Reviews from

in the past


Surprisingly competent. Worth a play.

Jogo bacana por ser de uma franquia incrível de filmes e livros.
Mas meu Deus do céu, que joguinho rrrrruuuim.

Combat is not bad. Atmosphere at war scenes is great but very repetitive and short.

Dude remember when Jerma spent 4 hours on 1 level of this.

A time where I would pay full price for a movie game


Tolkien's masterpiece on the ps2

Return of the King is a better game since it has co-op.

The second* instance of the Mandela effect that I can remember in my life was this game. I was CONVINCED that it had co-op. I had actual memories of playing the Mines of Moria segment with a friend. Maybe I dreamed it, maybe I played pretend fights of this part of the movie with my cousin in his living room, or maybe it was just because Return of the King supported two players, but returning to this and finding a single-player-only game was bewildering.

It's still a solid game, but it really just makes me want the sweet, sweet co-op action of RotK.

*The first was swearing that the animated movie Titan A.E. was based on a Sega Genesis game of the same name

All timer hack and slash, wish brawlers would go back to this style of combat instead of the Arkham style one button+directional

i remember this game being incredible

Honestly one of the rare console-to-handheld ports of this era where the handheld version holds its own or maybe even outstrips the primary version. Why aren't there more LotR-centric loot games?? It's pretty bare-bones and short, but those are expected for a GBA game and they honestly did more with the RPG trappings than I would have expected them to be able to in such a limited factor. And the art looks great and is highly legible, even when upscaled to 1080p in an emulator!

The Lord of the Rings: The Two Hours!

An overall decent hack and slash and one of the better movie game tie-ins. The levels are rather short though but the fact you can replay them as different characters does give it replay value. I will say I do wish the secret unlockable character was Gandalf instead of Isildur. It would've been more fun I feel playing as him since he's a wizard and would've had different move sets compared to Isildur who is basically just a skin for Aragorn.

ARAGORN
Aragorn is probably the most balanced character to play as. His ranged and sword attacks are powerful but not as strong as Gimli's axe or Legolas's bow.

LEGOLAS
Legolas has the best-ranged attacks but he's weaker when it comes to close-quarters combat.

GIMLI
Gimli surprisingly I found to be the strongest of the characters. His axe attacks feel more powerful than the other characters and he's definitely the best to use when it comes to taking out Trolls plus he has the most health. His throwing axes are weak as hell though and playing as him on the Breached Wall level is a pain because there so weak and you get overwhelmed by exploding berserkers easier compared to Aragorn or Legolas.

Despite playing on even the lowest difficulty it's still quite a challenging game. The enemies attack quickly and there are no spare lives and a lot of levels you have to restart if you fail them.

It's very good but too hard for me when i was a kid. Probably my first rage quit ever

The combat was a lot clunkier than The Return of the King, but still the best way to play through the events of the first two films.

I actually played this one after playing Return of the King but still enjoyed it well enough.

ESDLA: Las Dos Torres (2002): Horrible, a nivel técnico apenas funciona, las misiones son cortas como suspiros donde machacas botones esperando que esa vez funcionen, con bosses obtusos y crípticos dónde no sabes si lo que falla es tu estrategia o el mando. Poco que salvar (3,90)

Easily the best LOTR game. And hard. Games used to be HARD.

This game is not good, but I sure did play it as a pre-teen.

Surprisingly good in hindsight, went underappreciated when I played it as a kid.

Of course, what Tolkien intended with his anti-war story was for it to be adapted into a boring action game.

Gimli is my fave, but I remember that everytime I picked him he played worse than the other 2, and it felt like discrimination. Aragorn and Legolas (And Kili) are my least favourite Peter Jackson's Middle Earth characters.

Loved playing this & Return of The King with my brother growing up. For a hack & slash title the gameplay has aged pretty well all things considered. Each character has their own playstyle to suit your preferences, and a variety combo attacks to play around with. The game also just has great aesthetics being drawn from the LOTR movies. Only thing this game doesn't really have compared to games like GOW & DMC is good bossfights, all of the levels are pretty linear with waves of basic enemies throughout. The game does have a few cool bonuses at the end but not much compared to other games. Also if you don't prioritize spending EXP on certain upgrades early (extra health, Bane moves, and sword/bow damage buffs), you're gonna have a VERY HARD time on the Helm's Deep levels. Not bad but Return of The King is easily the more refined game and lack of co-op is dissapointing.

