Reviews from

in the past


i once listened to the sonic r soundtrack to try to rescue myself from a delirious episode. sonic r visually stuns. sonic r is funny and cute. i now see sonic r in many games i play. i am deadly serious. sonic r rocks.

Sonic R is a demonstration of exactly how far a vibe can carry a game. Like, as a kart racer it's horrifically imbalanced and there's barely any content at all, but despite that, I think you have to kinda' love it.

The all-vocal soundtrack is arguably the best of its kind, and the low-poly 3D models are even more stylish now than they were at the time. And bizarrely, there's not any other arcade racing game, Sonic or otherwise (as far as I know), where you run on foot? It is completely wild that this exists in the fashion that it does and the world is better for it.

This game has always been a guilty pleasure of mine. I don't have any excuses; the game's vibe is just unmatched for me personally. It's pretty replayable too with tons of shortcuts to find.

Just go in with an open mind.


(In the tune of Can You Feel the Sunshine)

♫ Can you see?
This game is really shitty.
It gives me a migraine,
so shitty!
It makes me wanna die.
The graphics
they look so unfinished
It’s like Bubsy 3D,
but it’s worse,
It began the 3D Sonic curse!

Can you feel they half-assed?
This garbage Sonic racing game
One would think it would be hard
To fuck up to this degree
Considering that Sonic
Is built just for speed
This could’ve been a great game
But they swindled the budget!

Feel the garbage

The controls,
there are so many holes
They botched this aspect too!
The characters move,
Like slipping through puddles
Don’t know why
They all insist to slide
Extinguishing my pride,
in Sonic
It’s only getting worse from here!

Can you feel they half-assed?
This garbage Sonic racing game
One would think it would be hard
To fuck up to this degree
That Tails Doll creepypasta
Cannot save this game
Neither that nor this song
Cause it’s so goddamn corny!

When Sonic gets stuck
I feel so damn frustrated
Wish I could back up
Instead of turning like a slug

Can you feel it?
Ooh-hoo…
Can you feel it?
Oh…

Lack of effort?
Oh…
Lack of effort!

Can you feel they half-assed?
This garbage Sonic racing game (garbage racing game)
One would think it would be hard
To fuck up to this degree (fucked up bad)
Considering that Sonic
Is built just for speed
This could’ve been a great game
But they swindled the budget!

Can you feel they half-assed (Can you feel it?)
This garbage Sonic racing game (garbage racing game)
One would think it would be hard
To fuck up to this degree (fucked up bad)
That Tails Doll creepypasta (creepypasta)
Cannot save this game
Neither that nor this song
Cause it’s so goddamn corny!

Whoa-oh-oh-oh
Piss you off, it may
Never play this game…
Pissed off, you’ll be pissed off
An embarrassment
I say fuck this game! ♫

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Attribution: https://erockreviews.blogspot.com

Honestly there might be something cooking here, want to get back to this one.

the music is absolutely phenomenal. too bad that the game itself doesn't hold up to the standard that is set by the soundtrack...

The soundtrack’s back is strong caring this entire game

alright so one day I was having a brilliant time playing Bulk Slash on my Sega Saturn. I was quite far in the game. Then, my baby cousin came over. I was thinking, aw man he's a curious mind that probably wants something to do. I'll turn off Bulk Slash and put on something fun for a boy his age. I put on Sonic R. He hated it. Since he's the boss, I'm going to have to knock this down a peg.

I spent more time trying to get the sega saturn emulator to run than playing this game.

Playing this game made me physically ill

Awful control for a racing game but I like the idea they were going for. It's ok. The OST hard carries.

Tragedy today at Radical City after Sonic the Hedgehog took a turn too wide too quickly, breaking through the catch fence and injuring more than two dozen spectators. Experts are calling it the deadliest crash in Sonic R history.

I was such a huge fan of Sonic the Hedgehog back in the day that I had a copy of Sonic CD and Sonic R for the PC despite not having a computer to play them on. About the only time I could play either was when I stayed with family that did have a PC, which more often than not was my mom, who I stayed with for a few weeks each Summah. So, imagine my Sonic-loving ass holding onto this copy of Sonic R like it's some precious thing, a Sonic game I've never played before, getting on a plane for four hours and flying out to Montana in breathless anticipation, and then, finally, I put the disc in...

