Reviews from

in the past


A haunting soundtrack and cool ideas weren't weren't quite enough to push this game from decent to great. Never played it with another person though, so what do I know?

gets a little repetitive after a while, but i genuinely think its SUCH an underrated little gem and all the endings and characters are charming. give it a try!

Some interesting ideas but it's just a confusing mess. Despite what it says, there is little to no replay value. Characters have interesting attacks but combat is dull. The art is definitely the only redeeming factor but even that is a limited success.
It's a waste of money even on sale for £2.

É um jogo com uma arte muito bonita e bem feita, e parece ser rico em história. Pretendo platinar ele na Steam.

Fun in co-op, enchanting game that's not completely cooked


Moon Hunters empieza con ideas interesantes, pero poco a poco va perdiendo esa fascinación dada por la novedad debido a la pobre exploración de las mismas.

Si bien en un principio el juego asombra por su dirección de arte, música e introducción del bucle de juego, es este ultimo aspecto el que hace tambalear toda la experiencia. En casi nada, el combate y exploración se vuelven bastante repetitivos y poco divertidos, pues además carga con un reto sencillo que intenta emular cierta complejidad a largo plazo, pero mas temprano que tarde se revela lo insustancial que es.

Si bien ofrece cierto contenido que empuja la exploración y el descubrimiento de la historia del mundo y sus personajes, el mismo no da tanta variedad al bucle de juego lo que hace bastante monótona la rejugabilidad, y eso que esta es un punto crucial del diseño del juego, súmale una progresión fácil de romper y tienes la formula para el aburrimiento.

Como ya dije las ideas que traen son interesantes, esto de ir construyendo tu propia leyenda en dependencia de tu estilo de juego y decisiones en cada partida sonaba bastante bien, pero al final se queda como un test de buzzfeed glorificado. No hace mucho para engrandecer sus propuestas y eso es una pena.

No lo recomiendo, mas que nada porque aburre muy rápido a pesar de ser un juego relativamente corto. Mejor busca la BSO, te prometo que eso no va a decepcionarte.

An optionally co-op third person action roguelike with a flimsy personality test tacked on. The decisions you make often do not reflect the qualities assigned to your character, and sometimes the conclusion is randomly picked or the player is surprised with it. This removal of agency and the lack of interaction between the personality test and the actual gameplay feels lackluster. The combat itself feels fine, but a lot of the ability upgrades and choices don't feel meaningful enough to really affect one's combat ability. Especially disappointing given the game's very interesting lore and worldbuilding. With a revisited combat system and personality test, I think this game could really shine.

honestly kind of ass and super repetitive and really not challenging at all but it was nice to spend time with friends

Es rejugable pero se siente como si todo fuera igual, aun asi es agradable jugarlo

Adorei o jogo, fiz apenas 1 final mas irei tentar com os outros bonecos tbm

Truly mediocre videogame, but one made with lots of love. Fun to spend an evening with friends on Discord. Level design is extremely boring and game is extremely easy even on the hardest difficulties. Spritework is OK. I quite like the portrait artworks, though. It really has a certain kind of charm to it. The people who made it clearly enjoyed the process.

Es divertido por aprox 6hs, despues se hace muy repetitivo.

Really wanted to love this game because the art is gorgeous and the combat is well designed but it just feels unfinished. Like you can see all the pieces on the board and it seems like they're gonna come together but then they just kinda... don't.

My main complaint is that exploring the areas and encountering the NPCs is really fun, but you are just not given enough time in a single run to do more than a few AND you have to deal with them being randomly generated, so every run results is just a graveyard of abandoned storylines. It's frustrating because I WANT to see all the special events and interactions the game teases but they're constantly denied to me.

Also the load times are atrocious.

I'll still play it from time to time because it can be satisfying to just knock out a run, but don't expect the world.

Very unique approach to a short replayable game that lets you carve your own story. The "result" doesn't change dramatically, but they frame it in a way that makes it very satisfying.

Gather some friends and play this on a rainy weekend.

Why are lesbians so op wtf.

Aesthetically quite charming, and has a fun premise and interesting mechanizations of legacy. However, the actual gameplay is only okay, and if you don't have friends to play with it's kinda lackluster.

É, um teste de personalidade jogável, só.

if your pc is bad and you want to play a rpg with your friends, that's the game

I thought this was very charming and had a LOT of potential but unfortunately fell short. I only played 3 characters until I got to the final battle and immediately beat him because the difficulty is ridiculously low, so when in the end you get to talk to everyone and everyone thanks you - I literally still didn't know half of the characters because I hadn't even gotten the chance to find them in-game...

Moon Hunter, es un juego que prometía más que da, Su apartado gráfico artístico es una pasada, en cambio, peca en ser muy repetitivo y con fallos en su parte multijugador y cooperativo.

La parte buena entre comillas, es que es un juego interminable e infinito, al estilo de otros Rogue like, el juego cambia muchísimo. Los mapas nunca son iguales, y su infinidad de combinaciones de héroes y conjuros, aptitudes, etc. dan esa parte buena.

Su BSO es maravillosa, así como su mitología e historia.

Es un gran juego, pero con fallitos, que creo que después de unos años podían haber solucionado.

http://www.orgullogamers.com/2018/07/analisis-de-moon-hunters.html

Divertido e leve, bom pra inserir pessoas no mundo do RPG.

Fun game with a simple outline to it. A fun multi-player mini-Children of Morta with fun storylines, rogue-like gameplay in a top-down bullet-hell like game. I got the best ending where I married the antagonist however, so for me, I achieved my goals.

muito legal de jogar com amigos e todas as formas de terminar o jogo que tem


It promises procedural storytelling, with a different myth and outcome each play session. But if it's too good to be true, it usually is. The attribute system is unique (awarding you points in categories such as 'Cunning'), but the randomness of the stages and the unbalanced characters quickly lead to boredom. The treatment of villages as one-time stops, rather than as permanent home bases, unmoors the proceedings – it ruins the potential of community-building that's evident in other short cycle games such as Legend of Zelda: Majora's Mask.

Seem like a really good concept, a roguelike with D&D like storytelling. End up being a boring, unbalanced and really repetitive roguelike.

I cleared two runs of this in under four hours of play time and I truthfully don't remember anything memorable. IDK what that says about the game.