Porco Dio
Gli darei pure di più ma ci sono un paio di cose di cui ancora non penso di aver capito perfettamente il funzionamento. Colpa mia probabilmente ma mi è parso di notare delle strane contraddizioni che hanno reso certi risultati quasi casuali - ancora non riesco a capire se ci sono alcune eccezioni per i movimenti dei conigli e quand'è che questi possono girarsi di culo anziché prendere direttamente la strada alla loro sinistra. A un certo punto poi, in diversi livelli a metà gioco in particolare, davvero non ci ho capito assolutamente più un cazzo e ho dovuto usare una guida
Gli darei pure di più ma ci sono un paio di cose di cui ancora non penso di aver capito perfettamente il funzionamento. Colpa mia probabilmente ma mi è parso di notare delle strane contraddizioni che hanno reso certi risultati quasi casuali - ancora non riesco a capire se ci sono alcune eccezioni per i movimenti dei conigli e quand'è che questi possono girarsi di culo anziché prendere direttamente la strada alla loro sinistra. A un certo punto poi, in diversi livelli a metà gioco in particolare, davvero non ci ho capito assolutamente più un cazzo e ho dovuto usare una guida
This first official release from Bunstack makes a big statement using a deceptively small package! What starts as a cute little sokoban puzzler about catching bunnies quickly unravels into a surreal, labyrinthian delve into the bizarre lore of the bunburrows in this excellent retro-style brain teaser.
You play as the charming Pâquerette, a rabbit enthusiast accompanied by her aloof friend Ophéline, who wants to catch rabbits! Thus you dive into the burrows and start cornering the buns. Each rabbit follows a simple set of logic when running from you, trying to move in the priority order of away > left > right. From this simple principle the puzzles can be logically deduced, albeit compounded by the tricky level design, winding tunnels the buns can use as shortcuts, and special tools that add a variety of new factors to play with.
The puzzles themselves are very well designed with a steady incline of difficulty that keeps things fresh in every burrow. While I won't spoil anything specific you can rest assured that there is at least 5x more content than at first appears, revealing itself only once you begin experimenting and gradually uncover the secrets of both bun interactions and their burrow. While some secrets may not intuitive, experimentation and perseverance will usually help you find your way (and of course the bustlingly friendly discord group are happy to hint).
This gives the game surprise after surprise after surprise as you naturally begin to realise how x mechanic could have been used earlier, and thus a whole new line of thinking unravels. The inventiveness on display here with secrets within secrets is a genuine treat and serves as a textbook example of what well executed knowledge gates can add to a play experience.
All this presented in beautiful Commodore-style blocky graphics and a top tier chip tune soundtrack by Herbie Puppy. If you enjoy puzzlers this one is well worth picking up, and if all that didn't convince you the low price definitely will!
You play as the charming Pâquerette, a rabbit enthusiast accompanied by her aloof friend Ophéline, who wants to catch rabbits! Thus you dive into the burrows and start cornering the buns. Each rabbit follows a simple set of logic when running from you, trying to move in the priority order of away > left > right. From this simple principle the puzzles can be logically deduced, albeit compounded by the tricky level design, winding tunnels the buns can use as shortcuts, and special tools that add a variety of new factors to play with.
The puzzles themselves are very well designed with a steady incline of difficulty that keeps things fresh in every burrow. While I won't spoil anything specific you can rest assured that there is at least 5x more content than at first appears, revealing itself only once you begin experimenting and gradually uncover the secrets of both bun interactions and their burrow. While some secrets may not intuitive, experimentation and perseverance will usually help you find your way (and of course the bustlingly friendly discord group are happy to hint).
This gives the game surprise after surprise after surprise as you naturally begin to realise how x mechanic could have been used earlier, and thus a whole new line of thinking unravels. The inventiveness on display here with secrets within secrets is a genuine treat and serves as a textbook example of what well executed knowledge gates can add to a play experience.
All this presented in beautiful Commodore-style blocky graphics and a top tier chip tune soundtrack by Herbie Puppy. If you enjoy puzzlers this one is well worth picking up, and if all that didn't convince you the low price definitely will!
A simultaneously brain-melting and brain-expanding puzzle game about manipulating and corralling rudimentary pathfinding AIs that hides shocking levels of complexity beneath its cutesy exterior and simple early stages. I don’t want to spoil the specifics but there are some discoveries that massively expand the scope and possibility space of the game to a genuinely overwhelming degree—to the point that I consider everything up until the credits roll to still be part of the tutorial.
If I had one complaint (though I believe there are plans to improve this), it’s that I wish there was more clarity on which [REDACTED] are actually possible, since it’s currently all too easy to spend ages trying to puzzle out something that can’t actually be done. For my part, my brother and I looked up a list of all known [REDACTED] and put together a spreadsheet to track the ones we’d managed to find, which made the whole process actually manageable while still being plenty challenging (and then my brother did even more spreadsheet crimes to help us figure out the most promising possibilities for a certain achievement).
In any case, I’m really looking forward to both the promised free additions to the game and the upcoming DLC—I’m so ready for them to finally do something with [REDACTED]!
If I had one complaint (though I believe there are plans to improve this), it’s that I wish there was more clarity on which [REDACTED] are actually possible, since it’s currently all too easy to spend ages trying to puzzle out something that can’t actually be done. For my part, my brother and I looked up a list of all known [REDACTED] and put together a spreadsheet to track the ones we’d managed to find, which made the whole process actually manageable while still being plenty challenging (and then my brother did even more spreadsheet crimes to help us figure out the most promising possibilities for a certain achievement).
In any case, I’m really looking forward to both the promised free additions to the game and the upcoming DLC—I’m so ready for them to finally do something with [REDACTED]!