Reviews from

in the past


Para ver esto IRL solo tengo que salir de casa y darme un paseo por vallacuera pero eso implica salir de casa

'A Classic Romp Through A "Pre-Historic" Setting'

Prior to discovering this title, I had only played the demo of the reboot released in 2008. Unlike that disappointing entry to the series, this hidden gem from 1997 contains varied environments, multiple forms of movement throughout each level, and a great arsenal filled with many interesting and powerful weapons.

This game has many diverse locations, ranging from dusty catacombs to high-rise treetop villages, from ancient ruins to a land "lost in time". Each level brings something new to the table, and provides many different types of enemies for Turok to fight - killer wasps, gun-toting Triceratops, and...bipedal cyborg death machines! All of these enemies are fun to encounter, and bring a different flavor to each of the eight levels throughout the game.

The way Turok can traverse his environment is awesome! He can swim quickly through underwater caverns and lakes, climb up many trees and vine covered cliffs, and somehow manages to hop through some of the most difficult platforming sections I have ever seen in an Old-School FPS. This made the levels so much more than expanded play zones - it actually gave a bit of character to these locations. While the catacombs would have broken sections of land everywhere, the treetop village was mostly functional, save for the fact that you are what seems to be 300 miles in the air above a never-ending blanket of fog. The level design was tremendous for an older title like this one, and definitely made the playthrough easier to get through.

Despite providing some verticality to the maps, I didn't particularly enjoy all of the parkour this FPS had, since it isn't the best gameplay function to include in the genre. I found myself dying a couple of times in these sections, forcing me to run through sections of the game over and over again. Some of these sections could have definitely been taken out, but they don't completely ruin the experience (although its something to keep in mind if you already hate platforming in FPS games).

Lastly, the arsenal that Turok can wield is wicked. There's your classic Pistol, Pump Shotgun, and Rifle that you would expect games from this generation to have, but later on you'll be wielding a Particle Accelerator, a Quad Rocket Launcher, and my personal favorite, the Fusion Cannon. The ability to become a technologically advance death-dealing defender of the ancient realms in awesome, in large part to the massively interesting arsenal Turok can wield!

A few flaws like platforming sections and a lack of cohesive story knock a bit off of this title, but overall it was a pleasantly surprising experience that I would Recommend to any fan of FPS games. I am excited to continue to the next title Turok 2: Seeds of Evil , as that game is known to have cranked every aspect of Turok: Dinosaur Hunter up to eleven while also containing an interesting plot. Pick this title up on a slight sale, but honestly the work done by Nightdive is worth its admission price alone for any first-time player!

Final Verdict: 7/10 (Good)

Such a great game. There are certain aspects that aren’t needed, such as lives system. But even still, it’s great in its gameplay and level design.

That this can be such a good time despite being full of the worst first person platforming I've ever experienced is nothing short of a miracle. Guns feel good. Exploring feels great. The bosses are awful, but on the whole a great romp, and a pretty decent update job from nightdive. Excited to play the second soon.


This game has probably one of the most satisfying FPS controllers in the genre. It almost feels like you're doing drive-bys on those loser dinosaurs. All the weapons feel satisfying and the death animations are gruesome. Platforming kind of sucks, and there's plenty of it.
Hunting for keys can be a pain in the ass since the levels are large, but it didn't annoy me as much as it did in other old school FPS games.

A childhood classic, revamped and replayed. Revisiting this over 20 years after I first played it was just so pleasant. It's the rare game that stands up to the awe, grit, and challenge I remember. The controls feel better than ever on modern hardware, no longer having to fidget with the N64 controller. Honestly it's a miracle I could figure it out at such a young age. I'm not sure if I ever actually finished it then, the first few levels are so familiar and burned in my mind, but not so much the last half.

It's a singular esoteric experience, just inhabiting it feels dreamlike. The score bumps as you traverse impossible landscapes and architecture as soldiers, dinosaurs, and robots (sometimes combined) rush you from all directions. All of this with an array of satisfying and creative weaponry from your trusty bow all the way to the legendary Chronocepter of which you find a single piece of in each level that is combined just before the end.

All of this to say Turok: Dinosaur Hunter is a pure gem, no ugly blemishes or fluff. Nothing on its mind but collecting keys and killing dinos, and I think that's fucking beautiful.

