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Demasiado complejo para mí, pero jugarlo con guía me ha servido para apreciar la historia, que está muy bien hilada y tiene giritos interesantes.

El principal problema que tiene es que es muy poco intuitivo y muchos de los pasos que tienes que dar para avanzar son demasiado complicados como para tener que aguantar repetir lo mismo una y otra vez.

De haberlo jugado sin guía probablemente acabaría muy frustrado porque tengo muy poca paciencia, pero imagino que será muy satisfactorio para la gente a la que le guste desenmarañar estas cosas.

En general eso, buena historia, concepto muy original y bien ejecutado en su mayoría, pero hay algunas partes que son verdaderamente demenciales si no tienes ayuda externa y quizá eso es algo que debería mirarse un poco mejor.

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Too complicated for me, but playing it following a guide helped me enjoy the story, which is very well threaded and has some interesting twists.

The main issue it has is it's not very intuitive and many of the steps you have to take to move forward are overly complicated on top of the fact you have to go to a loop over and over again.

If I'd played it without a guide I'd probably have ended up very frustrated because I have no patience, but I assume it'll be very satisfying for people who enjoy untangling this kind of stuff.

So, overall, good story, very unique concept and mostly well executed, but some parts of it are insane if you have no external help and maybe that's something they should have looked at a bit more.

Estupendo thriller point and click con una mecanica de viaje en el tiempo.

Una buena historia, con un buen giro como necesitan este tipo, y con unas pistas que, en la gran mayoria de casos, puedes ligar una con otra sin demasiada dificultad.

Un par de momentos mas obtusos en cuanto a obtencion de informacion pero que se resuelven a base de preuba y error, no empañan un gran juego que además da en el clavo con su duración.

Probably the most disappointing game I've played since The Witness. Absolutely adore the concept, the story and the use of imagery (the use of the clock is fucking stellar) but the gameplay is so painfully dull that I was left bored and uninterested only an hour in.

And I don't think it's necessarily a puzzle design problem, there's a bunch of clever puzzles in here, it's just that the game design (more specifically the execution of the loop mechanic) practically disincentivises experimentation. No one wants to slog through the same dialogue over and over again just to try a different approach that MIGHT give some new information, but that is exactly what Twelve MInutes forces you to do. Again. And Again. And Again.

I gave up 2 hours in and looked up a guide. Puzzle games are never fun when you follow guides religiously but this game somehow managed to be more fun when I was tabbing out every 3 seconds to look at Polygon, which is a fucking achievement.

A lot of my negative impression of the game is a result of a very late game twist that changes a lot of what you know about the story. Before the twist, the puzzles work well enough and the story itself has enough intrigue to get you interested. However, once you see where the story is going, it's difficult not to roll your eyes at the story as a whole and question what you wasted your time playing.


the timeloop mechanic ends up becoming more of a hindrance rather than a fun way to interact with the game the more you play it. it also becomes almost irrelevant once you learn more about the plot and you can just tell the characters what you've learned. there's some fun puzzles here and there but nothing that impressive.

also casting willem dafoe just as a voiceover without any facial animations feels like such a waste.

A ideia do game é boa mas a execução achei bem mais ou menos. O twist final foi "parecido" com um dos meus filmes favoritos e só por isso já curti demais.

some spoilers below, which im not tagging because i don't care about them and neither should you, but if having the game spoiled will turn you away from playing it, then i have done you a favor, and you're very welcome.

here's the positive stuff: willem dafoe does a pretty good job here, and the other actors are overall decent. their talents are utterly wasted here, and there are many line reads that land awkwardly, but overall it's fine. that's the absolute best thing i have to say about this mess.

playing this game is a slog. there are a lot of frustrating moments where you know what you need to do, you've uncovered the information, but it turns out you needed to click on an item three more times for your character to piece it together properly (literally), and then go use the info elsewhere.

i could forgive some of that frustration if the story was interesting, but aside from going "ah, that's fucked up" when you figure out the main twist, the rest of it falls flat, and it only goes downhill afterwards. and no, i wouldn't call it ambitious. it's cliche-ridden, masturbatory, and derivative.

none of it is given any sense of metaphorical gravity, and the story told is pretty heinous, not because the unnecessary trauma porn simply exists, but because the trauma porn serves no purpose that justifies its presence, nor is the quality of writing enough to redeem the experience in general.

drugging your pregnant sister/wife repeatedly is a critical path requirement. watching her get killed while you hide in a closet is a critical path requirement. torturing a man is a critical path requirement. gruesomely murdering your pregnant sister/wife with a kitchen knife is optional, but available if you feel like doing that for no reason (and you might be likely to try it if you don't yield to a walkthrough and go into "use everything on everything else" mode).

