Reviews from

in the past


I bought this game in beta and I returned it because I knew wholeheartedly how good it was and was going to become, I'm proud of how it's seen now and it's even being shown on Evo. Super good fighting game and glad I heard about it way back when I did. :^)

i'm not much of a fighting game person usually but this is fun.

i hate the art style but god this game is actually really fun

almost impossible to recommend but easily one of my fav fighting games. small cast of characters but they all feel super idealized and fleshed out, they're all really fun and the combat is sick. love the meter mechanics. it isn't all out yet but the story mode is cute as hell and surprisingly ambitious with dungeons, towns, platforming-esque challenges and boss fights + fun writing. the music whoops ass and the art style, while obviously not everyone's thing, is really well executed. the designs are adorable and they animate pretty well. it sucks that people pass up on it because they're fucking cowards and can't handle it but that's whatever ig

Really cute fighting game. Love the characters and their moves.


Mlp fighting, not bad but couldn't get into it.

Dudes will actively take Smash Bros way too seriously and then not even touch this game "because ponies."

This is a really interesting conversation topic if all you friends are:
A - Scott Pilgrim
B - trans people who've developed an immunity to ibuprofen

I am NOT a brony
But this game is really good

This is not a -bad- fighting game. it just varies kind of wildly in its qualities. It looks good, but some of the details are a little limited, like creatures in the background, there's only a few characters, only 1 segment of what seems to be a considerably longer story mode that is fun, but has some truly dogshit segments with nigh broken controls and doesn't know if it wants to touch on the vibe of the show or some of the fan transformations, it doesn't play nice with my fight stick or even controllers sometimes, arcade mode ends abruptly without any fanfare, etc. etc. etc.

But I'm not a hard core fighting game player. They likely won't care about most of that, and from what I hear it does a great job of catering to that market. Which seems... odd. I would think since it's based on its previous life as a MLP fan game that it would be a little more accessible and not super difficult? and that paradoxically it would turn off a lot of people in the FGC from it due to its overall aesthetic and concept. or maybe like so much of the phenomenon around MLP it wrestled with toxic masculinity at odds with enjoying things not traditionally for one's demographic with plenty of voices pulling it in several directions. So I guess it kind of makes sense for a project born from that.

The creatures are very cute though and it's pretty fun to hit the buttons and have a sheep throw a herd of dogs at an alpaca who jumps off the arena into the foreground.

Especially with some details like content that's "coming soon" it feels weird that it's not technically still in Early Access, even though it feels like something that still is in many ways.

I started dating because of this game, if that's not the best campaign mode in the genre idk what is...

bro idk brony fighting game at least the characters work

great fighting game with a small but very distinct feeling cast, great animations and does the best job of demystifying the genre i've seen in any fighting game

The gameplay is fun. The story mode is set up really cool, but i fucking hate that segment where you have to climb and fight birds, that sucks total ass.

i am so bad at fighting games but like lauren faust's character design and friendship is magic. maybe if i was better at this game, or fighting games in general, i would like it more

Very good fighting game. Simplistic 3 button controls, but still allotting for a lot of tech, the combat is fast paced and fun. A small roster, but with a perfectly balanced cast. Visually incredible game, each character and location is brimming with personality and life, and the animation is stellar to match it. The music is also brimming with life, as the instruments change to reflect the character you play as. If you're a fan of fighting games, definitely don't let this one pass you by.

Despite me hating MLP and almost everything it stands for, this... is actually pretty good. I actually kinda like this? Though it's a bit lacking in content.

A much better fighter than anyone expected. "Oh that's the MLP fighter-" Well yeah, sure, but it's a solid indie game that looks great, plays great, has an amazing tutorial, has amazing netcode, functional online lobbies and an addicting online mode that comes with the lobbies, a myriad of training mode functions, and continued developer support. Don't count it out, seriously.

A strong fighter with a clear identity.
Great netcode, and varied characters.
I've been enjoying my time with it, but couldn't tell you whether it's a "good" fighting game or not. Probably. It probably is.

An incredibly well-made indie fighting game. Cute characters with fun personalites, an expressive combo system, and seamless GGPO rollback netcode. The development story of how this was originally a MLP fangame, got taken down by Hasbro, and then rose from the rubble to gain its own identity through the hard work of its developers and contributions of the fanbase is honestly inspiring. The game's excellent tutorial also make it a great first fighting game for anyone looking to get into the genre.

My only complaints are the limited roster of 7 characters (so far), the story mode only having one chapter finished, and the small player base. Hopefully the developers keep supporting the game so that it eventually feels more like a complete package because the core of what's there is pretty fun so far.

As someone familiar with how this game was originally supposed to be a MLP fighting game, but was struck down and not allowed to use the license, I thought it was an interesting game to start with back then. It's interesting to see how they pulled and edited assets to make a game where if you cross your eyes you can still see the old influence, but in a lot of ways it seems vastly different.

The story so far is actually pretty interestingly written, as of typing this only 1 out of the 6 story chapters exist, but it's actually well written and was fun to go through, I honestly didn't expect the shift it did.

The graphics are pretty neat, it has a unique style to it and runs at a fast pace, each character is vastly different from the other to the point there's no clones at all in any kind of form.

The controls actually work pretty well, I'm not even close to being a fighting game expert in fact it's one of the few games I actually don't enjoy much outside of story mode and being done with it, but even with my low experience it's easy to pick up and difficult to master.

The music is actually amazing, I love each stage and area along with character music, fits the bill perfectly.

Aside from the game not being done, it's actually a very well made game, hopefully when it finishes it'll be greater, but for what it had to go through, it came out swinging.


While a big chunk of the FGC wouldn't play a game if the character designs is not full with belts and anime bs, i kind of enjoy the brony artstyle, i watched mlp when i was doing baby sitting and i got attached to the series somewhat.
Outside from the artstyle, not so outstanding FG with a great training mode, frame data tools, trials and cpu options, is the kind of game that you don't keep playing 'cus its good or it has unique mechanics, the quality and polish are directed for the QOL things, labbing this game is fun as fuck.
GGPO is a bless.

They finally added a grappler so now it's a good game

Texas being in this game immediately makes it peak this character is so fucking funny