Steamworld Dig is a charming platformer with a delightful art style. It has a unique gameplay loop where you dig to create your own path between areas. As you progress, you are constantly given more mechanics to not only make traversal easier but enable you to access new regions. The pacing takes a dip towards the middle and the stellar final boss highlighted how the game could’ve done with more bosses throughout, but this is still an innovative platformer well worth a look.
A short game reminiscent of some flash game I played as a kid on Miniclip. Digging and getting treasure is really fun. None of the characters are memorable and the story is only there as a way to explain why you are digging. The final boss fight is cool but odd considering how little of a focus the game had on combat of any kind, although the way it builds up is really fun and engaging. The game was really short so I don't know if I'd recommend the price point, in part because I don't remember how much it was when I bought it like 7 years ago.
My favorite indie from the 3DS period - it feels a bit bland in retrospect now that 2 is out and far superior, but the western robot theme feels so fresh and creative, and the sense of progression and level design keeps the game interesting throughout its shorter campaign length. Insanely replayable though
Bought this game today for quite cheap in a bundle, though I finished it years ago in my 3ds. Its been long enough that I didn't feel bad about replaying. A short and sweet experience, took me about 4 hours to finish. Its a cool twist for a metroidvania, instead of a pre crafted level, you're given a pile of dirt and told to dig. So you do, making tunnels to go down and reach your objectives, but having to keep in mind to make them somewhat easily traversable, as you're going to be coming back and forth. Still, it really ends up not mattering that much because by the end of the game you have a lot of mobility and also teleporters, which are fairly cheap to buy, and can stick them anywhere to go to the town and back. Combat is barely a thing, with a very limited amount of enemies barely capable of moving from side to side, they rarely pose a threat if you're careful with your tunnels. I don't remember absolutely anything from the soundtrack, but it probably was generic spaghetti western songs, you most definitely know the one, and the visuals are not bad, it has a colorful artstyle, with my only complaint in that area being that the bloom looked weirdly terrible for me, so I had to turn it off. I think it was a bug. This game is not bad, but honestly very unremarkable. I've heard the sequel gets better, I should check that out at some point.
After completing Celeste I thought I’d follow it up with Steam World Dig. To be honest, I remember playing a bit of it a year ago or so but bounced of it. With my new found love in Celeste, surely I’d be able to connect with other platformers too, right?
I was honestly hoping for a stronger gameplay loop. The way the game limits your progress is by limited resource space which gets kind of boring when you have to return from exploration each time it’s filled. It isn’t an inherently bad mechanic, but it happens so often that it’s gets old pretty quickly.
I wasn’t overly impressed by the world either. A large part of this game is clearly the exploration but it didn’t grab me at all.
My quest for other enjoyable platformers continues.
I was honestly hoping for a stronger gameplay loop. The way the game limits your progress is by limited resource space which gets kind of boring when you have to return from exploration each time it’s filled. It isn’t an inherently bad mechanic, but it happens so often that it’s gets old pretty quickly.
I wasn’t overly impressed by the world either. A large part of this game is clearly the exploration but it didn’t grab me at all.
My quest for other enjoyable platformers continues.