An all-around expansion and improvement of an already great game. The world and characters are even more vibrant and expressive in this game, including the music. This game also established the PM series for being known for its humor. Adding 'Stylish' finishes to moves during combat was a nice touch, but the Superguard feature really added some depth to the game. This game has a bad case of repetitive backtracking though (Ch. 4 especially), and the main villains are played too straight.
The Thousand-Year Door is one of the best combinations of childlike charmful aesthetic and super witty writing currently out there. It's an excellent rpg that seamlessly smacks on a solid combat system on top of its beautiful narrative structure.
Every single chapter is a delight, from characters mouthing off quotable and hilarious lines every few minutes to setpieces as bizarre and unique as they are fun to explore. Even at the lowest point in chapter 2 there was always a cohesion to The Thousand-Year Door's mystical and roguish aesthetic. From the great onslaught of the Glitz Pit to the spatial craziness of the X-Naut Fortress, there isn't a single point where I feel like the game dragged (well, I guess other than parts of the Boggly Tree).
There's also a good amount of soul, and while that is a big non-descriptive term, I can't think of another word to express the amount of heart and detail put into the writing here. There's crows mouthing off about politics alongside Mario getting his own taste of the Rocky stardom.
The combat is also worth praising, simply for awarding skilled timing while having distinct decision making to every turn, even if nothing on offer here is terribly complex or difficult. It certainly has its ups of enemy design but unfortunately it never makes complete utilization of its mechanics outside an optional pit of trials, but even that's a bit of a stretch. But even still, stylish presses and parries gives the combat some added replayability and opportunity to master well before the curtain call.
Even with that light shortcoming, I can't think of a better rpg to start out with in terms of the genre. The Thousand-Year Door is an excellent love letter to rpgs that has aged better than the rest of its peers.
Every single chapter is a delight, from characters mouthing off quotable and hilarious lines every few minutes to setpieces as bizarre and unique as they are fun to explore. Even at the lowest point in chapter 2 there was always a cohesion to The Thousand-Year Door's mystical and roguish aesthetic. From the great onslaught of the Glitz Pit to the spatial craziness of the X-Naut Fortress, there isn't a single point where I feel like the game dragged (well, I guess other than parts of the Boggly Tree).
There's also a good amount of soul, and while that is a big non-descriptive term, I can't think of another word to express the amount of heart and detail put into the writing here. There's crows mouthing off about politics alongside Mario getting his own taste of the Rocky stardom.
The combat is also worth praising, simply for awarding skilled timing while having distinct decision making to every turn, even if nothing on offer here is terribly complex or difficult. It certainly has its ups of enemy design but unfortunately it never makes complete utilization of its mechanics outside an optional pit of trials, but even that's a bit of a stretch. But even still, stylish presses and parries gives the combat some added replayability and opportunity to master well before the curtain call.
Even with that light shortcoming, I can't think of a better rpg to start out with in terms of the genre. The Thousand-Year Door is an excellent love letter to rpgs that has aged better than the rest of its peers.
After how much it was hyped up, I was surprised by how this game is... kinda just Paper Mario 64 again. And not just in that the battle system is the same with some new additions, but also in that a lot of the power-ups and world concepts are repeated from 64. The game does have a different tone than 64, and more original characters. But with how it's often talked about I expected something more. Having played it back-to-back with 64, I honestly think I enjoyed 64 more. And I think it's pretty understandable why they completely changed up the gameplay formula in the Paper Mario games after this when they didn't even seem to know how to iterate on it with TTYD.
That's not to say TTYD isn't a great game, but its fanbase really knows how to overhype it.
That's not to say TTYD isn't a great game, but its fanbase really knows how to overhype it.
The high-point of comedic writing in video games. Not just for the jokes themselves, but for maintaining a tone of charm and whimsy throughout that's all too rare in a medium that seems to struggle to find a balance between dour self-seriousness and self-effacing camp. The ever-expanding gameplay doesn't hurt, either. One of the very best games ever made.