Reviews from

in the past


É um app de monitoramento de sono com Pokémon, o que não é uma má ideia por si só, mas a execução é bem qualquer coisa. Deixar o celular na tomada na cama não é a coisa mais confortável do mundo e as mil mecânicas de jogo idle (e o tutorial gigantesco) tornam as coisas bem mais chatas do que deviam.

Pokémon Sleep is a game you "play" in your sleep, yet it still feels like a massive waste of time. Gameplay consisting of mindless screen tapping and loading screens before and after sleep makes this pretty worthless as a sleep tracker and definitely worthless as a video game. Same can be said for the needless microtransactions and repeat visits to the app pushed throughout the day.

I don't think I'll be "playing" this for any considerable length of time, but I do appreciate that all the classic delayed gratification mobile game tactics are implemented here except instead of for the purposes of getting the player to spend as much money as possible on the game, it's to encourage an arguably objective lifestyle improvement.

OK so, as for the game itself FINALLY releasing after it being seemingly cancelled for good alongside Detective Pikachu 2 after they were both revealed in the Pokémon Press Conference in 2019, I think it 𝘪𝘴 great to see it come out at all.

Especially considering how they positioned it in it's reveal, being snuck into a Pokémon GO Milestone sizzle real. As this being a rather 𝘤𝘰𝘮𝘱𝘢𝘯𝘪𝘰𝘯 game to Pokémon GO. With Pokémon GO being positioned as the game you play when you go outside, whereas Pokémon Sleep, being positioned as the game you play when you 𝘦𝘯𝘥 your day. So in that mindset, yeah, it does make sense why they'd attempt this with the goal of a somewhat companion game to another game while ensuring the two would be RADICALLY different. Because, yeah. As it currently stands from my experiences and from what I've seen, there really isn't a 𝘨𝘢𝘮𝘦 quite like Pokémon Sleep.

And I feel that there would be some debate as to whether this could even be considered a "𝘨𝘢𝘮𝘦" per say. Because a lot about it feels like essentially a sleeping app. However, taking into account other things in general in nature of life that 𝘩𝘢𝘷𝘦 been turned into gaming experiences before, like fitness, something like the heart measuring meters in Ring Fit Adventure, is especially doing a similar thing to what Apple Health does after you exercise. Only also, adding the exercising to an RPG experience, making Ring Fit Adventure quite unique as both a legit exercising tool, as well as a stand out game among the other fitness games out there.

Different comparison points for sure, but that definitely does show that something like that 𝘤𝘢𝘯 be turned into a game built around it. Now, of course, a key difference between that and Pokémon Sleep, is that, you're actually 𝘤𝘰𝘯𝘴𝘪𝘰𝘶𝘴 when doing the exercise. Where as here, as the title suggest, you're sleeping. Making it a bit questionable how this would attest as an interactive experience if you're not 𝘪𝘯𝘵𝘦𝘳𝘢𝘤𝘵𝘪𝘯𝘨 with it, but rather 𝘴𝘭𝘦𝘦𝘱𝘪𝘯𝘨 alongside it. Though to that I'd say, that sleeping to it, 𝘸𝘰𝘶𝘭𝘥 be interacting with it. With how not only does it try to 𝘱𝘶𝘵 you to sleep, but also with how it reads HOW you sleep and applies it to it's "mechanics" one could say.

With how there's VASTLY different ways people sleep by nature (face above face bellow, sideways, curled up, etc) as WELL as the amount of time someone would spend on either regular sleeping or a nap, that, by nature, makes everyone's experience with Pokémon Sleep unique. And Pokémon Sleep TAKES said uniqueness of every sleeper into account. With how it associates a type of Pokémon to specific Sleep Types as it calls them and how that matches with you.