Oh, it's bad. Real bad. Can you feel the sunshine? Absolutely, brother. I'm gonna go lay down on the front lawn and stare at the sun for a while as penance for my foolishness.

The idea of a Sonic racing game where all the characters are on foot makes total sense and it's wild to me that it's considered more novel at this point than throwing them all in cars. At the same time, it's a shame that I can drive a car better than I can drive Sonic, so I can kind of understand why they haven't revisited this concept. Everyone's handling is awful and the dedicated drift is ineffectual, just keeping your racer aligned on the track and not bouncing between barriers or careening into water is a challenge in itself. Every racer feels like an out-of-control animal, and if you're persistent enough you might be able to get them to do what you want, but you cannot embody them.

Everything else Sonic R is wrapped in I'm pretty cool with. I think collecting tokens and chaos emeralds is a smart way to help the player learn the ins and outs of each track, and Metal Knuckles and the Tails Doll are some peak mid-1990s Sonic characters. The soundtrack, composed by Richard Jacques with vocals by Jane "TJ" Davis, is not something I was initially hot on back when I first played the game, but which I have warmed up to over the years. I still don't think any of these tracks are quite as strong as anything else Jacques has composed for the Sonic series (like Sonic Boom), and some of his best work lies elsewhere, like in Jet Grind Radio, but Sonic R's Eurobeat inspired soundtrack has an appeal all its own. I used to think people liked it ironically, but that's just a half-step towards liking it for real, and I've already crossed that threshold. It's too bad the official CD now sells for nearly $300, although if you have a totally official Sega Saturn disc, you can put it in your PC and just rip all the tracks, including some that didn't make it on the soundtrack.

I don't think Sonic R is good, but it's also not so frustrating that I ever felt I needed to bail on it, and after falling into a sort of Stockholmish trance from sheer over-exposure, I kinda had a little fun. Just a little, though. Not enough that I would recommend this over like, Daytona USA. That'd just be crazy.

ADDENDUM: I'm reading that the handling is improved in the PC version of the game, which is what Sonic Gems Collection uses. When I play Sonic the Fighters this week, I'll make sure to do a few courses and touch on this in my Gems review.

For how memed-on this particular game has been for the last 20 years in the long list of Sonic games that the Internet has decided is deserving of such treatment, I was anticipating something much worse when I first jumped in. What I especially wasn't expecting was falling in love with this game.

There's somewhat of an unexplained learning curve regarding some of the control oddities (which in all fairness may have been alleviated with the inclusion of a manual as was originally intended), but once it clicks, Sonic R handles significantly better than Mario Kart 64 in my honest opinion. The incorporation of other classic Sonic elements like rings and jumping are a welcome addition to the kart racer formula, and they feel right at home in these lovingly-crafted spaces.

In spite of the short track list, this game is remarkably replayable. Revisiting areas with different characters and using their abilities to access new locations and try to work out where all the collectables are, all while trying to figure out how to do so in enough time to still win the races makes for some of the most manic fun I've ever felt in a racing game. I've never seen anything like it.

This one's always fun to bust out for an hour or two every few years and smoke a couple of laps to some of the catchiest gaming tunes of 1997. To this day, Sonic R still feels like a really fresh take on kart-racing, significantly more so than what the series offers nowadays in Sonic & Sega All-Stars/Team Sonic Racing.

This would be a five-star rating but I'm docking half a star because I consumed way too much Tails Doll creepypasta in my youth and it gave me untold nightmares.

Um jogo estranho.... divertido! Mas estranho, ah! A ost desse jogo é boa.

One of the greatest EPs ever dropped and I guess there's a racing game you can play that comes with it

One of the worst racing games ever but the soundtrack is banging.

Can a soundtrack carried a game?Well.....

This game is overhatted severely. People play it for 2 minutes and turn it off. The stages are big and prone to exploration while racing which is great. The OST is amazing and metal knuckles is a Goated character. I think this game is very fun but there is very little content included.

I think this is the wall I hit after marathoning every classic sonic game, it's genuinely frustrating to get through the first race.
Maybe I'll come back to it some other time.

