Reviews from

in the past


Fairly good stealth/third person shooter with a very strong character-based plot and performances to back it up. All voice actors across the board gave great performances, giving the game more authenticity than other games attempting the same thing. The A.I kills this game though, and even on Survivor difficulty, the game is not very demanding and very lenient.

The story of this game is what made me come back to video games after a time away from it, it's so well executed, so well writen , even to think about it can bring back memories, Joel and Ellie are on the hall of best video game characters and truly with a story that good, i don't need anything else, a masterpiece and one of , if not the, my favorite games.

A shitload of money barely covers up the fact that the best The Last of Us has to offer is on par with the worst of prestige TV with ladder puzzles between episodes.

Desperate, skin-of-your-teeth fights mixed with peak Naughty Dog Storytelling, for better and worse. Wish they would have gone for a more inspired plot, although I don't mean to dismiss it entirely. The dynamic between Joel and Ellie is neat, and there are some great scripted moments, but in my memory they mix equally with frustrating, unresponsive animations, predictable plot beats, and the most boringest puzzles any prestige designer has ever thought of.

This game didn't deserve the ridiculous amount of love it got at launch but it doesn't deserve the hate it gets now, this is a great game, on the same level as Uncharted 3, but the incongruity of cutscenes and gameplay and the times when the game slows down do pull the game down somewhat.


Joel and Elly are excellently realized characters. Aside from that and how stunning the graphics are, there isn't a ton in The Last of Us to write home about. Gameplay is fine, but nothing remarkable and the puzzles start to just come across as silly. Telltale's Walking Dead has a stronger zombie apocalypse story.

Masterpiece. Unmatched cinematic storytelling, underrated environmental storytelling through gameplay elements.

While I don't find the gameplay entirely engaging, the interactive cinematic experience is one that should be had by both fans of video games and film alike.

gameplay is high energy and intense, characters are both relatable and hateable, everything goes wrong and keeps you wincing til the end, scrounging and mourning American Culture feels like nothing else.

Pretty to look at, but what game isn't these days? The crafting was less obnoxious than I anticipated, but I genuinely thought TWD Season 1 handled just about everything in this game (storywise) in a much more compelling and moving fashion. So much opportunity for character growth and development that gets set up and never paid off. A shame.

boring and cliched story mixed with awful gameplay! wow what a system seller

A somewhat cliche story told expertly and populated by fantastically written characters. Its gameplay is not complemented by its controls and feels incredibly clunky. However, the quality of the writing is met by very few games.

I mean - what can you say?

One of the greatest games ever made - one that matured the industry in ways no game had done before. The story, gameplay, setting, ending, everything The Last of Us does comes together in one of the most cohesive experiences you can have in gaming.

A rather boring movie with... not terrible gameplay to accompany it.

I do wish that The Last of Us didn't oversaturate the gaming world with "white protagonist loves his daughter" stories so strongly, but what can you do. The game was very technically impressive at the time and there's some good voice acting and set pieces, but I think the game really struggles in the middle. Nothing in the middle ever really feels like it matters, it's just all this interchangeable blob of "stuff that happened so we could grow closer." The only big game changer is the ending of the game.

Not a bad game, but pretty overrated in my honest opinion.

Easily my favorite story to any game ever

The father-daughter dynamic of Joel and Ellie is something that you will be hard pressed to find again in any other video game title. The writing is fantastic and the performances are Oscar-worthy. Not to mention the gameplay itself is well-designed and very engaging. And graphically, it still looks better than a lot of games coming out today. It truly was ahead of its time. Going to be playing again in preparation for part 2.

Um ótimo jogo, acompanhado de uma experiência estética inteligente. Claro: está longe de ter uma ludonarrativa interessante, contando com uma conexão quase nula entre narrativa e gameplay. Espere MUITO por dissonância ludonarrativa, roteiro cafona nível David Cage e gameplay decente que não se destaca. Mas lembre-se de uma coisa: os personagens, a ambientação e o universo com certeza vão te conquistar. Joel e Ellie tem uma das melhores dinâmicas dos jogos e mesmo com as reclamações acima, nenhum dos problemas chega nem preto de destruir a experiência!

