Easily the best game from the Sky trilogy by far
Not only has the combat reached its peak here (at least as far as the Sky trilogy is concerned), with a much wider variety of Arts and Quartz to use, but the pacing is on point, with not a single moment feeling as if it's slow or drags on, and leaves plenty of breathing room in-between the acts
The Doors are a phenomenal way of adding optional side-content, ranging from minigames (some better than others) to sidestories, to tying loose ends, or even deep lore you wouldn't have gotten otherwise
Soundtrack is fantastic as always, atmosphere is very unique, and Kevin made for a surprisingly great protagonist, also Ries best girl
Not only has the combat reached its peak here (at least as far as the Sky trilogy is concerned), with a much wider variety of Arts and Quartz to use, but the pacing is on point, with not a single moment feeling as if it's slow or drags on, and leaves plenty of breathing room in-between the acts
The Doors are a phenomenal way of adding optional side-content, ranging from minigames (some better than others) to sidestories, to tying loose ends, or even deep lore you wouldn't have gotten otherwise
Soundtrack is fantastic as always, atmosphere is very unique, and Kevin made for a surprisingly great protagonist, also Ries best girl
This is the game in the trilogy I have the most mixed feelings about tbh.
It has the most fun and customizable gameplay, while the main story took a long time for me to care about. However, it could be argued that the main story isn't the appeal here, but the memory doors.
This game doesn't really advance the plot so much as it focuses on giving insight into the main cast of characters, of which there are 16 this time. This development is relegated to optional content via memory doors. They're good, but they can also really break your pace.
Essentially, this is less of a conclusion and more of an epilogue/interlude to the next arc of the Trails series, with the story being more of a journey through Kevin's character which I'd say was handled well. Though the pace only really picked up once enough was revealed.
While I'd say Kevin got a lot more interesting as a character in this game, I still wasn't thrilled with him as a protagonist, and I don't care much for Ries. I'd planned to give this game a lower score but the cast's development is too good and the end got me pretty emotional.
It has the most fun and customizable gameplay, while the main story took a long time for me to care about. However, it could be argued that the main story isn't the appeal here, but the memory doors.
This game doesn't really advance the plot so much as it focuses on giving insight into the main cast of characters, of which there are 16 this time. This development is relegated to optional content via memory doors. They're good, but they can also really break your pace.
Essentially, this is less of a conclusion and more of an epilogue/interlude to the next arc of the Trails series, with the story being more of a journey through Kevin's character which I'd say was handled well. Though the pace only really picked up once enough was revealed.
While I'd say Kevin got a lot more interesting as a character in this game, I still wasn't thrilled with him as a protagonist, and I don't care much for Ries. I'd planned to give this game a lower score but the cast's development is too good and the end got me pretty emotional.
Although I love this game, I think Kevin's story is pretty weak compared to the rest of the Kiseki games. What makes this game a 4/5 for me are all the doors in the game. The amount of lore and foreshadowing that is contained in these doors made me so excited to play the rest of the series. If you've gotten this far, you've probably fallen in love with so many of the characters that just seeing side-stories with them as the main focus is so rewarding after playing through 2 full length JRPGs to get here. Star Door 15 also begins the exploration into my favorite character in the series.
3rd's a very divisive game in the series for sure. While the story does not add any additional depth to the story from FC and SC specifically (besides the addition of the septarian church), the game does an amazing job at fleshing out character arcs that you wouldn't think needed fleshing out from the first two games while dropping plot elements that would be expanded upon in the Crossbell and Erobonia games.
If you like the gameplay in sky, there are a ton of customization in terms of orbal arts and a staggering 16 party members that you can choose between. The customization is warranted though since 3rd is the hardest game in the trilogy by far.
While 3rd is just an over-glorified epilogue to the Liberal saga, the game wears that title with pride while still delivering some fine gameplay to go along with it.
Oh yeah, the story. I hope you like Kevin lmao
If you like the gameplay in sky, there are a ton of customization in terms of orbal arts and a staggering 16 party members that you can choose between. The customization is warranted though since 3rd is the hardest game in the trilogy by far.
While 3rd is just an over-glorified epilogue to the Liberal saga, the game wears that title with pride while still delivering some fine gameplay to go along with it.
Oh yeah, the story. I hope you like Kevin lmao
The Legend of Heroes: Trails in the Sky the 3rd tried to condense the format by applying their rich storytelling to a straightforward dungeon crawler, while keeping their now optional lengthy cutscenes left in the background. The problem is that the series' gameplay has never been its strong suit, and shoving more mechanics on top of its combat system while recycling past dungeons isn't exactly engaging. Falcom consistently underwhelms whenever they try to focus on standard JRPG gameplay (combat, dungeons, etc.), even though their writing ranks among the most accomplished within the genre - in a story that builds to a powerful, fantastic conclusion to the trilogy. Plenty of side-quests served their purpose well in both providing closure to subplots and fleshing out backstories, but their efforts could've been better suited to a different format; building a full-fledged game around this felt largely unnecessary.
