Reviews from

in the past


When you get big numbers with your Great Sword hit. Pog Champion moment

A masterful game that does pretty much everything right, the evolution that the series really needed. Elevated even further by the huge amounts of free post-launch content and the massive Iceborne expansion.

Played some hours before finally deleting it, combat is interesting and has depth but everything else is as shallow as chicken brain.

Generally tedious. It is a game built around grinding hard. Story isn’t particularly interesting either. The dragons are cool but the weapons suck. Fun to play with friends but boring solo.


Literal dog shit and a disgrace from the franchise.

This game, played alone, is one of the best things this generation brought us.

This game, played with friends, is one of the best gaming experiences of a lifetime.

me pregunto que gusto tendra la encargada

Joguin­™ ótimo pra passar tempo junto de um combate incrível com excelente Character Creation.

I bet this would be fun with friends

Some random guy joined with some bigass sword and basically played the game for me, pretty positive experience overall

I spent a few weeks just GRINDING this out with friends. My first, and only, Monster Hunter experience. It's a beautiful game, absolutely loaded with content, which i think for me was it's downfall. Maybe due to not being familiar with the series as a whole, i got super lost in how progression was supposed to work. I was getting into the later missions of this game and was just wickedly underpowered and very unaware of how to fix it. Probably better for people familiar with it, but still a great game.

This game is like crack, and you can feel the passion and love put forth by the developers. Extraordinary title, and hopefully will be a stepping stone to more Monster Hunter games on console.

Really enjoyed it but I need to get back to it

Monster Hunter jumped 2 generations with this release and it shows. Fun RPG with an addicting loop. I can't go back to GS before world.

Essa nova versão da franquia MH traz um mapa com transições naturais, sem loadings, ambientes vivos e novos monstros desafiadores e com mecânicas diferentes. O excesso de cutscenes não canceláveis é um incômodo grande, especialmente porque torna o multiplayer engessado.

Talvez a burocracia para jogar com amigos seja a maior falha de design do jogo. Outra crítica vai para o qualidade do port para PC, que deixa a desejar em matéria de otimização.

Apesar das críticas, a experiência é uma das melhores da série, especialmente em relação da quantidade de avanços em tornar a vida do jogador mais agradável.

8/10 - ❤️❤️❤️🖤
+ Iceborne

No matter how hard I try, I just can't get into Monster Hunter. This game is gorgeous, and I can see all the love that went into it but...

The stun mechanic is infuriating, running around the same few areas for hours and hours gets old real fast, monsters flying from one end of the map to the other right before you can engage them, thus stalling out the timer was enraging, and the multiplayer features are shockingly bad for a series so renowned as a multiplayer experience.

Found the combat to be repetitive and not especially fun.

Too long, didn't finish, probably won't. It was pretty fun though.

Excelente juego y un paso hacia adelante para la franquicia, aunque tuviera una menor cantidad de contenido comparado con sus predecesores además que ciertas peleas DLC llegas a ser injustas.

I never thought it would happen to me:

Monster Hunter rules.

I love Monster Hunter. Play this game. I would call it the quintessential MH game, but you should also look into other games in the series as World is missing a bit of the stylization and flair of the others. (Not in a big way though, really just in the way the interface and sound design is).

i don't really like with the monster hunter gameplay loop, the games not really even that bad just not for me

I think shaving the traditional monster hunter edges off in this title made this game way too fucking easy.

Also Great Sword Ledge Float spam is stupid OP.

You hit an enemy for 5 minutes, get hit once, and die. I like this game


This is probably the longest review I've ever written. If you don't want to read all the specifics, I have a TL;DR at the bottom.

So, let me get all the negatives out of the way first.
My main gripes consist of:
1.) Uninspired early weapons, they're all so disgustingly bland. Look at any previous MonHun entries and even the starter weapons (once you get out of the Bone or Steel paths) all wind up being fairly unique in accordance with the monster the weapon is based on and then later in those same paths just change a bit more. Here, you're stuck with "sword with [monster's] fur super-glued onto it" for half the game. It's so uninspired and disappointing.

2.) The armors are also, for the most part, pretty damn drab. Again, pretty disappointing when you compare to past games. There's a FEW really nice-looking armor sets, but most of them visually suck. And in one instance, Xeno'jivaa's armor, they went too far and made way too busy.

3.) The more "realistic" style, in general, has ultimately served as a net-negative in regards to the visual style and art direction. It's not BAD, but the previous MonHun games did it all better with it's more colorful, varied, and slightly cartoony style. Some of the environments (and especially Astera) are quite drab compared to maps and towns from past games. The biggest offender though is the character models' faces. Everyone looks ugly and uncanny as sin.

4.) Ancient Forest. Look, I get it, they're going all-in on the HUNTER thing and plopping you into a jungle with all the twisty windy paths and many vertical levels, but that doesn't make the frustration of navigating it any better. Even after playing this game, TWICE MIND YOU, logging over 100 hours each time, I still dread this god-forsaken map, it's never not a nuisance to play on and always get lost in. I hate it more than anything else in this game.

5.) Monster variety. This game is hurting pretty bad for monster variety, even after Icebourne. There are some pretty cool new monsters, yes, absolutely, but the overall diversity of monsters and monster types, on top of some of the ones they decided to bring back were a real head-scratcher to me considering NONE of them were from 4 Ultimate, which had the absolute most diverse roster of monsters to fight in any mainline MonHun title. There were so many cool and interesting monsters they could've drawn from to add to this and instead we got stuck with a piddling 34 or so monsters. Icebourne did add another 30 or so, which was nice, for sure, but I think it would've been a lot better if they'd delayed the game and put more of these into the base game instead.