Sonic R is an on foot racing game released in 1997 for the SEGA Saturn and rereleased for the GameCube on the Sonic Gems Collection.

while a fun little game for what it is I feel like it suffers from two major issues, the controls feel very weird, like when your racing I feel there's a delay between moving around, granted it's only about a second but its still pretty annoying, and the turning feels fucking awful, like if your trying to get a Chaos Emerald and your unfortunate enough to miss it you have to turn yourself to the proper position to get it, it can take a good 3-5 seconds to try and do and get going to the finish line.

controls aside my second issue is the lack of content, granted it was a racing game released in 1997 so I can't really complain considering the time period but it still felt very short, with only 5 tracks (the final one unlocking after you clear the other 4 stages), but I will admit it does have a good amount of characters to choose from, that being 9.

but I will say if you can get used to the controls I'd say what is here can be a very fun time, even if the game itself only lasts for about 2-3 hours at most, and even though the music gets made fun of I like it quite a lot, my favorite Tracks being "Diamonds In The Sky", "Back In Time", and "Living In The City".

the game itself also has two other modes like Time Attack, and a 1 VS 2 Player Mode, but I doubt you'll find anyone willing to play this with you, the modes are in my opinion quite shallow, while Time Attack is a fun little distraction I doubt it will with keep you around.

but with all of my complaints (aside from also being the corner stone of shitty internet horror stories) aside Sonic R was a fun time for me, but it wasn't good enough for me to rate in any higher than a 3.5/5 stars, I'd say half and half is fair, if you play this game be very cautious cause Sonic Gems can fetch high prices now adays, but yeah with that being said Sonic R is in my eyes just a fun little distraction, nothing more nothing less,

i wish it was more like a pirate game cos then it could be sonic arrr and i think that would be awesome

Muito divertido, pena que tem 40 minutos de conteúdo.


this game is way overhated and the soundtrack bangs

This game has some good music, but dear God it is one of the most boring games I have ever played.

Addicting racing game. Lacking in content, sure, but hits all the right marks for me to never put it down. Colorful environments, great dynamic lighting, fun unlockables, and wonderful music make this a solid experience for your Saturn. Very fun for speed running too, due to its short length!

first of all: this IS the superior version of the game. sonic r was made FOR the saturn and i adore it in all its graphical crust and cascading render distances. seriously, the way they handle the low render distance in this game is gorgeous and amplifies the look of tracks like radiant emerald. i'm getting aside of myself though

sonic r is a misunderstood gem. i was thinking about this a lot in my free time the other day- i've been on a sega saturn binge lately and i played sega rally championship back to back with this game. intentional or not, sonic r and src are definitely similar games, yet sonic r has a 2.8 and sega rally has a 3.7.

"well, sonic r has slippery handling and inconsistent physics!" yeah, so does sega rally. stop playing sonic r like a kart racer

"well, sonic r barely has any content!"
sega rally has 4 stages, yet nobody complains. i guess cuz its an arcadey racer and you're supposed to master high scores? i'd definitely argue that's what sonic r goes for as well.

"the music is bad!"
nobody says this about either game i made it up

so the biggest complaints about sonic r come down to misconceptions. i think this is also why people complain about the "difficulty spike" for 100%-ing the game! the game demands mastery of the few stages it has for the same reason any arcade racer would. it provides a solid testing grounds for your fastest pathways, and the shitpost-tier ai in the standard races makes it less of a pain in the ass to get back to the challenge again. i don't know what design decisions were legit decisions here, but it all flows together quite nicely. though, obviously, the greatest part about this game are the track layouts and the MUSIC. i cannot say anything about sonic r's soundtrack that hasn't already been said. just listen to "work it out". it is the most bright, bubbly energetic music that fails to ever get old when you're practicing routes through those stages. and those stages do have hella routes- they're essentially 3d sonic levels that loop. it's super fun to use each character's power to "exploit" things. the speedrunning scene for sonic r is probably insane. maybe that physics engine was good all along? the artstyle is damn perfect too, featuring signature sega sunny skies as well as sparkley space voids and shiny metallic sheens. exploring is fun and satiates my need for a 3d platformer on the sega saturn, cuz this is way more interesting as a genre hybrid.

yeah sonic r is basically perfect. best racing game i've ever played