all of this could be used effectively by a more skilled writer. i'm not the kind of person to say story beats are inherently off-limits in art. but if you're gonna come packing, you better be able to justify going there. this clearly isn't a shock value trolling game, they're trying to make film major/psych minor bullshit, but you don't get a pass just because you threw a Kubrick reference on the carpet. you know why we still watch Kubrick films even knowing he was a huge piece of shit? because they're good movies. you gotta earn it. oh, the fucking paintings change over time? ooooh, does that get used anywhere? no? fuck off.

the gameplay and design are bad, the story and writing are bad, this is just a failure on all fronts.

i bought it on steam, but i know its also on gamepass, if you have that. that said, i'd skip this mess entirely, even if you can play it for free. if you want compelling and profound art from a small team in which you know a man is coming to kill you, go play adios instead. if you want a time loop game where the time loop is a worthwhile mechanic, go play outer wilds or majora's mask instead. all three of those games are masterpieces, especially compared to this garbage.

Seria 10 mas por falta de detalhes em alguns pontos e em uns dois puzzles perde 2 pontos, no geral, gostei da proposta.

Dica: preste atenção na geladeira, eu sou muito cego e o item de la é um dos mais importantes.

Backloggd discord server voice chat

Feels like one of those Netflix originals you watch out of muted interest in the premise, but ends up being so dry and unaffecting that you forget all about it as the credits roll. Why did they get James McAvoy and Daisy Ridley to do American accents lol were their weird performances really worth it.

I enjoyed the game for the most part, but the last stretch simply left me baffled. I don't understand what purpose it had other than shock value, and on top of that, the endings don't really add up to the story being told. It feels like the writers wanted to have an 'artsy' finale without fully understanding what that entails.

Welp that was psychologically brutal... in tedium and story.

There was this moment while I was playing the game, when I felt like yes, this is it, this is how I end the time loop, this is how I win, I’m a genius. And then it restarts again and our hero is like „How? I did everything right!” and I’m like „EXACTLY, HOW THE HELL IT DIDN’T WORK?! DAAMN”. It was a powerful gamer moment, that’s all I’m saying.

Fascinatingly strange, gloriously obtuse at times, Twelve Minutes is a fundamentally flawed but simultaneously intelligent take on the time-loop that plays deeply with genre and gaming conventions. The trial-and-error loop is inherently frustrating but from an experiential perspective, the real-time struggle of repeating actions, heartbreaking failure and occasional euphoric success at pulling off an elaborate sequence of events is the most convincing simulation of the human experience we often see in time loop fiction, but rarely in games. The narrative is worth discussing although it does fall victim to mixing its cinematic pulp influences too strong and ludicrously convenient plot developments. Honestly though, the experience of playing this game remains so unique, despite the lack of polish and aggravation. I was hooked from the off and I'd love to see more hybrids of freeform experimentation with a strong narrative focus in the medium.

This review contains spoilers

Production quality is excellent; the voice actors are great and the visuals and sound design I think properly capture the tension. That said, I think the gameplay is very lacking. It focuses a lot more on learning information in order to make progress through new time loops, but because it's so information focused, a lot of the executed loops to gather new leads end up feeling very much the same. I wish there were more elements to draw out these different endings to reach the true ending, since a lot of the somewhat limited number of interactable elements in the house end up becoming red herrings of sorts (so you might end up wasting a lot of time only to realize those elements aren't going to lead anywhere). The narrative's so-so, but it feels a bit too drawn out as mentioned prior, and I think the ending was extremely lame to say the least. Not worth your time whatsoever if you're looking for a good time loop game.

Una historia click & point con un planteamiento llamativo pero que se torna muy poco intuitivo en muchos momentos (hay pasos para avanzar con la información rebuscadísimos) y la repetición constante hasta dar con la clave puede ser cansino y no muy agradable de soportar.

This review contains spoilers

Even here I got loneliness.

This review contains spoilers

another game that joins the incestcore after Trails series

If I had to relive the same few minutes talking about an affair over and over again, I guess I'd prefer to have an angry Willem Dafoe trying to kill me while it happened.

Using a timeloop narrative in games makes a lot of sense, because they kind of exist on the player level for most games anyway, as a result of checkpoints or save scumming. Go forward, die, come back earlier, and try something you learned to succeed a second time. The biggest issue here is that Twelve Minutes is trying to be a timeloop movie, not a timeloop game.

