Reviews from

in the past


I've played it for the first time on Switch and I'm in LOVE with it. I knew little about it apart from the fact that is a mythic series and oh boi, I'm glad. There are a little few opportunities when I can discover completely blind a "new" series of games I can love and with NMH I got the jackpot. The gameplay is so much FUN and the plot is so hilarious that the 9h of playtime that I've got felt like half of it. And I'm willing to come back when I've finished the other two games (NMH2 and TSB). IT'S A MUST FOR YOUR SWITCH EVEN IF YOU'VE ALREADY PLAY IT (ngl, if you've played it, maybe you fell and bought it the very first second it has reached the store)

Quality video game right here. Even the "flaws" add to the charm and themes. Highly recommend it.

The Japanese take on US american culture and it's pushing it to absurd limits - I love it, hell it's an essay and gets more to the point than GTA.

Since Killer7 and skipping the Wii I always wanted to play this Suda51 gem. Thank you Switch!

Wow, this game is awful! Trashy wish-fulfilment fantasy for loser dweebs filled with undeveloped character after character, deus ex machinas, plot holes, unsatisfyingly unresolved plot threads, repetitive and menial gameplay, stilted dialogue left and right, Ready Player One-style "haha did you get the reference" inserts, a barren open-world needlessly punctuating the flow of the game, who in their right mind would enjoy something like this?

Anyway, I really enjoyed this and am looking forward to playing NMH2


(I can't jokingly bash the music though)


Very Fun, but the gameplay gets repetitive. Still very worth the playthrough and cant wait to play the next games in the0 series.

A charming ,clunky but fun adventure that was bleeding with charm

Extremely good vibes but as a set of systems it has stretches were it just decides not to be a good time, where it will just throw you on a beach with a bunch of enemies with guns who can run away as much as they want until you finally get them in a corner.

Core gameplay is good and most of the bosses are fun even if the difficulty is all over the place. But the open world and constant money grinding, which take up over half the game, are so boring.

Fun game to play but the story itself isn't all that interesting for the first game. I think the characters are very unique and i'd have loved to see more of them

The game plays like a spiritual successor to Rising Zan Samurai Gunman, and I mean this in the best possible way. It shows its age a lot, but it is still a fun time that you can grind out in 20 hours flat and get the full experience out too. The story can be dry, but there is a lot to it due to the interesting arc Travis goes through if you read between the lines. Until the narrative falls flat on its face for the sake of the parody in the last two major fights. But oh well Travis's character arc was finished by the Rank 2 fight and these layers will only exist to weird you out, and the game advises you to ignore them so. Whatever in the end. Just have a good time buds

I first played this game around six years ago and I absolutely loved it back then and I wasn't sure if I was going to like it as much as I did after going through so much of Suda's other games. But thankfully, I still love it, hell I think I love it even more.

Now that I'm older I can appreciate a lot of smaller stuff like the great music by Masafumi Takada, the excellent subtle world-building of Santa Destroy, and even models, while not that high-quality though still have a lot of charm. But the thing I appreciated way more this time through was Travis' character. When I was a kid I just saw him as the funny man with beam sword but now I realize there's a lot more to his character than that, and while not as developed as some of Suda's other characters he still have depth that I feel like a lot of people don't realize.

I'm extremely glad this game got ported to Switch so I could re-experience it cause it was really great to play this amazing game again. Bless Suda for he cannot miss.

A strangely introspective, yet hilariously goofy look at the fictionalisation of our own lives through the eyes of a lightsaber-wielding Otaku Assassin Beat-Em-Up. The core gameplay is really fun - smashing your sword, upgrading it and dodging around enemies feels just how it should, even if its sometimes a little jank. The overworld is fun but it can definitely be a little grindy sometimes. But at the end of the day? While the flaws did stick out, they were far from a deal ruiner. This game is a blast, and I loved playing it.

The combat itself is fun and there's plenty to do, but the open world feels a bit barren and can be annoying to navigate. The characters are memorable and the presentation is great, 1 or 2 boss fights are awful though. The minigames can be annoying at times, but they help break up the game from just being constant combat.

Also one-hit kill moves are bullshit.

man, i keep thinking they should get rid of the endless grind, but thats like the entire point of the game. still.

Very punk satire on video game violence and game players. Simple, short, and sweet.

A Suda51 banger. You play as an otaku who becomes an assassin and murders dudes so he can bang a hot babe. Don't be fooled by the premise and fourth wall breaking gags, the game may seem shallow and purposely zany, and whilst it does definitly lean into it's dumb elements, the game is more than that.