And with how it detecting how you sleep, as well as the sounds you make, adds to a beating goal of completing a Pokédex, much like most Pokémon games, makes it so that you may think about switching the way you sleep in order to GET said Pokémon. So far I've only done one Sleep with this game, so I'll definitely come back to it once I've had more time with it, but so far after that session it has 𝘨𝘦𝘯𝘶𝘪𝘯𝘦𝘭𝘺 put me to think about the ways I can 𝘤𝘩𝘢𝘯𝘨𝘦 my sleeping routine in order to complete the Pokédex. maybe sleep facing up, take more naps than usual, sleep 𝘦𝘢𝘳𝘭𝘪𝘦𝘳 than usual, etc. Something that I wouldn't have 𝘥𝘰𝘯𝘦 had this been JUST a sleep tracking app. But BECAUSE of it's interactivity and how different Sleep Types apply to 𝘪𝘵, what you're working towards and the rewards you get (the Pokémon you catch, not to mention there being SHINNIES you can obtain), I would truly say that, yes, this IS a game. Offering an experience quite unique for what it sets out to do, and while I haven't dived deep into it yet, for the first Sleeping session with it, I really liked my time with this game so far.

Now, as for 𝘰𝘵𝘩𝘦𝘳 aspects of the game itself 𝘣𝘦𝘺𝘰𝘯𝘥 the sleeping, what else is there? Well, for starters I really like the presentation this game has. Every Pokémon and part of the environment having this Line-less style, in addition to each and every one of them having their own unique sleeping animation tied to their sleep type (with so far 4 different sleep types variables for EACH Pokémon) is a nice attention to detail. And there's even also a Curry Dex in a way, returning from Pokémon: Sword & Shield, being the main food you give to Snorlax, with the rest of the Pokémon getting Berries. And I think it's a nice addition to have as an 𝘦𝘹𝘵𝘳𝘢 side objective for this type of game. And it fits in pretty well.

I also really like Professor Neroli's design. It's simple but cute and I like the way he sticks out from other Pokémon Professors, even considering Spin off Only ones like Nia from Pokken Tournament. His vibe applied to studying the sleep styles is quite charming and I love his personality and how parts of his design align with his passion for the side of sleeping like the Snorlax Sleep Mask.

Now, when it comes to the tutorial side of things, yeah. it IS quite heavy tbh. More than I was expecting. And some of it 𝘸𝘢𝘴 a bit too long all things considered, especially when I just wanted to go to sleep with it. But the latter middle parts of it preparing you to sleep with the right instructions, I think makes perfect sense and were well done all things considered. With the 𝘷𝘦𝘳𝘺 specific steps this app detailed to require when it's trailer released, it's nice that they made sure that it was everywhere and easily understood by everyone trying the app out.

Now, as for the bad side of thing of this game so far, yes, there 𝘪𝘴 a part emphasized on Micro-Transactions in here. Even having a "Sleep Pass" which, I NEVER had expected to hear those words ever in my life, but, here we are. All things considered so far it's not something that's required or seemingly pushed to be THAT necessary. One night in and so far I'd be totally content with how it is right now without payment. Although, I sort of said the same thing for Pokemon GO, and a few months later the signs of pushing me to pay more were starting to show more easily. So like I said, it'll all depend with my time spent with it and how it goes from there.

And also, idk if this is just me, but so far I'm a bit disappointed with how the Curry Dex of sorts is handled. I thought there would be some cool mini-game with the touch screen having to cook it, similarly to how it's done in Sword & Shield, and ESPECIALLY considering that the developer's last game (SELECT BUTTON) was Pokémon: Magikarp Jump, a solid game working with a restrictive concept of just using Magikarp's Splash, and turned into a solid high score based game, so I hoped for something akin to that applied to the Curry cooking portion, especially when, again, taking into account it being like that in Sword & Shield to begin with. But instead the only option I was able to select was the automatic one, which turned into a loading screen I wasn't able to get out of. Now, there IS another option I wasn't allowed to choose the first, time, but on-wards after that I can, so maybe THAT one 𝘥𝘰𝘦𝘴 have the mini game of sorts I'm hoping for, but I'll just have to wait and see.