Turok
gamingitlaldy
gamingitlaldy
Turok

It’s hard retrospectively looking back on certain games with a modern mindset. For me those are 8-bit and early 3D games. They just don’t seem to age well at all. Despite having a lovely remaster for the PC making the game look crisp and clean. There are still some modern elements that would have been harder to implement such as dynamic lighting and not using a lives system.

The gameplay reminded me very much of Serious Sam, running very fast while numerous enemies shoot or run at you. It is possibly due to its age that the game does not have a crosshair, crosshairs in video games didn’t come into play until after the year 2000 and Turock was 1997. You can get an unintentional crosshair by opening up the map overly as you run around. This will show the player’s location with a yellow triangle which is always fixed on the centre of the screen. The map overlay is a thin wireframe of the level that despite taking up most of the screen is surprisingly unobstructive.

Most modern day games give you optional secrets for you to find if you wish. Main game completion does not rely on the player finding them but it feels like Turock does. Each level has a certain amount of keys that when you collect enough it opens another level in the hub world. Rather than just getting the player from A to B to complete each level and progress to the next the player is expected to find all the hidden secrets to progress.

There doesn’t seem to be much of a storyline or narrative. You just seem to be thrown into a world with dinosaurs and army men trying to kill you. Each boss is just labelled ‘Boss’. I know the game was branded after a comic book of the early 1900s of the same name but I think they just used the name and likeness of the character without any effort in fleshing out a narrative. Then again, back then not many games prioritised a story like nowadays. It is possible that I’m missing something such as the physical instruction booklet that came with the original N64 game, that could have been a full book of backstory for all I know. To be honest I don’t care enough to check via Google.

I played around half the game and just got quite bored of it, possibly due to the age of the game or perhaps it was always boring. That being said, it seems like it was a well known game back in the Nintendo 64 days.

Worth a punt for people who enjoy retro games or perhaps have a childhood fondness for Turock and want to relive the glory days

This game seems neat but the way it handles movement made me motion sick, also the item pickup noise is really obnoxious and it could seriously use a calmer bgm track to fade to when not in combat. The gunplay was solid though, I'd've kept playing if it wasn't making me physically ill.

Outside of its context, there isn't too much to say about Turok. It's a fairly standard shooter with a collecta-thon bend that doesn't really work out for it. Most other games that base progression on collectable items add more than you need to each level, but in Turok you need to find every single one of the keys to progress the game and with how massive the maps are, it's really a nightmare to find everything in some of the more open-ended levels. Luckily the more linear ones fare better. As a shooter it's not mind-blowing but pretty fun, Turok is fast as hell which I appreciate, but I have to question the choice of making most enemies respawn- ammunition is finite and some of the time you'll just find yourself running past them to save on it. These aren't massive issues and I had a decent time, but it's not a must-play.

tfw the last few levels kicks your balls and makes you tired as hell from some of the repetition but the last boss is actually amazing

Turok is a fine piece in fps history, and if "quake but everything is worse except for it having dinosaurs" sounds like goty contender to you, I'm sure you will be satisfied with this game. And with "quake but worse" i mainly mean the movement, which by looking at footage of the game you could imagine it is going to be at least smooth, which is not. Thes game's movement feels like they had your whole keyboard glued with mayonnaise mixed with peanut butter, and this is not a minor complain because this game really focuses on parkour. Good thing that you move faster when pressing two movement keys and that the game has an absurd coyotetime, because else it would be a real pain.

(About the Nightdive port on steam)
Overall not gonna lie, its a fun experience, but, really, the reason I'm rating it negatively is because of the price, because it being a game from 1997 you cant just put it the price of a modern independent game. Nightdive as always did a good job in bringing this game to be easily accessible for modern computers and I appreciate a lot the job of conservating classics, but the lack of any significance improvements, specially the lack of a fps unlock (The game is capped at 60), don't justify the price. Sorry.

Jumping is a little iffy but otherwise the movement in this game is so oddly satisfying, I really like the admittedly over-exaggerated levels of tilting and bobbing as one runs and strafes around.

