Bio
I love games… so long as they're fun.

5: Sweet
4.5: Nice
4: Great
3.5: Good
3: Competent
2.5: Fine
2: Bad
1.5: Awful
1: Sucks
0.5: Abysmal
Personal Ratings
1★
5★

Badges


Liked

Gained 10+ total review likes

Listed

Created 10+ public lists

2 Years of Service

Being part of the Backloggd community for 2 years

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

Roadtrip

Voted for at least 3 features on the roadmap

Donor

Liked 50+ reviews / lists

Favorite Games

Patapon 2
Patapon 2
The Legend of Zelda: Ocarina of Time 3D
The Legend of Zelda: Ocarina of Time 3D
Team Fortress 2
Team Fortress 2
Mario & Luigi: Bowser's Inside Story
Mario & Luigi: Bowser's Inside Story
Hollow Knight
Hollow Knight

097

Total Games Played

007

Played in 2024

002

Games Backloggd


Recently Played See More

Ori and the Blind Forest
Ori and the Blind Forest

Apr 01

Doom
Doom

Mar 19

Dishonored: The Brigmore Witches
Dishonored: The Brigmore Witches

Mar 07

Dishonored: The Knife of Dunwall
Dishonored: The Knife of Dunwall

Mar 06

Helldivers 2
Helldivers 2

Feb 22

Recently Reviewed See More

More or less the same as the Knife of Dunwall. I did like this one more though. I found the levels more creative and fun. Btigmore is by far the best in art direction alone. Daud has his Wind Grab power that should've been in the last dlc. And we have a brief hub area before starting the campaign. You can get a few runes, money, and speak to your men.

Both DLCs should've just been one, but thankfully both are inexpensive. Definitely worth it if you already love Dishonored.

Even though this game isn’t for me, the devs have been extremely supportive and are actually listening to feedback. And for that, I hope this game and its player base continues to grow.

While technically a sequel, Darkest Dungeon 2 offers a completely different vibe of gameplay, tone and combat than the first game. All while still keeping the harsh yet fair gameplay I love. Now, if you wanted a sequel that does what the first game did, I wouldn’t bother with this. Rather than having percentage stats with hit chance, damage and so on, this game has a token system. Block tokens make it so you take 50% less damage. Dodge tokens give you a 50% to dodge an enemies attack. Debuff tokens such as damage and hit chance work the same as well. Meaning heroes like Grave Robber, who in the first had a high dodge chance, won’t dodge at all without a dodge token. If you want to win, you need tokens and you’ll need to lessen the effects of debuff tokens. It’s a fun system and the UI in combat is less cluttered than the first.

The returning 12 heroes (Crusader is a DLC) now have 11 skills, can equip 5 skills and 3 hero paths which change how you play them. Vestal and Plague Doctor, who were purely for support in the first game, can now be decent damage dealers. Highwayman, can have support moves like removing enemy tokens. Now, in order to get all these moves you need to complete a heroes memories at shrines you find. Some of these memories are interactive, but most are just narration. I’m fine with that, but some visual aid would be nice. And while all hero paths are viable, some are better than others. Thankfully Red Hook has recently tweeked Grave Robber and Highwayman to be more balanced, and hopefully in future will see more changes like this. I say this cause this game rewards damage focused teams over buffing and defensive teams. Healing in this game is much more limited and for some reason certain attacks cause status effects which were weirdly the thing that ruined some of my runs.

While I prefer the first, I’m glad this game took a more different approach. It offers a new experience while still keeping core aspects of the first. I still think some balances are needed, and a new area would be nice. But overall all, I highly recommend it.