This is, “Hey, Did You Know Video Games Could Be Serious Too?” the video game. This game is like if the 1990 movie Tremors got an Oscar for best picture. I give it one star for some of the settings you visit in the game

A lot of people turned on this game in a really severe way over the years. I definitely don't think it deserved the ridiculous amount of praise it got at the time (and still gets from plenty of folks) but it's Fine. It is a pretty okay game.

Joel sucks at the end but it's always kinda fucked up to me when people say that he robbed Ellie of her choice to sacrifice herself? Like, she's a traumatized child and the Firefelies are deliberately preying upon her survivor's guilt, I think it's unreasonable to treat her like a principled, rational adult.

The Last of Us' investing characters, masterful gameplay and heartbreaking story create without a doubt, the definitive action-adventure game.

Gameplay is fine, the "puzzles" are repetitive and boring. It's a video game that thinks it's too good to be a video game and that's it's biggest problem because the writing isn't' THAT GOOD.
It also is responsible for my least favorite trend in video game history which is "hold up on the analog stick for ten minutes after 10 minutes of gameplay while these characters talk" instead of you know, directing an actual cut scene and using visual storytelling aside from "see the bright green nature juxtaposes the gritty violence WOW" it's laughably juvenile.

it's a solid zombie story. the gameplay was fine from what i remember of it. it's truly baffling to me how it became The Game That Proves The Worth Of The Medium. one time i posted about how i had a good time with the game but felt its attempts at being really narratively heavy fell apart because the game was also encouraging me to crawl around like a worm after every cutscene looking for ammo and collectibles and people got really mad at me

Don't like the gameplay, don't like the story, don't like the characters, but the ending was 10/10.

This is just a great game throughout. Narrative is engaging and gameplay is good!

Love how it really makes you think about when to use your very scare resources. Story is excellent.


Writing: 4/5
Gameplay: 4/5
Art Design & Visuals: 3/5
Voices & Sounds: 3/5
Atmosphere & Immersion: 4/5

TLOU deserves credit for its powerful performances and character-driven story, though I cant help but feel it is moving in the wrong direction.

Many see TLOU as the first video game to reach a level of mass appeal and maturity deserving of respect on the level of a blockbuster movie or prestige TV show. This is definitely true, if the bar for respect is sufficiently convincing technical/acting performances, or writing with an emotional core more engaging than historical AAA standards.

While I cant speak for everyone, I believe the ideal video game would primarily use interactive elements to shape our experiences. Naughty Dog does not seem to agree; the emotional cornerstone of the game -- Joel and Ellie's complicated relationship -- functions because good work was put into the cutscenes and the ambient dialogue between combat encounters. Combat, stealth, and scavenging encounters themselves, though, function mostly as a fun distraction, something to fluff the length of what could've been a compelling miniseries into a sufficiently-long clump of Video Game Content. The dozens, if not hundreds, of zombie and human bodies Joel and Ellie leave behind over the course of this game only makes it feel immature and insecure in its desire to give us a tender and personal story about relationships.

Equally immature is the theming. I feel that the game wants to make SOME kind of point regarding toxic parenting and trauma, but fails to articulate it and most of the story feels like a simple relationship being played very straight, with a twist existing more so to shock the player than to make a cohesive point. Again, I must say that the relationship is well done, but I expect more out of games, especially games lauded as breakouts in narrative design.

TLOU is what it is: a very engaging and well-made blockbuster, and nothing more, nothing less.


played this about 2 weeks before part II came out had never played it before. i grew to enjoy the character interactions but alot of the combat felt clunky. you got used to it but i never really love the gunplay. i did however enjoy exploring areas of lootable and some of the clicker areas. the school sticks out in my mind. the canibal area was also a highlight. i grew to enjoy the little interactions with joel and ellie but overall wasnt the biggest fan of the overall tone. it was a decent game overall but i dont really think the 7 years since it launch have been too kind to it

This is such a fun game with a very compelling story. Bravo, lads. Bravo.