And, this isn't really a critique with the game, more so something I found
𝘰𝘥𝘥, being that, due to the setting of the game it's sets it so each and every time per week you have to go to a different Island to sleep and gather different Pokémon from each island. And like, this isn't a 𝘣𝘢𝘥 setup by any means and it fits well with the research topic at hand here, but also, I question if it really had to be this way, when it could have been something more like Pokémon Snap, where multiple time is spent on one island rather than just one Photography section. And I feel like that would have helped the UI of the part progression feel a bit more organic. Because as it is, the island swapping part when it comes to the UI, while perfectly fine, 𝘥𝘰𝘦𝘴 feel a bit sluggish, whereas with how it was in Pokémon Snap, I feel that it might have been a bit quicker and more organic feeling.

And while this hasn't impacted me, seeing on the patch notes that people were having issues where the app stopped functioning after something like receiving a friend request from someone with over 50 friends, feels a bit iffy. Hopefully they can figure out the stability of this game so that it stays consistently solid.

And, another thing to note when it comes to this game, is that as you may be able to tell by it's name, being that, by it's inherent nature, it's not a game you're going to play constantly. It's a game meant to be experienced a few times a day. Which fits into the perspective with how they positioned and developed this game with in mind. That of being a 𝘤𝘰𝘮𝘱𝘢𝘯𝘪𝘰𝘯 piece to Pokémon GO. And even though you may not even like or even 𝘱𝘭𝘢𝘺 Pokémon GO, it's companion like design will be very apparent to you once you play it.

Will this be BIG enough to stick around 𝘢𝘭𝘰𝘯𝘨𝘴𝘪𝘥𝘦 Pokémon GO? That remain to be seen. And how did this game took about 4 years to come out I have NO idea. My guess would be that when trying to figure out the concept they had to scrap and restart it multiple times until they got the right structure for this project. In which I 𝘸𝘰𝘶𝘭𝘥 say they succeeded. And maybe also the fact that this game being rather difficult to think about 𝘩𝘰𝘸 to show it and release it, that in tangent may have also affected the 𝘸𝘩𝘦𝘯 to show it and release it.

And now, as for why Detective Pikachu 2 𝘢𝘭𝘴𝘰 likewise took 4 years to come out?...idk I guess we'll find out in a developer interview or something lol

But all things considered, this is a pretty unique and solid little game. And an idea that I'm genuinely surprised by it's creative use and implementation and hopefully it inspired of other uses of Sleeping as a game mechanic in the future in other games. And it's a game that I feel everyone should give a try at least once. And I'll definitely stick by it for the following nights whenever I can and I'll update this with my thoughts after a good couple of sessions.

It made me realize my sleep schedule SUCKS ASS


I fucking love sleep i fucking love sleeping i am so eepy im so sleeppilled i love sleep honk shooo mimi etc.

Bedroom fire hazard skinner box with no perceivable benefits to your sleep routine, borderline data scraping tool. One of the worst projects Nintendo has put out in years, honestly. Imagine the inept out-of-touch gimmicks of their Wii U era shenanigans mixed with their morally-depraved Switch era anti-consumerism.

told me what i already knew (only like 4 hours of my sleep a night in total are restful) and then made my phone run slow and at a really high temperature for a few hours after. thank you pikachu

I work the night shift so going to sleep on time is essential to me not wanting to slit my throat so I’m kinda a fan of this game

For an app that promotes and prioritizes getting as much sleep as possible, there sure is an awful lot of text, tutorials, unskippable animations, and manual item collection to do. You can't change your set bedtime unless you don't mind having your weekly streak reset (???), there's convoluted skills and happiness meters for each pokemon, and the app has the gall to implement a BATTLE PASS. Having the app open while the phone is charging on your bed next to you is already pushing it, I'm truly only hanging onto this app by a thread.