Later levels can get a bit ridiculous, but oddly I didn't find the key-hunting as bad as some older shooters.

a very fun shooter hindered by old game design

oh yeah baby it has it all
+Platforming in a fps
+very limited ammo count despite
+respawning enemies, yep even with limited ammo count
+progress halted by collectables, wanna finish the game ? get all the little shinies, they are mandatory.
+a live system, in a game where you die when falling from platforms.
+bullet spongy enemies that replace the normal ones, specially at the end making sure you waste even more of your limited ammo to kill less and less enemies.
+labyrinth level design to make sure youre as disoriented as a mouse, add that with the respawning enemies and limited ammo, see what happens.

nope, i gave up and turned on infinite lives, a cheat already embed inside the game, you unlock it after reaching 10 lives, so the devs knew about it, besides the live system is very redundant when you can just save on a save station and reload to that save station when you lose a life, they are not that far apart, i saw a guy on steam saying the live system is necessary, i mean power to you if you like it brother, but if i can walk around the mechanic using another, i don't see much of a reason for it to exist other than ''it was what the other games where doing at the time''.

still, with all its hassle and annoyance, i still had some fun playing turok remastered, there is something about n64 games that can be some wild jank but still be fun as hell, still, would not play it with lives, specially since i can already avoid it by loading my save

A great master of a flawed but good FPS from the late 90's.

Things to note:
+ It's super fast and it feels great to move around and shoot, it feels like you are in a complete frenzy half the time, very satisfying
+ The original version shrouded everything in fog to be able to run it without lagging, in this remaster there is a lot less fog
+ The concept of playing as Turok fighting dinosaurs in open environments in a Quake-inspired shooter is a great idea, was refreshing back then when most shooters featured castle/industry/hell environments

- Half of the levels are very confusing and result in a lot of backtracking
- Respawning enemies
- You need to collect tokens to open up new levels, which really sucks the life outta the game when the levels become confusing to explore and you can't find them, it's really annoying and the game would be considerably better without it
- Some of the platforming later on can be annoying (there is quite a bit of platforming in Turok)

I never played this on the N64 era but this was an enjoyable experience. Movement it's satisfying and the enemy death animation make the lack of big number of enemies less noticeable. I do like most of the weapons thought the explosive weapons/minigun kinda break the game for the most part.
On the downside I didn't care for the lives systems, I know it's a 1994 game and lives was part of the console games of the time but in PC the game most challenging part it's the platforming. Although jumping it's not as good as I would like it for this part you have a lot of air control to maneuver through the platforms and you can also "donkey kong country" jump for the most longer jumps.
I've read that the levels are kinda bad and boring but they are not that many levels (8 levels in total) and they lack a lot of landmarking but if you're used to using the automap while playing most of the game it's manageable.
I didn't get the secret weapon. I didn't knew it was one until I got a part in level 6 and the secrets are mostly faith jumps and pass-through walls.
For the most part a really good shooter for the PC and the Nightdive port it's really good with the options of using the N64 OST which in my opinion it's the best option.

They made me fight a boss who's name was "Boss" and consisted of 3 SUVs with machine guns on the front. Oh yeah and there was a blond guy that did karate kicks.

There's fun here, I can tell why people liked it in the 90s, but the fact I only found one place to save my game and missing a jump caused me to lose a lot of progress meant I needed to get out while I still can.

the pc remaster of this has a gamefeel like nothing else.

floaty in all the right ways, and acrobatic as fuck

It was great to finally get to play this game 2 dabbled with a little bit since my early childhood, however, I never actually gotten the chance to play through it. I truly believe this was the pioneer and definitely ahead of its time for first person shooters. The replay-ability is definitely there with all the secrets to find and collecting all pieces for the ultimate weapon. The campaigner never stood a chance. I definitely need to and plan to play more old school shooters like this since I missed many of them back in the day. I have a newfound love for the genre and glad my best friend helped me finally dive into it!

not very good but I kind of liked it

There's two big things about this game that I don't think worked and they're the arena and enemy design. Arenas are weirdly massive and open, while enemies are mostly melee and hitscanners (with occassional projectile based ones). The huge size of arenas make melee enemies completely trivial to fight as you have plenty of room to manouver around them and fights with the hitscanners have you just scanning to find them before you pick them off. It never really feels like a fight, it's just busywork which is really bad for an FPS game.

It's a shame too because everything else is alright. There's a ton of weapons and most of them feel pretty good and I love the overall vibe of the game with its jungle theme and really cool soundtrack. It just has this nice Nintendo 64-ish tone to it all that I can't quite put into words. I think it's the comic book influences put onto the slightly jank N64 hardware? Gave it this cool 90's tone that meant I glided through the whole thing knowing it wasn't very good but having a nice time none the less.

I think the collectable aspect saves it a bit for me as well as the slight exploration focus kept my brain distracted from the FPS stuff. But it is at its core an FPS game and not a very good one. Still had a nice enough time though! Might try the sequel and if it's even slightly better I'll be happy.