Sigue el nivel altísimo que marcó SC. The 3rd mete un cambio total en su estructura para contar un epílogo de una de las mejoras maneras posibles. En el plano principal asistimos al desarrollo de Kevin, postulándose como personajazo.
Y en el secundario tendremos las puertas, opcionales realmente, pero más importantes que la historia principal del propio juego. Cierra tramas, tapa agujeros y prepara el camino para las posteriores entregas. Algunas de estas puertas podrían contener la historia de un juego entero. Junto a esta nueva estructura tenemos el mejor diseño de niveles de la trilogía, consiguiendo que yendo a sitios ya visitados mil veces no se hagan repetitivos. Jugabilidad y bso añaden pocas mejoras, pero siguen estando a un muy alto nivel. Mi entrega preferida hasta ahora.
Y en el secundario tendremos las puertas, opcionales realmente, pero más importantes que la historia principal del propio juego. Cierra tramas, tapa agujeros y prepara el camino para las posteriores entregas. Algunas de estas puertas podrían contener la historia de un juego entero. Junto a esta nueva estructura tenemos el mejor diseño de niveles de la trilogía, consiguiendo que yendo a sitios ya visitados mil veces no se hagan repetitivos. Jugabilidad y bso añaden pocas mejoras, pero siguen estando a un muy alto nivel. Mi entrega preferida hasta ahora.
The story feels a bit more disjointed with the dungeoneering focused system, but in return, they vastly improved the combat system with more variety, allowing for more strategies and exploits. I love the character interaction with everyone stuck in the void, and I honestly liked it the more I played. I don't like it as much as SC, but I nevertheless found it a worthwhile experience while waiting for Trails of Cold Steel IV to come out on PC.
This game is kinda like the black sheep of the Trails family since it isn't structured the same way as any of the other games.
It's more like a traditional dungeon crawler mixed with a visual novel and a lot of people don't like the fact that it isn't as much of an RPG as the first two and the fact it's linear and there's no towns or side quests to really do.
Personally I don't mind this because all the story content is just as great as the first two games, especially seeing as how the main story focuses on Kevin Graham, a side character from Sky SC because he's the main character in this game and learning his whole backstory and motivations, the game is essentially a character study for him and that made me happy because I love him a lot and love him even more now after this game. One of my fave characters in the series.
All the side story content is also really great and either fleshes out other characters from the first two Sky games even more or shows some history and world events for areas we've yet to visit in Zemuria.
The gameplay in this one was probably the most fun to me since you have all the past playable characters from the first 2 games and then some extras, so there's tons of variety in team building.
Also anyone who says you can skip this game is a fool because even if you consider Kevin's story a side story and irrelevant to Joshua and Estelle, you learn so much more about events in the world that become important in the Cold Steel and Crossbell games, plus get tons of valuable character interactions and most importantly Sky the 3rd serves as the closer to the Liberl arc and you get a very touching 'goodbye' scene between all the characters at the end of the game and that's worth the price of admission alone to me.
If you enjoyed the stories and characters of Trails in the Sky and Trails in the Sky SC I highly recommend you give this game a chance too and don't let the haters persuade you otherwise because it's just as great as the first two as far as I'm concerned and my personal favorite in the Sky trilogy.
It's more like a traditional dungeon crawler mixed with a visual novel and a lot of people don't like the fact that it isn't as much of an RPG as the first two and the fact it's linear and there's no towns or side quests to really do.
Personally I don't mind this because all the story content is just as great as the first two games, especially seeing as how the main story focuses on Kevin Graham, a side character from Sky SC because he's the main character in this game and learning his whole backstory and motivations, the game is essentially a character study for him and that made me happy because I love him a lot and love him even more now after this game. One of my fave characters in the series.
All the side story content is also really great and either fleshes out other characters from the first two Sky games even more or shows some history and world events for areas we've yet to visit in Zemuria.
The gameplay in this one was probably the most fun to me since you have all the past playable characters from the first 2 games and then some extras, so there's tons of variety in team building.
Also anyone who says you can skip this game is a fool because even if you consider Kevin's story a side story and irrelevant to Joshua and Estelle, you learn so much more about events in the world that become important in the Cold Steel and Crossbell games, plus get tons of valuable character interactions and most importantly Sky the 3rd serves as the closer to the Liberl arc and you get a very touching 'goodbye' scene between all the characters at the end of the game and that's worth the price of admission alone to me.
If you enjoyed the stories and characters of Trails in the Sky and Trails in the Sky SC I highly recommend you give this game a chance too and don't let the haters persuade you otherwise because it's just as great as the first two as far as I'm concerned and my personal favorite in the Sky trilogy.