The only intuitive feature keeping me from deleting the app completely is the smart alarm which is able to wake me up during lighter sleep periods - a feature that already exists basically everywhere except on Apple's shitty default clock app. That, and I just want to see my little Cubone evolve. The animations are nice I guess, but it seems like Pokemon Sleep has no idea what actually compels people to get adequate rest.

sorry no i cant stay up to talk longer. yeah sorry. its my pikachu. he needs me to go to bed right now or else he'll be real dissapointed in me. cant let that happen yk.

This is definitely interesting, and for a mobile app it tracks sleep surprisingly well. It does the job, but I believe it falls short as a game and suffers from the same issues as Magikarp Jump, which was developed by the same studio: very repetitive gameplay, uncomfortable menuing and poor automatic grinding. I still use it as a sleep tracker because it works really well as that, and seeing what Pokémon I've caught by the end of the night is always a fun moment (at least for now), but I can't say I'm really into the rest of the game.

Pokémon Sleep is just fine, not overly bad, not overly good. You get the expected micro-transaction push and the focus on SLEEPING. I think it's fine in the larger concept, but is just too overly simplistic. If your fine with annoying menus and stuff, its cute and fun for a time, after like 3 weeks of playing though I'm kinda fine with forgetting it.

Lowest possible score for actively making my life worse. Manufactured discontent disguised as a wellness app.

I do really like when pokemon get act like real animals, and not just buckets of numbers. The sleep animations are cute and creative! But wow, does that not make up for how intrusive and unenjoyable this app is.

First, I'm not interested in logging into my sleep tracker three times a day minimum. Sorry Snorlax, cook your own meals.

Second, they way overshot how bad this feels without the premium sub. I think they specifically tuned the catching math to upset me personally. Basic pokemon need 5 points, the free biscuit gives 3, a pokeball biscuit gives 1, and an expensive limited quantity great biscuit gives 3. But it seems like most pokemon get full after two feedings. So your choices are to catch nothing, use the more expensive biscuit, or shell out $9.99/month for premium, which makes the free one worth 4 points. Wheee, so fun. Love to play a pokemon game that makes catching pokemon unpleasant.

I don't know what I expected.

Interesting concept but poor execution that promotes safety hazards. It's also kinda not that engaging.

Very weird and interesting idea. I like the visuals, seeing the pokémon sleeping is very cute, but after a week playing I think I'm going to leave this game for a few months/years until it gets more complex and there are more things to do, because in general you get bored fast. Maybe something that will motivate me to come back will be the possibility of transferring your monsters to Pokémon HOME.


As a Pokémon fan, it's fun to see that there's a pokédex to fill out and that you can build your teams - I got a shiny Bulbasaur very quickly!

Finally, a game that motivates good sleep, makes you healthier, is ultimately a good thing, right? Especially for those like me, night owls who need to get used to getting more sleep. I just hope they're not recording our sleeping hours to manipulate our data in some sinister way....

Honestly I don't know what I expected, but for a game teased 4 years ago and released in this state I guess I expected...more? I mean I think about how Pokemon GO just drops on a dime and sweeps the world by storm without any hype but this has barely any fun attached.
You just go to sleep and catch whatever pokemon you can that came to meet you overnight.But to catch Pokemon you have to buy these biscuits and feed them enough to follow you around? Most of it is just mindless and boring.

Also this dropped at the worst possible time frankly, as I just moved into a house where there's no outlets anywhere near my bed.

This shit just made me wake up with a headache because NOT EVERYONE SLEEP 8 HOURS SO THIS LAST DAYS I WOKE UP FAILING AN OBJECTIVE FIRST TIME IN THE MORNING AND THAT FUCKING SUCKS.