The hyperviolence , the way the characters potray the assassination gig/ killing and the game making you do menial jobs so you can afford to keep living out your otaku murder fantasy, plus the way Suda51 likes to play with the narrative and player expectations give No More Heroes a punk edge that makes it special.

In general, the game is awesome. The motion controls are implemented in a fun way, boss fights are GREAT and the world of No More Heroes is enjoyable thanks to its cast of slightly off dudes.

NO MORE HEROES shouldn't work. The open world is way too barren. The side quests you need to do to get money are boring and break up the forward momentum. The characters are often cringeworthy and it feels like the writing was done by an edgy teenager. Somehow it all comes together into something coherent though. Way over-the-top but it fits Suda51's style and I think there's a reason this game is still talked about. I am glad it exists.

You know for a game that seems so raunchy, it wouldn't work. It does surprisingly come together! The action of the game despite being SUPER barebones is super satisfying with how the blood rushes out of the opponent, and the satisfying stick movement that comes with it. The bosses range from okay to just tedious, but none of them actively ruined my enjoyment. The music is REALLY good, I really enjoy the main theme and the variations that come with it, and the story, while silly kept me engaged throughout. Travis is a complete asshole, but I don't mind. It works for his character and the game's tone, he is prett much the star. The open world was not that interesting and was kinda tedious, made for some fun messing around for clips, and kept the game feeling grounded. I like the idea of an assassin having to pay off the debts of their opponent to face them.

this game was meh until the last 2 bosses

Fuck the censored PS3 version this slaps

Excellent, you will be a fool to not suffer the grind.

Really fun game that I absolutely love, definitely one of my favorite games of all time. The combat is super fun flashy, playing with motion controls and doing the deathblows and suplexes on enemies is super satisfying. The characters are all cool, if lacking some depth, and every boss fight is super fun and the interactions between Travis and the other assassins are goofy and corny in a funny way, and the game in general is just a blast to play. That being said, there are some criticisms I have of it, my biggest one is being the bad overworld. The overworld in the game is so incredibly bland it makes me want to cry, it's like gm_bigcity, its so empty and devoid of anything to do other than the shops and stuff. Navigating it isnt that bad but it just feels like a timewaster, theres really nothing in it and after you get all the Lovikov balls you don't need to do anything but go to the stores or pay the entry fees. You could remove the overworld and it would change nothing about the game. My other personal complaint is how there's a couple hidden moves and tech that isn't listed anywhere (atleast to my knowledge for the Switch version) and all of it is super helpful and makes combat feel less mashy and adds some more strategy and skill into fighting that can give you the advantage on some of the tougher boss fights. Wish there was some way to where you could like, pay someone or buy VHS tapes that would give you hints on how to do things like darkstepping or parrying, or that Naomi would tell you about the extra moves you can do after the charged top attack when using Tsubaki III. Game is a little dated graphics-wise, but it did come out kinda early in the Wii's lifespan so it's expected, and it doesn't detract from gameplay for me at all.


A, D, G, A, A, A#, A, G, high C#, A#, A, G, A, D, G, A, A, A#, A, G, C, low F#, C.

My first Suda51 game - and I feel like this only makes me want to play more. There's a lot about No More Heroes which I already find very fun in concept, from the fact that you're playing as an otaku who simply wants to become the best assassin in the world only for himself to find himself in a never-ending cycle, but I think that this initially stupid-sounding premise opened itself up for great satire which Suda51 makes great use of.

Travis Touchdown is a psychopath who's only focused on being the best, but a part of what makes him such a fun character is the fact that he also seems aware of that - yet also in how much of a self-insert the character is for Suda himself. There's always a desire to escape to what it is that we define as being our own sense of "paradise," which ultimately is reflected by the nature of the part-time jobs that you make Travis take upon (I can understand criticisms that they get repetitive), but the game found itself winning me over when each new mission clearly starts interrogating Travis's goals - because it's obvious enough his desire to be the best is only motivated by Sylvia's presence in his life.

And in addition to that, the combat is just so much fun. I feel like I can play all of those fights over and over again and never get bored.

a little janky, combat seems too simplistic for what some of its boss battles seem to want to actually be like, difficulty curve can be a little wonky, but it fuckin rules anyway. the best 3 and a half stars ever. grasshopper manufacture and suda51 really punching above their weight class here with stellar-as-always direction and a badass burnout punk aesthetic that pervades throughout the entire game. if the mainline kill the past series is about tackling sociological and political issues on a large scale, no more heroes is all about the personal and small scale. replaying this game makes me want to rewatch repo man and listen to black flag at full blast