HeadBodyMaster
Bio
Nerdy man-child who loves video games, anime/manga, and superhero movies. Aspiring voice actor.
Nerdy man-child who loves video games, anime/manga, and superhero movies. Aspiring voice actor.
Badges
GOTY '23
Participated in the 2023 Game of the Year Event
N00b
Played 100+ games
2 Years of Service
Being part of the Backloggd community for 2 years
Liked
Gained 10+ total review likes
Noticed
Gained 3+ followers
Full-Time
Journaled games once a day for a month straight
On Schedule
Journaled games once a day for a week straight
Favorite Games
147
Total Games Played
000
Played in 2024
000
Games Backloggd
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Sometimes, a fan-made game can manage to outshine the games that inspired it, and in many respects, Vinemon: Sauce Edition does just that. Being a game made by the Vinesauce community, it's filled with love, reverence, and references to the longtime streamer and friends. The Vinemon designs range from being specifically Vinesauce or video game-related, incredibly creative, and seeming like they came straight out of an official Pokemon game. The plot, despite seeming straightforward at first, ends up taking many twists and turns, with cameos and running gags throughout. There's a glut of both hilarious bits and awesome moments, with some unique trainers even having special mechanics to their fights that make them stick out that much more. The battle AI is much smarter than that of official Pokemon games, with Trainers using advanced strategies, actively switching out Vinemon, and having diverse teams that can serve to increase the challenge of the game, if that's your thing. The beautifully crafted sprites and lovingly composed music match, and even occasionally exceed, those of the official Pokemon games, and serve to enhance the experience. With hours of side content based around games and running gags of the Vinesauce community, you'll still have plenty to do in this game, even after finishing the main story.
Unfortunately, I do have some gripes with the game. While the difficulty compared to Pokemon games can be welcome, it does come in the form of sudden difficulty spikes (the 2nd Gym Leader in particular is much harder than anything before him), certain unique trainers' abilities being able to one-shot you with no way to defend against it, and enemies having stats that seem far higher than their levels would suggest, resulting in enemies that are 10-20 levels below me still one-to-two-shotting me. While the amount and variety of sidequests are great, some of them have unclear objectives or go on for a bit too long. While this isn't an issue for me, the fact that this is specifically a Vinesauce-themed game means that it could potentially alienate anyone not familiar with that community, and some of the references within the game can be incredibly deep cuts, to the point that even some longtime fans will be lost by them. Finally, I'm personally not a fan of how the EXP Share used is the classic style rather than the more recent post-X/Y version, resulting in a lot of grinding (especially early on) for a full team (though the game is kind enough to include multiple EXP Shares to give to your whole team). While the game is still overall very good, these are just some things to keep in mind as of the time of writing, as Swone Vial (the team responsible for this game) are actively patching it, so some of these issues may end up being rectified in later releases. Overall, I'd highly recommend this game to any Pokemon fan; just keep my criticisms in mind.
Unfortunately, I do have some gripes with the game. While the difficulty compared to Pokemon games can be welcome, it does come in the form of sudden difficulty spikes (the 2nd Gym Leader in particular is much harder than anything before him), certain unique trainers' abilities being able to one-shot you with no way to defend against it, and enemies having stats that seem far higher than their levels would suggest, resulting in enemies that are 10-20 levels below me still one-to-two-shotting me. While the amount and variety of sidequests are great, some of them have unclear objectives or go on for a bit too long. While this isn't an issue for me, the fact that this is specifically a Vinesauce-themed game means that it could potentially alienate anyone not familiar with that community, and some of the references within the game can be incredibly deep cuts, to the point that even some longtime fans will be lost by them. Finally, I'm personally not a fan of how the EXP Share used is the classic style rather than the more recent post-X/Y version, resulting in a lot of grinding (especially early on) for a full team (though the game is kind enough to include multiple EXP Shares to give to your whole team). While the game is still overall very good, these are just some things to keep in mind as of the time of writing, as Swone Vial (the team responsible for this game) are actively patching it, so some of these issues may end up being rectified in later releases. Overall, I'd highly recommend this game to any Pokemon fan; just keep my criticisms in mind.
For a remake of a game that didn't really need one, this is outstanding. The gameplay combines the modern control scheme of the recent remakes with the action of the original RE4, and it works incredibly well. The overall atmosphere is much more tense and filled with dread than the original, and the revised characterizations of Ashley and Luis, while noticeably different, are very welcome changes. While I do miss the campiness of the original, and Salazar and Saddler's new characterizations are much more generic and less memorable than the original, that's a comparatively minor gripe considering how otherwise amazing this game is.
A great retro-style FPS that takes the best parts of both the retro games it takes inspiration from, and their more modern successors. There's great variety in weapons and enemies, pulse-pounding and exciting music, and some of the best blood and gore I've ever seen in a video game. My only real complaint is the lack of bosses, but it's not a deal-breaker. If you're a fan of retro-style FPS games, or have ever just wanted to paint an area blood red (and later, neon blue) with reckless abandon, don't pass this up.