6.) The lack of need for the Gathering Hub. By being able to post/accept online-quests from the lower-areas of Astera and main area of Seliana, they've essentially nuked the necessity for players to properly gather in the Gathering Hub like in past games. They even brought back the arm-wrestling. Being able to chat, arm-wrestle, and get drunk with other players before/after hunts was such a great thing, but now it just doesn't happen, because it's easier/quicker to post/join a quest from one of the quest-boards. I feel like they even tried to remedy this somewhat by giving Seliana just one quest-board and then also making the Gathering Hub in Seliana much more attractive than the one in Astera, but I still never saw that many more people actually waiting in the Seliana Gathering Hub.

7.) The new system for Armor Skills (and the complete lack of negative skills) is lame as hell. You were rewarded in the other games for learning the armor skill system and crafting your decorations and making it all come together just right with the right charm was so satisfying. But now DECORATIONS are random drops? I hate it. Charms being random drops in 4U made more sense to me since they were usually +7~+11 points to a single skill later in the game, and it was pretty easy to get charms with two skills on them, but decorations being random drops now? That shit sucks. And I CAN see one positive of this being you don't get any newbie/obviously-carried players who have "clownsuits" with no activated skills like you would see in MHG/MHGU and MH4U, which was often pretty detrimental to the overall hunt in the past games, but I feel like they made it too simple instead. They could have just kept the same armor skill system from before, but maybe just provide better explanations for how the skills work and activate. Because as it is now, there are NO negative skills. There are no drawbacks to whatever armor you're using, and not near as much fun or pay-off to be had strategizing your armor and weapon builds for specific monster types or even one specific really tough monster.

8.) Limited-Time Event Quests. This is the absolute worst fucking thing. In previous titles, once you downloaded the new Event Quests, you had them FOREVER and could play them at your leisure, but here they're all limited-time. If you miss out on an event quest? Too bad and "fuck you," you just get to wait until it comes back into rotation.

9.) You CANNOT pause the game. Seriously, what the fuck? Obviously, if you're doing an online hunt with others, you won't be able to pause. But when you're just SOLO hunting you can't pause either. I know this has to be in relation to the SOS Flare system, but they should've just made SOS flares launchable only from the base camp, where it takes an extra second to establish an online connection and thus enter Online Mode, instead of just always being online and unable to pause the game.

That's all for the negatives, but I do have some good things to say too:
1.) The quality of life improvements in regards to inventory management, equipment, sorting, load-outs, and shopping is an absolute godsend, as well as the fast-travel system that lets you zip from one side of the map to the other.

2) The areas all being one big uninterrupted map with no loading zones is so great. I love it. I can't tell you how many frustrating moments I had in hunts where a monster would get into a loading zone, you go to attack it, and instead cross into the next area.

3.) The idea of monsters having turf wars is pretty cool. It makes the world feel more alive, but the system feels really kind of bares-bones at the same time once you see the same exact turf-wars play out over and over with the exact same outcomes, but I'm sure it's something that'll be improved upon in a sequel, or so I hope.

4.) The ability to capture/make pets out of some of the smaller endemic life is really fun. It winds up creating this whole sub-game of trying to find all the little critters you can fill your home with, and some of them are really great.

5.) Being able to customize your home is such a great addition, it's something I've always wanted in the Monster Hunter games.

6.) The addition of the Slinger and how it can be utilized, and then even further expanded upon with the Clutch Claw presented in Icebourne, is all pretty damn swell. I have no complaints about the Slinger, it's great, and nothing's quite as satisfying as saving your teammate's ass by the skin of your teeth when you interrupt a monster's attack with a Slinger shot. And yes, the Clutch Claw was pretty overpowered and actually necessary to abuse a lot of times in Icebourne, but it still brought something new and interesting to the table, and I'm not gonna knock them for just trying since it actually turned out to be such a fun thing to use. That and the special Clutch Claw attacks each weapon has are cool as hell.

7.) Honestly the best thing in Monster Hunter World: all the MOVEMENT. Say goodbye to all the clunkiness from past games. MHW has absolutely mastered the smooth movement, even more satisfying weapon animations, and the ability to pull of some really cool maneuvers much easier. Another huge welcome thing is being able to change your direction at the last second when doing charge attacks, like with Greatsword. I absolutely cannot overstate how good this game feels when you're actually fighting monsters.

This isn't a bad game by any means, but it did not meet some of my expectations that had been set over the last 7 or so years, and for the things I didn't have expectations for, mostly just disappointed me. This is definitely much more fun when you have friends to run around and smack monsters with, but even then I can't overlook the flaws for too long before I burn out again.

I've only managed to put about 300 hours into this game, across both my PS4 and PC versions. In contrast, I've put about 350 hours into MH3U on the 3DS, about 700 into MH4U, and approximately 150 hours or so total into MHG.

TL;DR
As a long-time fan, I'm very mixed about this entry. But if this is your first Monster Hunter title, this is definitely the most newbie-friendly entry and you can't really go wrong starting here.

i have GOT to play this game again but i get distracted too easily

The most fresh and revitalizing Monster Hunter in years. Every quality of life feature enhances the gameplay and opens the door to new players and welcomes returning hunters. Game will kick you ass just like before. Having all quest be Single-player and Multiplayer is a nice change.