This is the best Ratch and Clank game hands down. Everything in this is just amazing, The combat is smooth and fantastic, the space ship hubs are reminiscent of the Gummie ship parts in KH but this time their actually good, the Clank levels are really fun with their time manipulating puzzles, and that story is pretty good; it's not fantastic like everything else in the game but you know what it's still pretty good.
As of right now this is now my favorite Ratchet and Clank game. Now I wait for Rift Apart.
(1 year later) OOOOOOFFFFFFF
As of right now this is now my favorite Ratchet and Clank game. Now I wait for Rift Apart.
(1 year later) OOOOOOFFFFFFF
Like another game I played on my PS3, this one I also have a lot of nostalgia towards, but out of all the Ratchet & Clank games I've played, this is certainly my favourite.
Not only do they end the original Future trilogy on a great note, but the plot is also one of the best-constructed ones in the entire series, with great stakes and interesting characters.
The gameplay is divided between 3 styles: Ratchet, with the same gameplay style he had in Quest for Booty, with more weapons, both old and new; Clank, using his new Chronoscepter to solve puzzles and beat up enemies; and the Aphelion exploration, where you go around in each of the game's sectors, going on Moons to get goodies, facing off against other spaceships and get to new planets.
While the game's soundtrack isn't really that catchy, it does provide an atmosphere fitting of each planet, and to compensate, the Radio's music tracks are really good to jam out while you're travelling in space.
Not only that, but the game is probably one of the best looking game on the PS3, with some incredible environments to see and travel through.
Overall, I love this game, it provides great action and platforming, an interesting plot and a good amount of content to make players wanna come back to it.
Not only do they end the original Future trilogy on a great note, but the plot is also one of the best-constructed ones in the entire series, with great stakes and interesting characters.
The gameplay is divided between 3 styles: Ratchet, with the same gameplay style he had in Quest for Booty, with more weapons, both old and new; Clank, using his new Chronoscepter to solve puzzles and beat up enemies; and the Aphelion exploration, where you go around in each of the game's sectors, going on Moons to get goodies, facing off against other spaceships and get to new planets.
While the game's soundtrack isn't really that catchy, it does provide an atmosphere fitting of each planet, and to compensate, the Radio's music tracks are really good to jam out while you're travelling in space.
Not only that, but the game is probably one of the best looking game on the PS3, with some incredible environments to see and travel through.
Overall, I love this game, it provides great action and platforming, an interesting plot and a good amount of content to make players wanna come back to it.
A Crack in Time is ultimately what the Ratchet and Clank series has led up to. It combines everything that made Ratchet and Clank right, and adds space exploration and time solving puzzles to help improve on what was already a great formula into something even better. The music is perhaps the best its ever been, the game looks wonderful, the characters will still have you laughing, and it can even be a bit emotional. A Crack in Time is truly the defining experience for the Ratchet and Clank series.
En una parte en que debía infiltrarme entre varios lacayos del Dr. Nefarius y el Capitán Qwark, sin querer lancé una bola del Marchitrón en mitad de una sala. No sabía que funcionaba con personajes no hostiles y me pilló por sorpresa que todos se pusieran a bailar. Es posiblemente la vez que más me he reído en un single player. Si eso no es motivo para recomendar tamaño bicharraco de juego, ¡yo ya no sé cómo funciona este loco mundo en el que me ha tocado vivir!
"A Crack in Time" is easily the strongest entry to the Future saga. Ratchet's design looks better, the cinematics are gorgeous and don't have any audio lags like ToD and QfB, the narrative is solid, and the gameplay is fantastic.
This game felt more like the "classic" RaC I grew up with. There was a lot to do, the worlds were diverse and interesting, the voice acting was great, and the gladiator arena challenges were fun and rewarding. The ship sections were improved and felt like a nice "open-world" addition to space travel, and the little moons you landed on had clever puzzles and were great for farming bolts and XP.
Speaking of XP, the weapons leveling system in this game was done very well. Each one could max out at V5, and the Constructo weapons' mod slots were fun to mess around with. In NG+, they could reach up to V10. The arsenal itself is very strong. Only a couple weapons felt like they never got any use. The RYNO V, as the ultimate weapon, is disappointing at first, but gets better as you level it up.
The music I'd say was the weakest part of the game, but it still holds up pretty well, carrying a recognizable leitmotif throughout.
Clank sections were amazingly good. The time puzzles were some of my favorite puzzles to solve in any RaC game to date. Very clever and creative.
The narrative was great. Characters had motivations from the get-go, the voice acting was superb, each character had their own arcs that wrapped up nicely in the end, and there was even a twist for the final boss. More dramatic and emotional than other RaC games, but definitely more epic and grand in scale.
All in all, it prompted two complete playthroughs from me, back-to-back, so I guess you could say I enjoyed it!
This game felt more like the "classic" RaC I grew up with. There was a lot to do, the worlds were diverse and interesting, the voice acting was great, and the gladiator arena challenges were fun and rewarding. The ship sections were improved and felt like a nice "open-world" addition to space travel, and the little moons you landed on had clever puzzles and were great for farming bolts and XP.
Speaking of XP, the weapons leveling system in this game was done very well. Each one could max out at V5, and the Constructo weapons' mod slots were fun to mess around with. In NG+, they could reach up to V10. The arsenal itself is very strong. Only a couple weapons felt like they never got any use. The RYNO V, as the ultimate weapon, is disappointing at first, but gets better as you level it up.
The music I'd say was the weakest part of the game, but it still holds up pretty well, carrying a recognizable leitmotif throughout.
Clank sections were amazingly good. The time puzzles were some of my favorite puzzles to solve in any RaC game to date. Very clever and creative.
The narrative was great. Characters had motivations from the get-go, the voice acting was superb, each character had their own arcs that wrapped up nicely in the end, and there was even a twist for the final boss. More dramatic and emotional than other RaC games, but definitely more epic and grand in scale.
All in all, it prompted two complete playthroughs from me, back-to-back, so I guess you could say I enjoyed it!
I thought Tools of Destruction was pretty good, but this is on a whole other level. There's way more to do, the gameplay is less linear, and there are so many new mechanics that are a joy to use. The visuals are fantastic too, it's all just so expressive. I'm glad I came back to this one after years since I last played it, at least now I know it's just as good as it was then.
Definitely the best a Ratchet and Clank game has felt to play. It's a whole lot better balanced than Tools of Destruction was, and the hover boots are a great addition. The ship exploration is fun and simple, and while it's not a sharp looking game it's got a great art style.
The only place where it still really falls short is the writing, which is again filled with badly aged 2000s video game humor. The melodrama is more enjoyable though, even if its plot blatantly contradicts itself.
The only place where it still really falls short is the writing, which is again filled with badly aged 2000s video game humor. The melodrama is more enjoyable though, even if its plot blatantly contradicts itself.