Surprisingly enjoyed 100%ing this, even though it's so old and there's so many better FPS games out there. Overall gameplay is great though. Collectibles, boss fights, good platforming and great level design. Only negative is some of the secret areas are way too hard to find without a guide, I don't want to walk into every wall in a level just to be rewarded with some armour after the 95th one i walked into. Overall decent game, even though it's 20+ years old. 8/10

Pretty big oddity in genre, being an FPS from this era with a huge focus on exploration, platforming and a live system is enough already to make the standout and then it's about native american fighting aliens, dinousars and cyborgs. Kinda fails at what it sets out to do pretty badly but it's still has strong points that might make the game a decent time for those willing to put up with it's shortcomings.

I've more negative to say but let's start with the positives. Moving and jumping feels really good, the way you sway and the gun bobs while moving so fast feels appropriate but maybe offputting for some people. This is based off a comic book and if you didn't know this alreay it will make sense once you see the weapons in this game. Guns in the this game are awesome, even some of them becoming obsolete pretty fast and the game having to account you might not have the best tool for the scenario they are still useful and more than that designed to be the coolest and loudest thing. You got an autoshotgun, a minigun, alien gun that sends enemy into orbit and quad rocket launcher among them. Soundtrack is a banger, only listened to the N64 version (There's differnet OSTs for the N64 and PC version, both are available and tooglable in this remaster) so I can't say how the pc version fairs but go listen to that stuff now.

Unto the negatives. Level design is really bad. Gigantic levels whose goal is to get keys to unlock other levels in the main hub and pieces of a special weapon to defeat the final boss. The goal is to get a better sense of exploration which is also why the levels have been made so big, issue is that the levels are gigantic and linear anyway with the keys being placed along the path or in a short sidepath you can miss and the pieces of the special weapon frequently beign hidden in secrets, you can reload a save and basic exploration got me most of even collectables hidden in secrets but in the worse case scenario you need to replay a whole level and idea alone rightfully will turn people off. No real point to platforming or the live system, which isn't as bad as it sounds but accidentally falling into a death pit will make you lose some time and deaths are not particularly punishing either, your health resets and most importantly you loose the ammo upgrade if you got it, I think I've only died once because of enemies and the rest were misjudged jumps but I never got a gameover. Kinda weird that game starts spicing up it's enemy roster significantly only in the last 2 levels, not like opposition is much threatening despite it mostly being hitscanners since their attack rate is pretty low and so is their effective range even their damage on normal isn't high ignoring how generous overheals and armor pickups are, they are fun to fight still even solely for some of death animations.

As for the visuals the game is a mixed bag. Models look ok with today's standars but they're really well animated and accompaniend by great sound design and generally fun enemy designs. Levels are some of the ugliest looking levels in a shooter I've seen, they are so big it would've probably been prohibitive to decorate them throughly but man they're bare and ugly, I think on average each level has like 2-5 textures repeated for the enviroments, Duke 3D came out the year prior.

I suggest trying out this game looking for just a decent time out of a it and figure if you can put up with levels design, turn back on the fog since the game relies on it.

Very of its time but also always to the point, almost arcade-y.

Something to point out about this game is the level and enemy design; the levels are not only good at making you go forward but posess a level of verticality you don't see often in retro fps' almost reminds me of Spyro on the PS1 with how open it remains. To this helps the enemies, that have a chance of respawning after you kill them, something like this could ruin the pacing but the way its done manage to always keep you moving and search for the next path, making it very dynamic, again, unless many other fps.

Turok is a game that 13-year-old me rented from Blockbuster several times but didn't play much beyond inputting all of the cheat codes and running around shooting everything. Having finally completed the game, I think Turok was ahead of its time. The level structure is far more complex than most games from that era. And the gameplay nails that run-and-gun feeling quite well. It does show its age a bit, but it's still quite a lot of fun.


A childhood favorite that I'm finally able to say I've beaten. It was a super fun experience, even though I got stuck in that fricking tomb level for like 5 hours.

For a game that was originally on the N64, I'm impressed by how sprawling the levels in this game were.

Ultimately however, I don't think I'll play this game again.

Feeling a little hypocritical because I usually hate hidden keys and stuff in my fps but here I loved exploring the world trying to find stuff

I love Turok, I love killing dinos with a machine gun.