After beginning as a third-rate SMT clone, Persona II: Innocent Sin expanded and improved on most fronts, and shifted direction greatly. The story (its greatest acheivement) tackles subjects such as the human psyche and guilt in more dynamic ways its predecessor could not quite accomplish. Each party member combines to represent a much more personal, deeper psychological aspect unheard of in JRPG story. The clever application of moral decision-making - that are few but impactful, keep a consistently poignant theme throughout. Boasting a strong cast of troubled characters, Innocent Sin enjoys an engaging storyline dotted with glimpses of character development through melancholic story moments that brought flavor to each member of the party. Angst and despair accompany chunks of the storyline and never seem to let go, even after the conclusion of key points and crises. Several villains and NPCs were also handled brilliantly, with a few exceptions. Another major achievement lies in its story themes translated to gameplay mechanics in innovative ways - the rumor system, where its plethora of unlockable content (minigames, shops, side quests, items, special weapons, armor) are all delivered cleverly.
While the story is easily the game's greatest success, other aspects don't fare as well. The tarot cards (replacing personas) is questionable, yielding little but grindy gameplay and frustration. Combat remains mostly simplistic despite the addition of custom turn orders and some personality in character animation, and Skill fusions is a powerful mechanic rendered frustrating by its cryptic nature. The modified talk system is also a mixed bag of RNG trial and error that only serves to highlight the grindiness, turning tarot card collecting into a tiresome slog.
Regardless, Innocent Sin managed a deeply personal, psychological work that shunned the grandeur and melodrama of its contemporaries, resulting in a haunting antithesis of the 'epic-scale adventure' blueprint established by Dragon Quest.
While the story is easily the game's greatest success, other aspects don't fare as well. The tarot cards (replacing personas) is questionable, yielding little but grindy gameplay and frustration. Combat remains mostly simplistic despite the addition of custom turn orders and some personality in character animation, and Skill fusions is a powerful mechanic rendered frustrating by its cryptic nature. The modified talk system is also a mixed bag of RNG trial and error that only serves to highlight the grindiness, turning tarot card collecting into a tiresome slog.
Regardless, Innocent Sin managed a deeply personal, psychological work that shunned the grandeur and melodrama of its contemporaries, resulting in a haunting antithesis of the 'epic-scale adventure' blueprint established by Dragon Quest.
this game fucks but its agonizing to play. to its credit the terrible part of its gameplay adds to the experience but still had to dock half of a star for that. everything else in this game is amazing though!! it has an atmosphere unlike anything else i've played, i found myself sucked into the world and the characters far more than i have been for any other persona game.
The game isn't perfect, and there's a lot of roughness and age you have to put aside in order to value it for what it is. However, the game's charm really does overcome its weaknesses as it presents a story about a group of teens and adults facing the past and themselves in a fight against mankind's primordial evils.
Loved the characters, the writing, the world and at first the gameplay. On a second playthrough, the gameplay of the PSP version falls short. This is probably because the psp version changed up the original combat system and made it worse. If the OG system was there I'd rate it as 5/5 tbh. I can't think of any problems I had with the game.
I loved the characters and their bond, I loved all the things you could discover through talking to NPCs and I loved the banger story which had no downtime, filler or bad moments. There is also more to pick up from the game as on a second playthrough, all the hints, foreshadowing and clues become much more obvious and you realise that the game had been hinting at the big plot stuff for hours before it actually happened.
Conclusion, it was my second persona game and quite frankly is in my top 5 MegaTen games rn. A must play for anyone who enjoys MegaTen and good stories
I loved the characters and their bond, I loved all the things you could discover through talking to NPCs and I loved the banger story which had no downtime, filler or bad moments. There is also more to pick up from the game as on a second playthrough, all the hints, foreshadowing and clues become much more obvious and you realise that the game had been hinting at the big plot stuff for hours before it actually happened.
Conclusion, it was my second persona game and quite frankly is in my top 5 MegaTen games rn. A must play for anyone who enjoys MegaTen and good stories
Sporting a tidy narrative with a strong thematic core, Innocent Sin's punchy and personal character writing makes it a standout among its contemporaries. Unfortunately, the real meat and potatoes are hidden behind a sluggish battle system that requires minimal player engagement until the final boss hits. Push through the exasperating encounter rate and you'll find a story with a fair amount of bite, that isn't afraid to throw you into the deep end.
Tarda bastante en arrancar, pero cuando lo hace... QUÉ PUTA PASADA, uno de los finales que más me ha gustado de siempre, como encajan todas sus idas de ollas, la de referencias culturales, religiosas y filosóficas que tiene...
El grupo de protagonistas es cojonudo, me cuesta elegir uno como mi favorito, sin duda los preferidos de lo que llevo de saga. Jugablemente mejora en la mayoría de aspectos a P1. Los combates están mejor, y la mecánica de rumores mola mucho.
Su mayor pega jugable sería en el reclutamiento de Personas, involuciona respecto a la anterior entrega y se hace aún más coñazo. Artísticamente y musicalmente de 10 como siempre. Si mejorara el reclutamiento y no se hiciera tan repetitivo en su nudo, sería casi de matrícula.
El grupo de protagonistas es cojonudo, me cuesta elegir uno como mi favorito, sin duda los preferidos de lo que llevo de saga. Jugablemente mejora en la mayoría de aspectos a P1. Los combates están mejor, y la mecánica de rumores mola mucho.
Su mayor pega jugable sería en el reclutamiento de Personas, involuciona respecto a la anterior entrega y se hace aún más coñazo. Artísticamente y musicalmente de 10 como siempre. Si mejorara el reclutamiento y no se hiciera tan repetitivo en su nudo, sería casi de matrícula.