Imagine you're making a movie. You have 4 "loops" of the main character trying out a plan. The first 3 times it fails because of some variable he didn't anticipate, before succeeding on the fourth. What do you do to make sure it's not boring? Simple, a quick montage showing what worked and how the protagonist corrects their mistakes until they succeed. Twelve Minutes can't do this. Instead, you play completely through 4 loops, with the game throwing sometimes unforseen obstacles your way or characters not reacting to your changes until you finally get it right. It's exactly as tedious as it sounds, if not more. This on its own can still be compelling. The game could've focused itself around the hopeless tedium of clockwork precision, of the ultimately soul sucking feeling of repeatedly failing to make sure life is orchestrated in the perfect way. But it's too focused on being a twisty Hitchcockian thriller that ultimately repeatedly shoots its pacing in the foot. It doesn't help that the narrative being told also just kind of sucks on its own, particularly by the end.

i wanted to like this game so bad but the late-game twist ruined anything this still had going for it by the final act

the puzzles were mindnumbing. the performances were okay. the premise is still interesting to me, but the follow-through just isn't worth the hassle of getting to the end

This review contains spoilers

I tagged this with spoilers so I can start off by laughing my ass off that the big twist in this game is that you married your sister and got her pregnant... you've got to be fucking kidding me bruh Luis Antonio is down BAD for this. Fun gameplay idea that turns incredibly tedious after two loops. McAvoy and Ridley have American accents held together by duct tape but Dafoe is great as expected. I still can't believe this was all about you fucking your sister dog I can safely say I did not predict this twist. I am not sensitive to violent content in games but this direly needs a content warning at the beginning. Trash.

I don't know what people are upset about. I had fun playing this. My only complaint is that there's no fast forward for parts that you've already done in every loop. I liked the story, sue me.

Interesting game. Good performances from some acclaimed actors. The first quarter is really solid and put me in the same headspace as the character really well. But the puzzles grow dull as it goes on and the story is a little... eh.

This game did not take 12 minutes to finish 1/10 WORST GAME OF THE YEAR.
But for real I did enjoy this game. I did find some of the puzzles a little bit obtuse, but knowing this was a time loop game going in I kinda figured that so it wasn't as bad as I thought it was gonna be.
The presentation of the game is really great, I have like zero problems with the game on this front.

However that story sure was something, I really liked how the story was told, and all of the performances were spot on (Willem Dafoe has not disappointed me). But on the story front, there is a twist at the near end of the game. I will not spoil it but I will say this, the rest will make or break the story for you in my opinion. It didn't bother me but I'm just used to these types of "out of the ordinary" stories.

(Update) Yeah this didn't sit well with me so I'm lowering the rating to a 2.


This review contains spoilers

Perfecto para game pass, parece un juego antiguo con lo que se alarga artificialmente. Es una gran idea de juego, pero falta el pulido de que una historia de bucles no se haga más repetitiva de lo que debería.

Tiene unos pequeños agujeros la historia como que cuando llega el policía, sabes que llega porque suena la sirena por la calle. El problema viene cuando la mujer sale de casa mucho antes de que suene la sirena y mágicamente aparezca ahí el calvo.

Y otro detalle de la historia a mencionar es que el policía sea capaz de abrir las puertas cuando está maniatado... HASTA LA PUERTA DEL ARMARIO. Son detallitos que se han dejado ahí olvidados.

Para poder avanzar tienes que estar al 100% siempre y no cerrarse en una rutina que se pueda creer correcta. Se pueden obtener todos los logros en una partida sin reiniciar.

this one's for the firewatch fans

I really enjoyed the time loop mechanic and slowly learning more about the mystery of the core story. The ending does just appear randomly however and whilst feeing earned, is quite abrupt, and nonsensical (IMO).

The acting from Ridley, McAvoy oh & Dafoe is pretty standout and a highlight of the title.

A very unique and short game; totally worth the price of admission; even better if you can play it on Gamepass.

This review contains spoilers

12 Minutes is a generally solid yet sometimes frustrating game. The time-loop mechanic encourages the player to make different decisions, which is where the majority of my enjoyment came from. Many of my first loops were spent experimenting, seeing just how radical the story would become.

Progressing the story however at certain points feels tedious because the way the game communicates player progression is ambiguous at best. When some key information is discovered by the protagonist, his dialogue with the wife character changes to reflect that. In other cases though (especially towards the end of the game) where it should seem like the dialogue should advance, again, it does not. While I enjoyed the experimentation in the beginning, when it came to moving forward meaningfully, I was never quite certain whether a loop progressed my available options, and I think that is the game's key flaw.

As for the narrative itself, it kept me invested to the end, but I feel some of its major plot reveals get spoiled since they are tied to player decisions. For example, the final reveal of the nanny's name being Dahlia, which is the protagonist's mother's name, has this weight in the story like this monumental reveal. When I received the dialogue from the cop where he tries recollecting the nanny's name, I was like, "Oh, it's probably Dahlia, right?" However, I didn't have the baby clothes with me, so I had to do another loop to progress it, and so by the time I got to the reveal, it very anticlimactic.

12 Minutes is an ambitious, intriguing game that ultimately came and went for me. I don't have much interest in going back now that it's done, but I want to play more games like this because I think this is a genre brimming with potential.

2.5/5