Reviews from

in the past


parries are cool but they also kinda screw with some of the mechanics but im not good enough to complain. gave me dudley, who rocks so its good. also music is the g.o.a.t.

Excelente videojuego que es afectado severamente por el desbalance de los 3 Mejores personajes (Chun-Li, Ken y Yun) aun asi gracias al parry, lo profundo de su combate y disfrutable ritmo gracias a sus animaciones, Resalta como uno de los mejores juegos de pelea de todos los tiempos.

fuck that cheating ass motherfucker Gill resurrect my fucking dick why dont you


Fantasticly made game that is a joy to play but is horribly imbalanced. Still a great game, and its animation alone is noteworty.

This game has Makoto, do you really need more?

Man capcom did such a amazing job with this game, the depth in this game is insane compared to 2. Its like comparing rock paper scissors to chess, its crazy how even a bottom tier character can just trash you if you are predictable enough. The sprite work on this is insanely well done. I got nothing but high praise for this game, good job capcom.

de mis juegos de pelea favoritos y con un soundtrack de 10

Um dos melhores SF de todos, jogabilidade e estilo incríveis. O Street Fighter perfeito para jogar o modo Versus. Uma coisa que me incomoda é que os personagens não me passam uma vibe de Street Fighter.

F I G H T A N E W R I V A L

This is the greatest fighting game of all time.

only street fighter game i've ever liked

I suck ass at street fighter but my god is this game gorgeous

Megaton Press is the best super move in the game.

THE MARK OF IT'S DIGNITY WILL SCAR THY DNA

I took the 3S pill. It made me realize we peaked a long time ago

A great SF game with strong emphasis on footsies and reads but its depth is overblown by the FGC's obsession with Evo Moment 37 and parrying.

certified hood classic the fighting game
also makoto :)


Parrying is a dream. the greatest fighting game ever

to disparage 3rd strike is often blasphemy in fighting game circles. for many, this is the ur-fighting game, a dizzying concoction of tight and expressionist mechanics, gorgeous spritework, and a dnb soundtrack that is absolutely fuego. it even has that little fundamental spice that all premier fighting games must aspire to possess: a disregard for balance. most modern titles would never dare nerf a character so significantly purely for thematic purposes, but then again, no modern title would ever think to include characters like twelve or chun-li (edit: this is a patent lie. tekken 7 season 3 had both leroy and fahkumram.)

still, what makes this game fascinating years on has little to do with any of its individual elements. fundamentally, it's the mood. it's a game that feels as though it was made on the verge of something great and unknown, and is one of those rare few titles i'll posit encapsulates a certain je ne sais quois, a snapshot of a particular zeitgeist heading into a new millennium. sure, you can point to the more overt references and stylings - strong WWF influence, character select rap, yang, yun, and q are maybe the most 90s characters ever designed, the illuminati as an antagonistic force and its seemingly benevolent villain - but more importantly, it's a composite of characters who are just wandering, trying to find themselves in some instances or seeking mastery in others. there's no pressing tournament to attend to, and even the machinations of the literal illuminati are vestigial, with its plotting mostly centered around biblical rivalry between tyrants. street fighter 3 was originally just about a new generation - itself neatly characterized as 'of its time' - but 3rd strike flips the script. rather than establishing new legends, this game is about characters unsure about what the future entails, about what their next move should be, about what it even means to continue fighting - they waver, they fail, they practice, they move on. even though these ideas are reflected in little moments (chun-li teaching children to put up their dukes, elena reflecting on her journey and her future with a pen pal, alex losing to ryu but refusing to back down),even just aesthetically this theme is completely overpowering - its what imbues 3rd strike with a kind of melancholic ambience, but also what fuels the players' determination to prove themselves.

even better, to this day, this is still the only street fighter that is aesthetically unique to itself. street fighter 2 features worldly caricatures, alpha often feels like it lacks confidence or that it's missing something, 4 is nostalgic pageantry, and 5 is a slipshod mess of meaningless platitudes with no direction. this is the closest capcom ever got to imbuing their flagship franchise with unique stylings; it's something that actually has character and personality comparable to an SNK title. this, probably more than the joy of hitting a parry, setting up aegis reflectors, or getting in my opponent's head, is probably what keeps me coming back. fight for the future, so what's it gonna be, the third strike y'all it's street fighter 3

I feel about this game how I feel about KoF 2000 in that this was just pure perfection and I wish I lived in the timeline where we continued in this direction for the series. Stan Remy

I'll never learn to parry; still a blast to play.