, abilities in the middle and vulnerable damage techniques on the other side. Orcs can still adapt to your tactics and thanks to a ‘quick adapter’ perk they can often do it mid battle if you don’t mix up your strategy. So the nemesis system is always making your orcs, in the 4 main territories grow, and possibly die.

The story is told in two ways. The first is the better way described in a Mark Brown (GMTK) video on the nemesis system; it's all head canon. This is very rewarding and honestly fun to do as the nemesis system lets hyperactive brains go to work picking favourite orcs not just because of their stats and perks but because of the different moments of gameplay that orc has specifically impacted. This leads to a greater connection to the orcs than you may think. None have Mass Effect companion levels of interactions but they are enjoyable to spend time with.The second is the actual story which is in short completely fucking bananas. For what it’s worth the story is the equivalent of a child playing with action figures and I love that about it. Everything about it is over the top and supercharged from the Ent Balrog fight, to turning a horrific spider into a ‘sexy lady’. The story is dumb, but I see what it was trying to do, and I appreciate it for what it is.