I remember this being fun and had some of the best cheat codes.

Eu odeio quando um jogo é difícil pelos motivos errados, e aqui é o exato caso. Em um comparativo geral com jogos licensiados da época ele é até que legal, mas continua sendo um jogo ruim

A real classic of the era, especially in an era of truly god-awful movie tie-ins. The animations and stage design are really well done and still look great today. The models even look halfway presentable when jacked up to 4K.
There are some truly egregious difficulty spikes towards the end that had me making liberal use of save states, and wondering how I ever managed to beat this without checkpoints back when it first came out.


Mind-blowing that Return of the King was so good it completely overshadowed what an achievement this still was at the time.

it's hard to enjoy games based on third-party licenses and treat them seriously. still, stormfront studios earned the distinction of being one of few developers that could bank success on taking another entity's IP and creating something fun with it. in 1991, stormfront partnered with SSI (the developers of the goldbox games) and AOL to create neverwinter nights, arguably the first graphics-based MMO ever created. they would also develop titles in the Madden series for PC. so what does this have to do with twin towers for the ps2 then?

it may be hard to acknowledge, but gaming up until maybe the xbox 360 era consisted of franchise IPs sharing shelf space and legitimacy with first-party titles. while shovelware became synonymous with third-party games, you'd still have outstanding titles that showcased creativity and craftsmanship comparable to first-party developers. as we entered the 2000s, sterling examples of good third-party titles were few. however, the lord of the rings: the two towers showed that the right development team could make an impressive product that could occupy a unique space at the height and eventual decline of the game rental market, as well as provide the gamer on a budget with a solid contribution to their library. who could do this better than the studio that pioneered a new gaming genre nearly a decade earlier?

at first glance, the lord of the rings: the two towers doesn’t do much to distinguish itself from its siblings in the beat-em-up genre. for the ps2 at least, this game had to compete with god hand, viewtiful joe, devil may cry, crimson tears, and other games that emphasized stylish presentation alongside their well-refined, action-combat mechanics. however, there’s plenty to still appreciate about the twin towers, such as the game’s willingness to respect player autonomy by allowing for mechanics to be introduced and described diegetically. though this choice remains a rarity nowadays, consider the fact that it was 2002 and we were already getting to the point where text dumps and tutorials began creeping their way into a game’s first hour. the twin towers was also appropriately difficult, with amon hen and helm’s deep still being some of the most memorable objective-based missions i’ve played in a beat-em-up so far.

what i think is perhaps most notable about the lord of the rings: the two towers is the game’s pace and momentum. there isn’t much here to demand anything more than perhaps a 6 to 8 hour playthrough and that’s perfectly fine. it feels like the team at stormfront studios were acutely aware of this fact, ensuring that player skill would be the determining factor for the game’s length. there’s little bloat here, and the replayability comes from wanting to challenge yourself or unlock goodies because you’re a little tolkien freak. other than that, its just an extremely lean but satisfying experience, which is why the two towers was the ultimate video game rental title

consider that at this time, the market had variety when it came to consumer purchasing power. you could either buy the game at launch, buy the game used, rent the game, or borrow it from a friend. for those not able to justify a game purchase, rentals were a godsend for many during this generation. however, popular titles like final fantasy x, kingdom hearts, metal gear solid 2, or san andreas weren’t designed to be completed within the 2-3 day rental window that retailers like blockbuster or hollywood video gave to their customers. while risky, one could always go ahead and give the third-party titles a try, in the hopes that the developers weren’t ambitious and trying to do something artistic with the shark tale property. stormfront studios was ambitious though, but they were willing to design a game within the constraints of what the market expected from this kind of game which ultimately makes this title superb within its own little category.

no doubt that stormfront studios would take what they learned from making lord of the rings: the two towers and refine it for forgotten realms: demon stone, which some would argue to be a far more engrossing and fleshed-out game, but it’s still incredible to look back at this game and the time it came out as a unique period during gaming’s growing pains

A good game, great source material to base it off - but not as satisfying mechanically as The Return of the King and the lack of co-op mode is disappointing in hindsight.

watching jerma struggle through helm's deep was an experience not really dissimilar to drakengard