Reviews from

in the past


Terrible history, terrible gameplay, a shame for both franchise.

It's a surprisingly good combo, but with toned-down gore.

Pretty weird crossover, but it killed a few hours.

The precursor to the next decade of mortal klombat games was also shit! Who knew?!

I fucking hate this game and how dumbed down the iconic MK violence.


wait they were actually serious when they made this?

Was way better then it had any right to be, started literal fist fights between my brother and I, story is crazy in mostly the right ways.

Wish we had fatalities, I'd love to rip out Supermans spine

Why does this game even exist? The timeline we live in is a weird one.

Literally the worst fighting game of all time, this game is horrible.

i dont care what yall say man this game has a stank on it that i love

Not as bad as I was expecting, but still quite bad. Can't believe they still hadn't given up on the 3D Kombat at this stage. The fatalities are rightfully hated.

It's not a MK game unless someone performs a fatality, a heroic takedown doesn't count.

funneerriirfifsigjoiajfoiajfoijfoijaoe DICK

As far as the single-player goes, I had a blast with this. It was really weird for a crossover, but it was also my first Mortal Kombat game lmao.

Hey i like dc,but i never asked for this

The fatalities are frighteningly lame and bad and WITHOUT ANY VIOLENCE!! But at least the combat is a lot of fun, the graphics are good and the story mode is..... ok???🤷🏻‍♂️

que novidade uma coisa da dc intragável

I perfected my brother's gf in this game one times. That was fun.

Fucking dogshit holy fuck. Even as a stupid kid I hated this game.

fun fighting game to play with friends


Meu deus até aqui o scorpion é quebrado...

Xoxa, capenga, manca, anêmica, frágil e inconsistente

“Look at those boobs!”
-My little cousin when he was less than five

It's telling that the two brands featured in 2008's Mortal Kombat vs. DC Universe both were subject to major reboots in the years that immediately followed the game's release: Mortal Kombat with 2011's Mortal Kombat (often referred to unofficially as Mortal Kombat 9), and DC the same year with its "New 52" relaunch, under which the publisher canceled all of its ongoing comic series, jettisoned decades of in-universe continuity, and launched 52 new series all at issue #1.

These were at once narrative and economic gestures, attempts to streamline years worth of storytelling for hoped-for new audiences in a way that fundamentally altered the ways in which stories would be told within those universes -- along with the ways in which those narratives would be disseminated to consumers -- for years to come. For DC, that meant taking the first steps in embracing the comics industry's inevitable digital future. For the developers of Mortal Kombat, that meant publishing increasingly slick games with flashy downloadable bonus characters that screamed "corporate synergy."

Now, I'm not arguing this game is why these franchises deemed it necessary to reboot. Certainly, both had coughed up their share of dubious content since the early 1990s. Rather, MK vs. DC is a symptom of, at minimum, the perception of rot at the core of each of these brands in the late aughts: a rot that made rebranding necessary if these brands were to endure.

The game's script, by Jimmy Palmiotti, comes at the end of a decidedly "corporate" phase in the writer's career: it was immediately preceded by his work, in 2007, on comic book versions of Friday the 13th and The Hills Have Eyes. But whereas his Friday the 13th comic (while fairly by-the-numbers) at least evinced some meta-awareness of the brand, MK vs. DC plays its silliness ineffectually straight. Most encounters in the story begin with some random character slowly approaching another from behind and saying something like "Hi, I'm Catwoman," to which the other replies, "You DARE to enter my domain?!" Then one or both of them shouts, literally, "FIGHT!"

What inevitably follows may well be the aesthetic nadir of dial-a-combo fighting gameplay. It's mostly functional on a technical level, but it's so chunky and predictable that by the player's second fight, it's already the least interesting aspect of the game. This extends to the game's match-ending "fatality" moves (or "heroic brutalities," as they're called for the DC superheroes), which are conspicuously less gruesome than typical Mortal Kombat fare owing to MK vs. DC's "Teen" rating.

The game's lack of commitment to either DC's rich characterization or Mortal Kombat's uncompromising violence is especially striking given that, with their respective reboots just a few years later, each brand would become more like the other. Mortal Kombat 2011 went full superhero sci-fi, with an "aliens invade a major metropolis" plot that predated Marvel's The Avengers by a year; DC's "New 52" went full nineties grimdark for many of its new series (with the Joker graphically slicing off his own face by the publishing initiative's second week, for example).

By 2013 the brands had become virtually indistinguishable, at least in the video game world, with alternating releases (and frequent cross-promotional guest appearances) in the fighting-game genre. DC's sixty-issue adaptation of the game Injustice: Gods Among Us, about a violent Superman gone mad, was a critical and financial hit, paving the way for yet darker comics from the publisher and even to R-rated animated adaptations (not to mention 2021's live-action, R-rated The Suicide Squad). Meanwhile, the 2021 film Mortal Kombat wore its influence from superhero team-up films more proudly than ever in franchise history.

The narrative and aesthetic convergence of DC and Mortal Kombat may not have taken place fully in 2008, but their crossover fighting game clearly set the wheels in motion. That being said, I can't help but wonder at alternative histories. What different kinds of narratives might we have experienced from either brand if they had never met? To crib from The Dark Knight's lexicon, perhaps the dark and violent stories produced for us by these franchises aren't the ones we most needed; but, for as long as we continue to indulge in them, they're the ones we most certainly deserve.