It’s basically a combination idle game and sleep tracker. Is it good at what it does? Well, I am trying to be more conscious about my habits at least, and it is nice to have some silly bullshit to do to help me wake up in the morning. It’s definitely based on a “one size fits all” kind of mentality, though.

The microtransactions are definitely kind of whack though lmao. I hear that sleep apps generally have some kind of subscription fee but I never really looked into them before so I don’t know how this compares on that front, but “you can buy extra diamonds!” is truly bizarre.

I can’t really say anything too bad about the experience proper though. Like I said it’s an idle game that’s not too different from Select Button’s last mobile Pokemon outing, Magikarp Jump. The main gameplay loop boils down to selecting a team of Pokemon that will collect the best berries and ingredients to power up your Snorlax and attract more sleeping pokemon to observe and try to befriend, which isn’t thrilling by any means but as something to do to keep your hands busy? It’s alright. Plus it’s just really cute and it does some interesting things, like how the Totodile line’s most common pattern is Actual Gator Facts. Plus there is no actual failure state short of maybe the game giving you a bad grade in sleep, but listen, buddy, I know. You still rewarded me with cute Pokemon though so I can’t really give much of a fuck.

Anyway I hope they keep supporting it instead of this being It. I wanna see Maushold.

EDIT: also damn after the first area the music is weirdly good as hell, the beach and the hollow have some excellent tunes

helping my sleep schedule. Some people are so negative, it's not going to help fix your schedule if you have no initiative to change anything.

interesting concept but surprisingly pretty fun. It also helps with your sleep. win win

lucario is the best pokemon ever and nobody else comes even remotely close. fuck you

waking up in the morning just to be told i sleep like a rat


4/10

Endless menus, almost no gameplay, a real pricy premium subscription, requires the app to be open and the phone to be plugged in. I check my screen time the following morning to see that sometimes the app has been 'awake' and on all night, which can't be good for my battery or my screen. This is a poor sleep tracker and a poor Pokémon game.

Similar to the Wii Vitality Sensor, Pokémon Sleep became a meme for presenting a silly premise in the nintendo realm and then disappearing without a trace for multiple years.

But, some memes die hard and Pokémon Sleep finally got out of bed to say "I lived" and came out.

I could immediately tell it was made by the Magikarp Jump team from the art style and frankly the predatory strategy of encouraging kids and adults to become a money whale to just get these sleeping creatures to evolve and be healthy.

It was a decent time for awhile seeing some of the creative sleeping animations for several of the cute monsters when I got out of bed, but the glitchyness of the interface booting me out (and eventually not logging my sleep at all one night) and the difficulty managing more than 6 Pokémon started to annoy me as the weeks past.

For now on I'm gonna stay up as late as I want now

It's a cute idea but in practice it just doesn't work. For an app that's all about tracking sleep it bloats itself with lots of mobile game junk. Lots of items, bonuses, currencies and things I quite honestly skipped through. For context I have a unique sleep schedule. I take hour long naps alongside my full night's sleep. The app is intended to work by having you place your phone face down and charging next to you in bed. It's supposed to use the phone's hardware to track how you sleep which it generally does however unlike a proper sleep tracker the game is VERY picky on what it counts. For one of the sessions the game recorded barely 5 hours. (I was asleep for longer but as a somewhat restless sleeper it seemed as though the app counted that movement as me being awake) Going back to me taking naps however that's what I really wanted to use this for. Log an hour and have some fun. However the app requires a 90 minute minimum sleep session and it is very specific about it. I'm not sure how it determines the 90 minutes but I've left this thing running for much longer than that and it still claims I haven't met the minimum. At this point I'm left to ignore the intention and just leave it on my nightstand. Sucks all the fun out of "attracting Pokemon with sleep styles similar to your own" when now all my future sessions will just have me perfectly asleep like a rock for exactly an hour and a half. At this point I think I'm better served just falling asleep to the music of classic Pokemon than continue with this app.

La app te incita a quemar tu puta casa 👍